90 lines
2.3 KiB
C#
90 lines
2.3 KiB
C#
using System;
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namespace Csla.Validation
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{
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/// <summary>
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/// Object providing extra information to methods that
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/// implement business rules.
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/// </summary>
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public class RuleArgs
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{
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private string _propertyName;
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private string _description;
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private RuleSeverity _severity = RuleSeverity.Error;
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private bool _stopProcessing;
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/// <summary>
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/// The name of the property to be validated.
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/// </summary>
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public string PropertyName
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{
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get { return _propertyName; }
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}
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/// <summary>
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/// Set by the rule handler method to describe the broken
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/// rule.
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/// </summary>
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/// <value>A human-readable description of
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/// the broken rule.</value>
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/// <remarks>
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/// Setting this property only has an effect if
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/// the rule method returns <see langword="false" />.
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/// </remarks>
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public string Description
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{
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get { return _description; }
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set { _description = value; }
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}
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/// <summary>
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/// Gets or sets the severity of the broken rule.
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/// </summary>
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/// <value>The severity of the broken rule.</value>
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/// <remarks>
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/// Setting this property only has an effect if
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/// the rule method returns <see langword="false" />.
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/// </remarks>
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public RuleSeverity Severity
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{
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get { return _severity; }
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set { _severity = value; }
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}
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/// <summary>
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/// Gets or sets a value indicating whether this
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/// broken rule should stop the processing of subsequent
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/// rules for this property.
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/// </summary>
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/// <value><see langword="true" /> if no further
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/// rules should be process for this property.</value>
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/// <remarks>
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/// Setting this property only has an effect if
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/// the rule method returns <see langword="false" />.
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/// </remarks>
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public bool StopProcessing
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{
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get { return _stopProcessing; }
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set { _stopProcessing = value; }
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}
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/// <summary>
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/// Creates an instance of RuleArgs.
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/// </summary>
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/// <param name="propertyName">The name of the property to be validated.</param>
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public RuleArgs(string propertyName)
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{
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_propertyName = propertyName;
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}
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/// <summary>
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/// Return a string representation of the object.
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/// </summary>
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public override string ToString()
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{
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return _propertyName;
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}
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}
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}
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