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PROMS/Volian.Pipe.Library/AssemblyInfo.cs
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36
PROMS/Volian.Pipe.Library/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Volian.Pipe.Library")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Volian.Pipe.Library")]
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[assembly: AssemblyCopyright("Copyright © 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("08f1c830-b1ee-4978-905e-103b02cc4254")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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66
PROMS/Volian.Pipe.Library/PipeClient.cs
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66
PROMS/Volian.Pipe.Library/PipeClient.cs
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/*********************************************************************************************
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* Copyright 2016 - Volian Enterprises, Inc. All rights reserved.
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* Volian Enterprises - Proprietary Information - DO NOT COPY OR DISTRIBUTE
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*********************************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO.Pipes;
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//using System.Linq;
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using System.Text;
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//using System.Threading.Tasks;
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namespace Volian.Pipe.Library
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{
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public class PipeClient
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{
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private string _Name;
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public string Name
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{
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get { return _Name; }
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set { _Name = value; }
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}
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private int _TimeOut = 1000;
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public int TimeOut
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{
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get { return _TimeOut; }
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set { _TimeOut = value; }
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}
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public PipeClient(string name)
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{
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_Name = name;
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}
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public void Send(string msg)
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{
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try
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{
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NamedPipeClientStream pipeStream = new NamedPipeClientStream(".", Name, PipeDirection.Out, PipeOptions.Asynchronous);
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// The connect function will indefinitely wait for the pipe to become available
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// If that is not acceptable specify a maximum waiting time (in ms)
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pipeStream.Connect(TimeOut);
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byte[] _buffer = Encoding.UTF8.GetBytes(msg);
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pipeStream.BeginWrite(_buffer, 0, _buffer.Length, AsyncSend, pipeStream);
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}
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catch (TimeoutException ex)
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{
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Console.WriteLine(ex.Message);
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}
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}
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private void AsyncSend(IAsyncResult iar)
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{
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try
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{
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// Get the pipe
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NamedPipeClientStream pipeStream = (NamedPipeClientStream)iar.AsyncState;
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// End the write
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pipeStream.EndWrite(iar);
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pipeStream.Flush();
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pipeStream.Close();
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pipeStream.Dispose();
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}
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catch (Exception oEX)
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{
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Console.WriteLine(oEX.Message);
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}
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}
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}
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}
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80
PROMS/Volian.Pipe.Library/PipeServer.cs
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80
PROMS/Volian.Pipe.Library/PipeServer.cs
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/*********************************************************************************************
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* Copyright 2016 - Volian Enterprises, Inc. All rights reserved.
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* Volian Enterprises - Proprietary Information - DO NOT COPY OR DISTRIBUTE
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*********************************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO.Pipes;
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using System.Linq;
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using System.Text;
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//using System.Threading.Tasks;
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namespace Volian.Pipe.Library
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{
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// Delegate for passing received message back to caller
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public delegate void DelegateMessage(string Reply);
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public class PipeServer
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{
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private string _Name;
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public string Name
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{
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get { return _Name; }
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set { _Name = value; }
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}
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public PipeServer(string name)
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{
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_Name = name;
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}
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public event DelegateMessage PipeMessage;
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string _pipeName;
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public void Listen()
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{
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try
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{
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// Create the new async pipe
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NamedPipeServerStream pipeServer = new NamedPipeServerStream(Name, PipeDirection.In, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
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// Wait for a connection
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pipeServer.BeginWaitForConnection(WaitForConnectionCallBack, pipeServer);
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}
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catch (Exception oEX)
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{
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Console.WriteLine(oEX.Message);
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}
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}
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private void WaitForConnectionCallBack(IAsyncResult iar)
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{
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try
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{
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Console.WriteLine("========WaitForConnectionCallBack========\r\n");
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// Get the pipe
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NamedPipeServerStream pipeServer = (NamedPipeServerStream)iar.AsyncState;
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// End waiting for the connection
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pipeServer.EndWaitForConnection(iar);
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byte[] buffer = new byte[4096];
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// Read the incoming message
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int bytecount = 4096;
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StringBuilder sb = new StringBuilder();
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while (bytecount == 4096)
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{
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bytecount = pipeServer.Read(buffer, 0, 4096);
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// Convert byte buffer to string
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string stringData = Encoding.UTF8.GetString(buffer, 0, bytecount);
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sb.Append(stringData);
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}
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// Pass message back to calling form
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PipeMessage.Invoke(sb.ToString());
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// Kill original sever and create new wait server
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pipeServer.Close();
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pipeServer = null;
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//pipeServer = new NamedPipeServerStream(_pipeName, PipeDirection.In, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous);
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//// Recursively wait for the connection again and again....
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//pipeServer.BeginWaitForConnection(new AsyncCallback(WaitForConnectionCallBack), pipeServer);
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Listen();
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}
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catch
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{
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return;
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}
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}
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}
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}
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