B2016-130: fix crash on working with iteminfolists (inserting into list when it should not)
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@ -59,6 +59,7 @@ namespace VEPROMS.CSLA.Library
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RefreshingList = false;
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RefreshingList = false;
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}
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}
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}
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}
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// sender can be either the current item changed, or the current item with one added before it (when an item is inserted)
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void tmp_Changed(object sender)
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void tmp_Changed(object sender)
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{
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{
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for (int i = 0; i < Count; i++)
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for (int i = 0; i < Count; i++)
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@ -68,8 +69,11 @@ namespace VEPROMS.CSLA.Library
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// Added insert to fix when item is replaced and a 'delete' is done, the item needs inserted. Note
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// Added insert to fix when item is replaced and a 'delete' is done, the item needs inserted. Note
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// that when text is modified, i.e. 'Changed', this code is not executed. Fixed B2016-130.
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// that when text is modified, i.e. 'Changed', this code is not executed. Fixed B2016-130.
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RefreshingList = true;
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RefreshingList = true;
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IsReadOnly = false;
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IsReadOnly = false;
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Items.Insert(i, (sender as ItemInfo).MyPrevious);
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// the following checks to see if the previous is this one, and if so, it is not an insert it is a change
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// On an insert, inserting from 'sender', MyPrevious is set as the new item.
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if (SourceOfList != "Search" && (sender as ItemInfo).MyPrevious != null && i > 0 && base[i - 1].ItemID != (sender as ItemInfo).MyPrevious.ItemID)
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Items.Insert(i, (sender as ItemInfo).MyPrevious);
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IsReadOnly = true;
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IsReadOnly = true;
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this.OnListChanged(new ListChangedEventArgs(ListChangedType.ItemChanged, i));
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this.OnListChanged(new ListChangedEventArgs(ListChangedType.ItemChanged, i));
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RefreshingList = false;
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RefreshingList = false;
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@ -77,6 +81,20 @@ namespace VEPROMS.CSLA.Library
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}
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}
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}
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}
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}
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}
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private string _SourceOfList;
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public string SourceOfList
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{
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get { return _SourceOfList; }
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set { _SourceOfList = value; }
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}
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//private void ShowList(string txt)
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//{
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// Console.WriteLine("\r\n{0} - {1} - {2}: i, base[i].Ordinal, base[i].ItemID, base[i].DisplayText", txt, Count, SourceOfList);
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// for (int i = 0; i < Count; i++)
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// {
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// Console.WriteLine("{0}, {1}, {2}, {3}, {4}, {5}", i, base[i].Ordinal, base[i].ItemID, base[i].DisplayText, base[i].MyItemInfoUnique, base[i].Disposed);
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// }
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//}
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private bool _Disposed = false;
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private bool _Disposed = false;
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private static int _CountCreated = 0;
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private static int _CountCreated = 0;
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private static int _CountDisposed = 0;
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private static int _CountDisposed = 0;
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