2023-06-21 12:46:23 -04:00

344 lines
9.6 KiB
C#

using System;
using System.Collections;
using iTextSharp.text;
/*
*
* Copyright 2002 by Paulo Soares.
*
* The contents of this file are subject to the Mozilla Public License Version 1.1
* (the "License"); you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the License.
*
* The Original Code is 'iText, a free JAVA-PDF library'.
*
* The Initial Developer of the Original Code is Bruno Lowagie. Portions created by
* the Initial Developer are Copyright (C) 1999, 2000, 2001, 2002 by Bruno Lowagie.
* All Rights Reserved.
* Co-Developer of the code is Paulo Soares. Portions created by the Co-Developer
* are Copyright (C) 2000, 2001, 2002 by Paulo Soares. All Rights Reserved.
*
* Contributor(s): all the names of the contributors are added in the source code
* where applicable.
*
* Alternatively, the contents of this file may be used under the terms of the
* LGPL license (the "GNU LIBRARY GENERAL PUBLIC LICENSE"), in which case the
* provisions of LGPL are applicable instead of those above. If you wish to
* allow use of your version of this file only under the terms of the LGPL
* License and not to allow others to use your version of this file under
* the MPL, indicate your decision by deleting the provisions above and
* replace them with the notice and other provisions required by the LGPL.
* If you do not delete the provisions above, a recipient may use your version
* of this file under either the MPL or the GNU LIBRARY GENERAL PUBLIC LICENSE.
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the MPL as stated above or under the terms of the GNU
* Library General Public License as published by the Free Software Foundation;
* either version 2 of the License, or any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Library general Public License for more
* details.
*
* If you didn't download this code from the following link, you should check if
* you aren't using an obsolete version:
* http://www.lowagie.com/iText/
*/
namespace iTextSharp.text.pdf {
/** Writes text vertically. Note that the naming is done according
* to horizontal text although it referrs to vertical text.
* A line with the alignment Element.LEFT_ALIGN will actually
* be top aligned.
*/
public class VerticalText {
/** Signals that there are no more text available. */
public static int NO_MORE_TEXT = 1;
/** Signals that there is no more column. */
public static int NO_MORE_COLUMN = 2;
/** The chunks that form the text. */
protected ArrayList chunks = new ArrayList();
/** The <CODE>PdfContent</CODE> where the text will be written to. */
protected PdfContentByte text;
/** The column Element. Default is left Element. */
protected int alignment = Element.ALIGN_LEFT;
/** Marks the chunks to be eliminated when the line is written. */
protected int currentChunkMarker = -1;
/** The chunk created by the splitting. */
protected PdfChunk currentStandbyChunk;
/** The chunk created by the splitting. */
protected string splittedChunkText;
/** The leading
*/
protected float leading;
/** The X coordinate.
*/
protected float startX;
/** The Y coordinate.
*/
protected float startY;
/** The maximum number of vertical lines.
*/
protected int maxLines;
/** The height of the text.
*/
protected float height;
/** Creates new VerticalText
* @param text the place where the text will be written to. Can
* be a template.
*/
public VerticalText(PdfContentByte text) {
this.text = text;
}
/**
* Adds a <CODE>Phrase</CODE> to the current text array.
* @param phrase the text
*/
public void AddText(Phrase phrase) {
foreach(Chunk c in phrase.Chunks) {
chunks.Add(new PdfChunk(c, null));
}
}
/**
* Adds a <CODE>Chunk</CODE> to the current text array.
* @param chunk the text
*/
public void AddText(Chunk chunk) {
chunks.Add(new PdfChunk(chunk, null));
}
/** Sets the layout.
* @param startX the top right X line position
* @param startY the top right Y line position
* @param height the height of the lines
* @param maxLines the maximum number of lines
* @param leading the separation between the lines
*/
public void SetVerticalLayout(float startX, float startY, float height, int maxLines, float leading) {
this.startX = startX;
this.startY = startY;
this.height = height;
this.maxLines = maxLines;
Leading = leading;
}
/** Gets the separation between the vertical lines.
* @return the vertical line separation
*/
public float Leading {
get {
return leading;
}
set {
this.leading = value;
}
}
/**
* Creates a line from the chunk array.
* @param width the width of the line
* @return the line or null if no more chunks
*/
protected PdfLine CreateLine(float width) {
if (chunks.Count == 0)
return null;
splittedChunkText = null;
currentStandbyChunk = null;
PdfLine line = new PdfLine(0, width, alignment, 0);
string total;
for (currentChunkMarker = 0; currentChunkMarker < chunks.Count; ++currentChunkMarker) {
PdfChunk original = (PdfChunk)(chunks[currentChunkMarker]);
total = original.ToString();
currentStandbyChunk = line.Add(original);
if (currentStandbyChunk != null) {
splittedChunkText = original.ToString();
original.Value = total;
return line;
}
}
return line;
}
/**
* Normalizes the list of chunks when the line is accepted.
*/
protected void ShortenChunkArray() {
if (currentChunkMarker < 0)
return;
if (currentChunkMarker >= chunks.Count) {
chunks.Clear();
return;
}
PdfChunk split = (PdfChunk)(chunks[currentChunkMarker]);
split.Value = splittedChunkText;
chunks[currentChunkMarker] = currentStandbyChunk;
for (int j = currentChunkMarker - 1; j >= 0; --j)
chunks.RemoveAt(j);
}
/**
* Outputs the lines to the document. It is equivalent to <CODE>go(false)</CODE>.
* @return returns the result of the operation. It can be <CODE>NO_MORE_TEXT</CODE>
* and/or <CODE>NO_MORE_COLUMN</CODE>
* @throws DocumentException on error
*/
public int Go() {
return Go(false);
}
/**
* Outputs the lines to the document. The output can be simulated.
* @param simulate <CODE>true</CODE> to simulate the writting to the document
* @return returns the result of the operation. It can be <CODE>NO_MORE_TEXT</CODE>
* and/or <CODE>NO_MORE_COLUMN</CODE>
* @throws DocumentException on error
*/
public int Go(bool simulate) {
bool dirty = false;
PdfContentByte graphics = null;
if (text != null) {
graphics = text.Duplicate;
}
else if (!simulate)
throw new Exception("VerticalText.go with simulate==false and text==null.");
int status = 0;
for (;;) {
if (maxLines <= 0) {
status = NO_MORE_COLUMN;
if (chunks.Count == 0)
status |= NO_MORE_TEXT;
break;
}
if (chunks.Count == 0) {
status = NO_MORE_TEXT;
break;
}
PdfLine line = CreateLine(height);
if (!simulate && !dirty) {
text.BeginText();
dirty = true;
}
ShortenChunkArray();
if (!simulate) {
text.SetTextMatrix(startX, startY - line.IndentLeft);
WriteLine(line, text, graphics);
}
--maxLines;
startX -= leading;
}
if (dirty) {
text.EndText();
text.Add(graphics);
}
return status;
}
internal void WriteLine(PdfLine line, PdfContentByte text, PdfContentByte graphics) {
PdfFont currentFont = null;
foreach(PdfChunk chunk in line) {
if (chunk.Font.CompareTo(currentFont) != 0) {
currentFont = chunk.Font;
text.SetFontAndSize(currentFont.Font, currentFont.Size);
}
Color color = chunk.Color;
if (color != null)
text.SetColorFill(color);
text.ShowText(chunk.ToString());
if (color != null)
text.ResetRGBColorFill();
}
}
/** Sets the new text origin.
* @param startX the X coordinate
* @param startY the Y coordinate
*/
public void SetOrigin(float startX, float startY) {
this.startX = startX;
this.startY = startY;
}
/** Gets the X coordinate where the next line will be writen. This value will change
* after each call to <code>go()</code>.
* @return the X coordinate
*/
public float OriginX {
get {
return startX;
}
}
/** Gets the Y coordinate where the next line will be writen.
* @return the Y coordinate
*/
public float OriginY {
get {
return startY;
}
}
/** Gets the maximum number of available lines. This value will change
* after each call to <code>go()</code>.
* @return Value of property maxLines.
*/
public int MaxLines {
get {
return maxLines;
}
set {
this.maxLines = value;
}
}
/** Gets the height of the line
* @return the height
*/
public float Height {
get {
return height;
}
set {
this.height = value;
}
}
/**
* Gets the Element.
* @return the alignment
*/
public int Alignment {
get {
return alignment;
}
set {
this.alignment = value;
}
}
}
}