using System; using System.Collections; using iTextSharp.text; /* * * Copyright 2002 by Paulo Soares. * * The contents of this file are subject to the Mozilla Public License Version 1.1 * (the "License"); you may not use this file except in compliance with the License. * You may obtain a copy of the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the License. * * The Original Code is 'iText, a free JAVA-PDF library'. * * The Initial Developer of the Original Code is Bruno Lowagie. Portions created by * the Initial Developer are Copyright (C) 1999, 2000, 2001, 2002 by Bruno Lowagie. * All Rights Reserved. * Co-Developer of the code is Paulo Soares. Portions created by the Co-Developer * are Copyright (C) 2000, 2001, 2002 by Paulo Soares. All Rights Reserved. * * Contributor(s): all the names of the contributors are added in the source code * where applicable. * * Alternatively, the contents of this file may be used under the terms of the * LGPL license (the "GNU LIBRARY GENERAL PUBLIC LICENSE"), in which case the * provisions of LGPL are applicable instead of those above. If you wish to * allow use of your version of this file only under the terms of the LGPL * License and not to allow others to use your version of this file under * the MPL, indicate your decision by deleting the provisions above and * replace them with the notice and other provisions required by the LGPL. * If you do not delete the provisions above, a recipient may use your version * of this file under either the MPL or the GNU LIBRARY GENERAL PUBLIC LICENSE. * * This library is free software; you can redistribute it and/or modify it * under the terms of the MPL as stated above or under the terms of the GNU * Library General Public License as published by the Free Software Foundation; * either version 2 of the License, or any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Library general Public License for more * details. * * If you didn't download this code from the following link, you should check if * you aren't using an obsolete version: * http://www.lowagie.com/iText/ */ namespace iTextSharp.text.pdf { /** Writes text vertically. Note that the naming is done according * to horizontal text although it referrs to vertical text. * A line with the alignment Element.LEFT_ALIGN will actually * be top aligned. */ public class VerticalText { /** Signals that there are no more text available. */ public static int NO_MORE_TEXT = 1; /** Signals that there is no more column. */ public static int NO_MORE_COLUMN = 2; /** The chunks that form the text. */ protected ArrayList chunks = new ArrayList(); /** The PdfContent where the text will be written to. */ protected PdfContentByte text; /** The column Element. Default is left Element. */ protected int alignment = Element.ALIGN_LEFT; /** Marks the chunks to be eliminated when the line is written. */ protected int currentChunkMarker = -1; /** The chunk created by the splitting. */ protected PdfChunk currentStandbyChunk; /** The chunk created by the splitting. */ protected string splittedChunkText; /** The leading */ protected float leading; /** The X coordinate. */ protected float startX; /** The Y coordinate. */ protected float startY; /** The maximum number of vertical lines. */ protected int maxLines; /** The height of the text. */ protected float height; /** Creates new VerticalText * @param text the place where the text will be written to. Can * be a template. */ public VerticalText(PdfContentByte text) { this.text = text; } /** * Adds a Phrase to the current text array. * @param phrase the text */ public void AddText(Phrase phrase) { foreach(Chunk c in phrase.Chunks) { chunks.Add(new PdfChunk(c, null)); } } /** * Adds a Chunk to the current text array. * @param chunk the text */ public void AddText(Chunk chunk) { chunks.Add(new PdfChunk(chunk, null)); } /** Sets the layout. * @param startX the top right X line position * @param startY the top right Y line position * @param height the height of the lines * @param maxLines the maximum number of lines * @param leading the separation between the lines */ public void SetVerticalLayout(float startX, float startY, float height, int maxLines, float leading) { this.startX = startX; this.startY = startY; this.height = height; this.maxLines = maxLines; Leading = leading; } /** Gets the separation between the vertical lines. * @return the vertical line separation */ public float Leading { get { return leading; } set { this.leading = value; } } /** * Creates a line from the chunk array. * @param width the width of the line * @return the line or null if no more chunks */ protected PdfLine CreateLine(float width) { if (chunks.Count == 0) return null; splittedChunkText = null; currentStandbyChunk = null; PdfLine line = new PdfLine(0, width, alignment, 0); string total; for (currentChunkMarker = 0; currentChunkMarker < chunks.Count; ++currentChunkMarker) { PdfChunk original = (PdfChunk)(chunks[currentChunkMarker]); total = original.ToString(); currentStandbyChunk = line.Add(original); if (currentStandbyChunk != null) { splittedChunkText = original.ToString(); original.Value = total; return line; } } return line; } /** * Normalizes the list of chunks when the line is accepted. */ protected void ShortenChunkArray() { if (currentChunkMarker < 0) return; if (currentChunkMarker >= chunks.Count) { chunks.Clear(); return; } PdfChunk split = (PdfChunk)(chunks[currentChunkMarker]); split.Value = splittedChunkText; chunks[currentChunkMarker] = currentStandbyChunk; for (int j = currentChunkMarker - 1; j >= 0; --j) chunks.RemoveAt(j); } /** * Outputs the lines to the document. It is equivalent to go(false). * @return returns the result of the operation. It can be NO_MORE_TEXT * and/or NO_MORE_COLUMN * @throws DocumentException on error */ public int Go() { return Go(false); } /** * Outputs the lines to the document. The output can be simulated. * @param simulate true to simulate the writting to the document * @return returns the result of the operation. It can be NO_MORE_TEXT * and/or NO_MORE_COLUMN * @throws DocumentException on error */ public int Go(bool simulate) { bool dirty = false; PdfContentByte graphics = null; if (text != null) { graphics = text.Duplicate; } else if (!simulate) throw new Exception("VerticalText.go with simulate==false and text==null."); int status = 0; for (;;) { if (maxLines <= 0) { status = NO_MORE_COLUMN; if (chunks.Count == 0) status |= NO_MORE_TEXT; break; } if (chunks.Count == 0) { status = NO_MORE_TEXT; break; } PdfLine line = CreateLine(height); if (!simulate && !dirty) { text.BeginText(); dirty = true; } ShortenChunkArray(); if (!simulate) { text.SetTextMatrix(startX, startY - line.IndentLeft); WriteLine(line, text, graphics); } --maxLines; startX -= leading; } if (dirty) { text.EndText(); text.Add(graphics); } return status; } internal void WriteLine(PdfLine line, PdfContentByte text, PdfContentByte graphics) { PdfFont currentFont = null; foreach(PdfChunk chunk in line) { if (chunk.Font.CompareTo(currentFont) != 0) { currentFont = chunk.Font; text.SetFontAndSize(currentFont.Font, currentFont.Size); } Color color = chunk.Color; if (color != null) text.SetColorFill(color); text.ShowText(chunk.ToString()); if (color != null) text.ResetRGBColorFill(); } } /** Sets the new text origin. * @param startX the X coordinate * @param startY the Y coordinate */ public void SetOrigin(float startX, float startY) { this.startX = startX; this.startY = startY; } /** Gets the X coordinate where the next line will be writen. This value will change * after each call to go(). * @return the X coordinate */ public float OriginX { get { return startX; } } /** Gets the Y coordinate where the next line will be writen. * @return the Y coordinate */ public float OriginY { get { return startY; } } /** Gets the maximum number of available lines. This value will change * after each call to go(). * @return Value of property maxLines. */ public int MaxLines { get { return maxLines; } set { this.maxLines = value; } } /** Gets the height of the line * @return the height */ public float Height { get { return height; } set { this.height = value; } } /** * Gets the Element. * @return the alignment */ public int Alignment { get { return alignment; } set { this.alignment = value; } } } }