412 lines
13 KiB
C#

/*********************************************************************************************
* Copyright 2010 - Volian Enterprises, Inc. All rights reserved.
* Volian Enterprises - Proprietary Information - DO NOT COPY OR DISTRIBUTE
*********************************************************************************************/
using System;
using System.Xml;
using System.Drawing;
using System.Text;
namespace VG
{
/// <summary>
/// VG is the class representing vector graphics. It provides objects for:
/// Line, Rectangle, Text, Ellipse, Bitmaps, etc.
/// VG provides constructors for these objects from coordinate system locations
/// (such as starting x,y ending x,y, etc), xml and svg.
/// VG data is stored in TWIPS (1440 per inch)
/// </summary>
// Temporary page class to store portrait/landscape, Left Margin, Vertical offset, etc
public class Page
{
private bool _Portrait = true;
public bool Portrait
{
get { return _Portrait; }
set { _Portrait = value; }
}
private float _LeftMargin = 0;
public float LeftMargin
{
get { return _LeftMargin; }
set { _LeftMargin = value; }
}
private float _TopMargin = 0;
public float TopMargin
{
get { return _TopMargin; }
set { _TopMargin = value; }
}
private float _RightMargin = 0;
public float RightMargin
{
get { return _RightMargin; }
set { _RightMargin = value; }
}
private float _BottomMargin = 0;
public float BottomMargin
{
get { return _BottomMargin; }
set { _BottomMargin = value; }
}
public Page(bool portrait, float leftMargin, float topMargin, float rightMargin, float bottomMargin)
{
_Portrait = portrait;
_LeftMargin = leftMargin;
_TopMargin = topMargin;
_RightMargin = rightMargin;
_BottomMargin = bottomMargin;
}
public Page(bool portrait, float leftMargin, float topMargin)
{
_Portrait = portrait;
_LeftMargin = leftMargin;
_TopMargin = topMargin;
}
}
public class VG
{
private static Brush _BlackBrush = Brushes.Black;
public static Brush BlackBrush
{
get { return _BlackBrush; }
set { _BlackBrush = value; }
}
private static Color _BlackColor = Color.Black;
public static Color BlackColor
{
get { return _BlackColor; }
set { _BlackColor = value; _BlackBrush = new SolidBrush(value); }
}
// Values of vector graphics items are stored as twips (1440 twips in an inch)
public int cx;
public int cy;
public int dx;
public int dy;
public float lnwid;
public Page pg;
public bool MoveAbsolute; // TODO: Not sure what to do with this.
public VG()
{
cx = 0;
cy = 0;
dx = 0;
dy = 0;
MoveAbsolute = false;
pg = null;
}
public VG(int sx, int sy, int ex, int ey, bool ima, Page ipg)
{
cx = sx;
cy = sy;
dx = ex;
dy = ey;
MoveAbsolute = ima;
pg = ipg;
}
public float ToPoints(float twip)
{
float r = ((float)twip) * 0.05f;
return r;
}
public void UpdatePageInfo(Page pa)
{
pg.LeftMargin = pa.LeftMargin;
pg.Portrait = pa.Portrait; // RHM 20081003 - This had been pg.portrait=pg.portrait
pg.TopMargin = pa.TopMargin; // RHM 20081003 - This had been pg.VertOffset=pg.VertOffset
}
public string AddRTFBUI(string origStr, string bold, string underline, string italics)
{
if (bold == "" && underline == "" && italics == "") return origStr;
StringBuilder sb = new StringBuilder();
if (bold == "bold") sb.Append("{\\b");
if (underline == "underline") sb.Append("{\\u");
if (italics == "italics") sb.Append("{\\i");
sb.Append(" ");
sb.Append(origStr);
if (bold == "bold") sb.Append("}");
if (underline == "underline") sb.Append("}");
if (italics == "italics") sb.Append("}");
return sb.ToString();
}
public static Pen CreatePen(Color color, float wid, float scale)
{
Pen pn;
if ((wid * scale) < .5F)
{
//Console.WriteLine("Width = {0}", wid);
int R1 = (int)(wid * color.R);
int R2 = (int)((1 - wid) * Color.White.R);
int G1 = (int)(wid * color.G);
int G2 = (int)((1 - wid) * Color.White.G);
int B1 = (int)(wid * color.B);
int B2 = (int)((1 - wid) * Color.White.B);
pn = new Pen(Color.FromArgb(R1 + R2, G1 + G2, B1 + B2), wid);
//pn = new Pen(color, wid*wid);
}
else
pn = new Pen(color, wid);
return pn;
}
}
public class VG_Line : VG
{
// Line is defined as starting & ending points.
public VG_Line(int sx, int sy, int ex, int ey, int w, Page ipg)
{
cx = sx;
cy = sy;
dx = ex;
dy = ey;
lnwid = w;
pg = ipg;
}
public VG_Line(XmlElement svg, Page ipg)
{
cx = System.Convert.ToInt32(svg.GetAttribute("x1"));
cy = System.Convert.ToInt32(svg.GetAttribute("y1"));
dx = System.Convert.ToInt32(svg.GetAttribute("x2"));
dy = System.Convert.ToInt32(svg.GetAttribute("y2"));
lnwid = System.Convert.ToInt32(svg.GetAttribute("stroke-width"));
pg = ipg;
}
public void Draw(IVGOutput vgOutput)
{
float startx = pg.Portrait ? (cx + pg.LeftMargin) : (pg.TopMargin + cy);
float starty = pg.Portrait ? (cy + pg.TopMargin) : (pg.LeftMargin - cx);
float endx = pg.Portrait ? (dx + pg.LeftMargin) : (pg.TopMargin + dy);
float endy = pg.Portrait ? (dy + pg.TopMargin) : (pg.LeftMargin - dx);
Pen pn = VG.CreatePen(VG.BlackColor, ToPoints(lnwid), vgOutput.Scale);
vgOutput.DrawLine(pn, ToPoints(startx), ToPoints(starty), ToPoints(endx), ToPoints(endy));
}
}
public class VG_Rect : VG
{
// Rectangle is defined as starting point & length/width
public VG_Rect(int sx, int sy, int ex, int ey, int w, Page ipg)
{
cx = sx;
cy = sy;
dx = ex;
dy = ey;
lnwid = w;
pg = ipg;
}
public VG_Rect(XmlElement svg, Page ipg)
{
cx = System.Convert.ToInt32(svg.GetAttribute("x"));
cy = System.Convert.ToInt32(svg.GetAttribute("y"));
dx = System.Convert.ToInt32(svg.GetAttribute("width"));
dy = System.Convert.ToInt32(svg.GetAttribute("height"));
lnwid = System.Convert.ToInt32(svg.GetAttribute("stroke-width"));
pg = ipg;
}
public void Draw(IVGOutput vgOutput)
{
Pen pn = new Pen(VG.BlackBrush, ToPoints(lnwid));
float startx = pg.Portrait ? (cx + pg.LeftMargin) : (pg.TopMargin + cy);
float starty = pg.Portrait ? (cy + pg.TopMargin) : (pg.LeftMargin - cx);
float endx = pg.Portrait ? dx : dy;
float endy = pg.Portrait ? dy : dx;
RectangleF rc = new RectangleF(ToPoints(startx), ToPoints(starty), ToPoints(endx), ToPoints(endy));
vgOutput.DrawRectangle(pn, rc);
}
}
public class VG_Image : VG
{
private int Scale;
private string FileName;
// Image is defined as starting point, scale factor (defaults to 1) & image file name
public VG_Image(int sx, int sy, int iscale, string fname)
{
cx = sx;
cy = sy;
Scale = 1;
FileName = fname;
}
public VG_Image(XmlElement svg, Page ipg)
{
cx = System.Convert.ToInt32(svg.GetAttribute("x"));
cy = System.Convert.ToInt32(svg.GetAttribute("y"));
Scale = 1;
if (svg.HasAttribute("scale")) Scale = System.Convert.ToInt32(svg.GetAttribute("scale"));
FileName = svg.GetAttribute("bname");
pg = ipg;
}
public void Draw(IVGOutput vgOutput)
{
Pen pn = new Pen(VG.BlackBrush, lnwid);
Bitmap bm = new Bitmap(FileName);
RectangleF rc = new RectangleF();
rc.Height = ToPoints((bm.Height * Scale) * 4.8f);
rc.Width = ToPoints((bm.Width * Scale) * 4.8f);
rc.X = ToPoints(pg.LeftMargin + cx);
rc.Y = ToPoints(pg.TopMargin + cy);
// TODO: grfx.DrawImage(bm, rc, ContentAlignment.MiddleCenter, ImageSizeModeEnum.Scale);
}
}
public class VG_Ellipse : VG
{
// Ellipse (circle) is defined by a bounding rectangle specified by a coordinate pair, a width, and a height
public VG_Ellipse(int sx, int sy, int ex, int ey, int w, Page ipg)
{
cx = sx;
cy = sy;
dx = ex;
dy = ey;
lnwid = w;
pg = ipg;
}
public VG_Ellipse(XmlElement svg, Page ipg)
{
cx = System.Convert.ToInt32(svg.GetAttribute("cx"));
cy = System.Convert.ToInt32(svg.GetAttribute("cy"));
dx = System.Convert.ToInt32(svg.GetAttribute("rx"));
dy = System.Convert.ToInt32(svg.GetAttribute("ry"));
lnwid = System.Convert.ToInt32(svg.GetAttribute("stroke-width"));
pg = ipg;
}
public void Draw(IVGOutput vgOutput)
{
Pen pn = new Pen(VG.BlackBrush, ToPoints(lnwid));
vgOutput.DrawEllipse(pn, ToPoints(pg.LeftMargin + cx), ToPoints(pg.TopMargin + cy), ToPoints(dx), ToPoints(dy));
}
}
public class VG_Text : VG
{
private string FontName;
private int FontSize;
private string Bold;
private string Underline;
private string Italics;
private string Text;
// Text is defined by a starting location, attributes & the string
public VG_Text(int sx, int sy, int fs, string txt, string fn, string ibold, string iunder, string iitalics, Page ipg)
{
cx = sx;
cy = sy;
FontSize = fs;
FontName = fn;
Text = txt;
Bold = ibold;
Underline = iunder;
Italics = iitalics;
pg = ipg;
// TODO: The following were in the 16-bit code - we may need to use these, wait and see
// strokeWidth = stroke;
// strokeWidthBold = strokebold;
// ULOffset = UnderlineOffset;
// ULWidth = UnderlineWidth;
}
public VG_Text(XmlElement svg, Page ipg)
{
cx = System.Convert.ToInt32(svg.GetAttribute("x"));
cy = System.Convert.ToInt32(svg.GetAttribute("y"));
FontSize = System.Convert.ToInt32(svg.GetAttribute("font-size"));
Bold = svg.GetAttribute("font-weight");
Underline = svg.GetAttribute("text-decoration");
Italics = svg.GetAttribute("font-style");
FontName = svg.GetAttribute("font-family");
Text = svg.InnerText;
pg = ipg;
}
public void Draw(IVGOutput vgOutput)
{
// TODO: Font myfont = new Font(FontName, (FontSize*9)/10);
Font myfont = new Font(FontName, FontSize * vgOutput.FontSizeAdjust); // TODO: Trying 80%
RectangleF rc = new RectangleF();
// the returned value from c1 grfx code is already in points,
// so need to convert the size.
rc.Size = vgOutput.MeasureString(Text, myfont); // TODO: 500 or pagewidth, or what
//rc.Size = grfx.MeasureString(Text, myfont, 500); // TODO: 500 or pagewidth, or what
rc.X = ToPoints(pg.LeftMargin + cx);
rc.Y = ToPoints(pg.TopMargin + cy) - FontSize;
rc.Height *= 1.0000001F; // Small factor to make text visible.
// add bold, underline & italics for entire object.
// TODO: string rtfout = AddRTFBUI(Text, Bold, Underline, Italics);
//using(Pen pn = new Pen(Color.DarkBlue, .1F))
// grfx.DrawRectangle(pn, rc.X,rc.Y,rc.Width,rc.Height);
vgOutput.DrawString(Text, myfont, VG.BlackBrush, rc);
//grfx.DrawString(Text, myfont, VG.BlackBrush, rc);
}
}
public class VG_Arc : VG
{
public Single sweepAngle;
public Single startAngle;
public float stX, stY;
public float rWid, rHgt;
// Arc is defined by a bounding rectangle specified by a coordinate pair, a width, and a height
public VG_Arc(float sx, float sy, float width, float hight, float stAngle, float swpAngle, int w, Page ipg)
{
if (width > 0)
{
stX = sx;
rWid = width;
}
else
{
stX = sx + width;
rWid = -width;
}
if (hight > 0)
{
stY = sy;
rHgt = hight;
}
else
{
stY = sy + hight;
rHgt = -hight;
}
startAngle = stAngle;
// startAngle = 90;
sweepAngle = swpAngle;
// sweepAngle = -45;
lnwid = w;
pg = ipg;
}
#if DEBUG
public static int iColor = 0;
public Color[] myColors = { Color.Red, Color.Green, Color.OrangeRed, Color.Cyan, Color.Orange, Color.Blue, Color.Yellow, Color.Indigo, Color.YellowGreen, Color.Violet };
//public Color[] myColors ={ Color.Red, Color.Orange, Color.Yellow, Color.Green, Color.Blue, Color.BlueViolet, Color.Violet };
#endif
public void Draw(IVGOutput vgOutput)
{
//#if DEBUG
// Pen pn = new Pen(myColors[iColor % myColors.Length], ToPoints(lnwid));
//iColor++;
//#else
Pen pn = new Pen(VG.BlackBrush, ToPoints(lnwid));
//#endif
float startx = pg.Portrait ? (stX + pg.LeftMargin) : (pg.TopMargin + stY);
float starty = pg.Portrait ? (stY + pg.TopMargin) : (pg.LeftMargin - stX);
RectangleF rc = new RectangleF(ToPoints(startx), ToPoints(starty), ToPoints(rWid), ToPoints(rHgt));
//Console.WriteLine("{0},'{1}',{2},{3},{4},{5},{6},{7}", iColor, pn.Color, rc.X, rc.Y, rc.Width, rc.Height, startAngle, sweepAngle);
//if (iColor == 7 || iColor == 8) return;
//if (iColor == 6) return;
//if (iColor == 4 || iColor == 6)
//{
// using (Pen lightPen = new Pen(myColors[iColor % myColors.Length], .01F))
//{
// vgOutput.DrawEllipse(lightPen, rc.X, rc.Y, rc.Width, rc.Height);
// float xc = rc.X + (rc.Width / 2);
// float yc = rc.Y + (rc.Height / 2);
// vgOutput.DrawEllipse(lightPen, xc - .5F, yc - .5F, 1F, 1F);
//}
//}
if (sweepAngle > 0)
vgOutput.DrawArc(pn, rc, startAngle, sweepAngle);
else
vgOutput.DrawArc(pn, rc, startAngle + sweepAngle, -sweepAngle);
}
}
}