649 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			649 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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namespace DevComponents.Tree
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{
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	/// <summary>Specifies the way background image is displayed on background.</summary>
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	public enum eStyleBackgroundImage:int
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	{
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		/// <summary>Image is stretched to fill the background</summary>
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		Stretch=0,
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		/// <summary>Image is centered inside the background</summary>
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		Center=1,
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		/// <summary>Image is tiled inside the background</summary>
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		Tile=2,
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		/// <summary>
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		/// Image is drawn in top left corner of container space.
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		/// </summary>
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		TopLeft=3,
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		/// <summary>
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		/// Image is drawn in top right corner of container space.
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		/// </summary>
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		TopRight=4,
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		/// <summary>
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		/// Image is drawn in bottom left corner of container space.
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		/// </summary>
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		BottomLeft=5,
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		/// <summary>
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		/// Image is drawn in bottom right corner of container space.
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		/// </summary>
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		BottomRight=6
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	}
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	/// <summary>Indicates alignment of a part of the cell like image or check box in relation to the text.</summary>
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	public enum eCellPartAlignment:int
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	{
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		/// <summary>
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		/// Part is aligned to the left center of the text assuming left-to-right
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		/// orientation.
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		/// </summary>
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		NearCenter=0,
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		/// <summary>
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		/// Part is aligned to the right center of the text assuming left-to-right
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		/// orientation.
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		/// </summary>
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		FarCenter=1,
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		/// <summary>
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		/// Part is aligned to the top left of the text assuming left-to-right
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		/// orientation.
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		/// </summary>
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		NearTop=2,
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		/// <summary>Part is aligned above the text and centered.</summary>
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		CenterTop=3,
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		/// <summary>
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		/// Part is aligned to the top right of the text assuming left-to-right
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		/// orientation.
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		/// </summary>
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		FarTop=4,
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		/// <summary>
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		/// Part is aligned to the bottom left of the text assuming left-to-right
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		/// orientation.
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		/// </summary>
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		NearBottom=5,
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		/// <summary>Part is aligned below the text and centered.</summary>
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		CenterBottom=6,
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		/// <summary>
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		/// Part is aligned to the bottom right of the text assuming left-to-right
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		/// orientation.
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		/// </summary>
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		FarBottom=7
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	}
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	/// <summary>
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	/// Specifies the alignment of a text string relative to its element's rectangle.
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	/// </summary>
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	public enum eStyleTextAlignment
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	{
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		/// <summary>
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		/// Specifies the text be aligned near from the origin position of the element's rectangle. In a left-to-right layout, the near position is left. In a right-to-left layout, the near position is right.
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		/// </summary>
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		Near=System.Drawing.StringAlignment.Near,
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		/// <summary>
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		/// Specifies that text is aligned in the center of the element's rectangle.
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		/// </summary>
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		Center=System.Drawing.StringAlignment.Center,
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		/// <summary>
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		/// Specifies that text is aligned far from the origin position of the element's rectangle. In a left-to-right layout, the far position is right. In a right-to-left layout, the far position is left.
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		/// </summary>
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		Far=System.Drawing.StringAlignment.Far
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	}
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	/// <summary>
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	/// Specifies how to trim characters from a text that does not completely fit into a element's shape.
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	/// </summary>
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	public enum eStyleTextTrimming
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	{
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		/// <summary>
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		/// Specifies that the text is trimmed to the nearest character.
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		/// </summary>
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		Character=System.Drawing.StringTrimming.Character,
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		/// <summary>
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		/// Specifies that the text is trimmed to the nearest character, and an ellipsis is inserted at the end of a trimmed line.
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		/// </summary>
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		EllipsisCharacter=System.Drawing.StringTrimming.EllipsisCharacter,
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		/// <summary>
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		/// The center is removed from trimmed lines and replaced by an ellipsis. The algorithm keeps as much of the last slash-delimited segment of the line as possible.
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		/// </summary>
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		EllipsisPath=System.Drawing.StringTrimming.EllipsisPath,
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		/// <summary>
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		/// Specifies that text is trimmed to the nearest word, and an ellipsis is inserted at the end of a trimmed line.
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		/// </summary>
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		EllipsisWord=System.Drawing.StringTrimming.EllipsisWord,
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		/// <summary>
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		/// Specifies no trimming.
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		/// </summary>
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		None=System.Drawing.StringTrimming.None,
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		/// <summary>
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		/// Specifies that text is trimmed to the nearest word.
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		/// </summary>
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		Word=System.Drawing.StringTrimming.Word
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	}
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	/// <summary>
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	/// Specifies the border type for style element.
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	/// </summary>
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	public enum eStyleBorderType:int
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	{
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		/// <summary>Indicates no border</summary>
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		None,
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		/// <summary>Border is a solid line</summary>
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		Solid,
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		/// <summary>Border is a solid dash line</summary>
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		Dash,
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		/// <summary>Border is solid dash-dot line</summary>
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		DashDot,
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		/// <summary>Border is solid dash-dot-dot line</summary>
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		DashDotDot,
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		/// <summary>Border consists of dots</summary>
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		Dot,
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		/// <summary>Etched Border</summary>
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		Etched,
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		/// <summary>Double Border</summary>
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		Double
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	}
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	/// <summary>
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	/// Indicates absolute vertical alignment of the content.
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	/// </summary>
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	internal enum eVerticalAlign
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	{
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		/// <summary>
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		/// Content is aligned to the top
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		/// </summary>
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		Top,
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		/// <summary>
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		/// Content is aligned in the middle
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		/// </summary>
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		Middle,
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		/// <summary>
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		/// Content is aligned at the bottom
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		/// </summary>
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		Bottom
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	}
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	/// <summary>
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	/// Indicates absolute horizontal alignment
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	/// </summary>
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	internal enum eHorizontalAlign
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	{
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		/// <summary>
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		/// Content is left aligned
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		/// </summary>
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		Left,
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		/// <summary>
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		/// Content is centered
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		/// </summary>
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		Center,
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		/// <summary>
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		/// Content is right aligned
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		/// </summary>
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		Right
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	}
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	/// <summary>
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	/// Indicates prefered node layout position on Map tree layout when node is the child node of the top-level root node.
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	/// </summary>
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	public enum eMapPosition
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	{
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		/// <summary>
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		/// Node is positioned based on default algorithm.
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		/// </summary>
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		Default,
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		/// <summary>
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		/// Sub-root node and all nodes after it are positioned to the left of the root.
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		/// </summary>
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		Near,
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		/// <summary>
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		/// Sub-root node and all nodes before it are positioned to the right of the root.
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		/// </summary>
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		Far
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	}
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	/// <summary>
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	/// Indicates corner type for the border around visual element.
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	/// </summary>
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	public enum eCornerType
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	{
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		/// <summary>
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		/// Specifies that corner type is inherited from parent setting.
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		/// </summary>
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		Inherit,
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		/// <summary>
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		/// Specifies square corner.
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		/// </summary>
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		Square,
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		/// <summary>
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		/// Specifies rounded corner.
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		/// </summary>
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		Rounded,
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		/// <summary>
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		/// Specifies diagonal corner.
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		/// </summary>
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		Diagonal
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	}
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	/// <summary>
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	/// Specifies the column header visibility for the node.
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	/// </summary>
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	public enum eNodeHeaderVisibility
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	{
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		/// <summary>
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		/// Column header is automatically shown/hidden based on the node's position in the tree. When
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		/// Node is first child node i.e. with index=0 the header will be shown, otherwise header will
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		/// be hidden.
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		/// </summary>
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		Automatic,
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		/// <summary>
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		/// Column header is always displayed regardless of node's position.
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		/// </summary>
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		AlwaysShow,
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		/// <summary>
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		/// Column header is always hidden regardless of node's position.
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		/// </summary>
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		AlwaysHide
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	}
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	/// <summary>
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	/// Indicates the part of the node.
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	/// </summary>
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	internal enum eNodeRectanglePart
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	{
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		/// <summary>
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		/// Bounds of complete node content except expand button. This also includes the child node bounds if node is expanded.
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		/// </summary>
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		NodeContentBounds,
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		/// <summary>
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		/// Bounds of the expand button which collapses/expands the node.
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		/// </summary>
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		ExpandBounds,
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		/// <summary>
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		/// Bounds of all child nodes of give node.
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		/// </summary>
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		ChildNodeBounds,
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		/// <summary>
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		/// Bounds for cells inside a node.
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		/// </summary>
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		CellsBounds,
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		/// <summary>
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		/// Complete node bounds including expand button.
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		/// </summary>
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		NodeBounds,
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		/// <summary>
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		/// Bounds of the command button.
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		/// </summary>
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		CommandBounds
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	}
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	/// <summary>
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	/// Indicates the part of the cell.
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	/// </summary>
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	internal enum eCellRectanglePart
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	{
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		/// <summary>
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		/// Bounds of check box or Rectangle.Empty if there is no check-box.
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		/// </summary>
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		CheckBoxBounds,
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		/// <summary>
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		/// Bounds of image inside the cell or Rectangle.Empty if there is no image.
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		/// </summary>
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		ImageBounds,
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		/// <summary>
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		/// Text bounds inside of cell.
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		/// </summary>
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		TextBounds,
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		/// <summary>
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		/// Cell bounds
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		/// </summary>
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		CellBounds
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	}
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	/// <summary>
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	/// Indicates part of the node mouse is placed over.
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	/// </summary>
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	internal enum eMouseOverNodePart
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	{
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		/// <summary>
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		/// Mouse is not over any node part.
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		/// </summary>
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		None,
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		/// <summary>
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		/// Mouse is placed over the node.
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		/// </summary>
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		Node,
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		/// <summary>
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		/// Mouse is placed over node expand button.
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		/// </summary>
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		Expand,
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		/// <summary>
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		/// Mouse is placed over the cell.
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		/// </summary>
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		Cell,
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		/// <summary>
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		/// Mouse is placed over the command button.
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		/// </summary>
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		Command
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	}
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	/// <summary>
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	/// Indicates white-space part of the style.
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	/// </summary>
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	[Flags()]
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	public enum eSpacePart
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	{
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		/// <summary>
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		/// Represents style padding.
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		/// </summary>
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		Padding=1,
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		/// <summary>
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		/// Represents style border.
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		/// </summary>
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		Border=2,
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		/// <summary>
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		/// Represents style margin.
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		/// </summary>
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		Margin=4
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	}
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	/// <summary>
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	/// Indicates the style side.
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	/// </summary>
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	public enum eStyleSide
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	{
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		/// <summary>
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		/// Specifies left side of the style.
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		/// </summary>
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		Left,
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		/// <summary>
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		/// Specifies right side of the style.
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		/// </summary>
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		Right,
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		/// <summary>
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		/// Specifies top side of the style.
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		/// </summary>
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		Top,
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		/// <summary>
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		/// Specifies bottom side of the style.
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		/// </summary>
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		Bottom
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	}
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	/// <summary>
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	/// Indicates the visibility of node expand part which allows user to expand/collaps node.
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	/// </summary>
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	public enum eNodeExpandVisibility
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	{
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		/// <summary>
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		/// Default setting which indicates that when node has child nodes expand part is visible otherwise it is hidden.
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		/// </summary>
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		Auto,
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		/// <summary>
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		/// Expand part is always visible regardless of whether child nodes are present or not.
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		/// </summary>
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		Visible,
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		/// <summary>
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		/// Expand part is always hidden regardless of whether child nodes are present or not.
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		/// </summary>
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		Hidden
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	}
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	/// <summary>
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	/// Specifies the action that raised a TreeGXEventArgs event
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	/// </summary>
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	public enum eTreeAction
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	{
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		/// <summary>
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		/// The event was caused by a keystroke.
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		/// </summary>
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		Keyboard,
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		/// <summary>
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		/// The event was caused by a mouse operation.
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		/// </summary>
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		Mouse,
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		/// <summary>
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		/// The event was caused by the Node collapsing.
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		/// </summary>
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		Collapse,
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		/// <summary>
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		/// The event was caused by the Node expanding.
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		/// </summary>
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		Expand,
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		/// <summary>
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		/// The event is caused programmatically from user code.
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		/// </summary>
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		Code
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	}
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	/// <summary>
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	/// Specifies node connector type. Node connector is the type of the line/connection that is drawn to connect child node to it's parent node.
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	/// </summary>
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	public enum eNodeConnectorType
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	{
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		/// <summary>
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		/// Curved line connector type.
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		/// </summary>
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		Curve,
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		/// <summary>
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		/// Straight line connector type.
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		/// </summary>
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		Line
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	}
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	/// <summary>
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	/// Specifies the cap style with which the connector line will start or end.
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	/// </summary>
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	public enum eConnectorCap
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	{
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		/// <summary>
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		/// Specifies no cap.
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		/// </summary>
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		None,
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		/// <summary>
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		/// Round cap type.
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		/// </summary>
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		Ellipse,
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		/// <summary>
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		/// Arrow cap type.
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		/// </summary>
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		Arrow
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	}
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	/// <summary>
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	/// Specifies the layout type used to position the cells within the nodes.
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	/// </summary>
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	public enum eCellLayout
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	{
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		/// <summary>
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		/// Specifies that default setting is to be used for cell layout. Default is Horizontal. When set to default on the Node, setting from Tree control is used.
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		/// </summary>
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		Default,
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		/// <summary>Horizontal layout positions the cells horizontally next to each other.</summary>
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		Horizontal,
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		/// <summary>
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		/// Vertical layout positions cell vertically on top of each other.
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		/// </summary>
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		Vertical
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	}
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	/// <summary>
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	/// Specifies the layout type used to position the parts of the cell like image, checkbox and text.
 | 
						|
	/// </summary>
 | 
						|
	public enum eCellPartLayout
 | 
						|
	{
 | 
						|
		/// <summary>
 | 
						|
		/// Specifies that default setting is to be used for cell parts layout. Default is Horizontal. When set to default on the Cell, setting from Tree control is used.
 | 
						|
		/// </summary>
 | 
						|
		Default,
 | 
						|
		/// <summary>Horizontal layout positions the parts of the cell horizontally next to each other.</summary>
 | 
						|
		Horizontal,
 | 
						|
		/// <summary>
 | 
						|
		/// Vertical layout positions parts of the cell vertically on top of each other.
 | 
						|
		/// </summary>
 | 
						|
		Vertical
 | 
						|
	}
 | 
						|
 | 
						|
	/// <summary>
 | 
						|
	/// Specifies the color scheme loaded by ColorScheme object.
 | 
						|
	/// </summary>
 | 
						|
	public enum eColorSchemeStyle
 | 
						|
	{
 | 
						|
		/// <summary>
 | 
						|
		/// Indicates Office 2003 like color scheme.
 | 
						|
		/// </summary>
 | 
						|
		Office2003,
 | 
						|
		/// <summary>
 | 
						|
		/// Indicates Office XP like color scheme.
 | 
						|
		/// </summary>
 | 
						|
		OfficeXP,
 | 
						|
		/// <summary>
 | 
						|
		/// Indicates VS.NET 2005 like color scheme.
 | 
						|
		/// </summary>
 | 
						|
		VS2005
 | 
						|
	}
 | 
						|
 | 
						|
	/// <summary>
 | 
						|
	/// Specifies the currently selected system color scheme if running on Windows XP.
 | 
						|
	/// </summary>
 | 
						|
	internal enum eWinXPColorScheme
 | 
						|
	{
 | 
						|
		/// <summary>
 | 
						|
		/// Color scheme cannot be determined.
 | 
						|
		/// </summary>
 | 
						|
		Undetermined,
 | 
						|
		/// <summary>
 | 
						|
		/// Blue color scheme.
 | 
						|
		/// </summary>
 | 
						|
		Blue,
 | 
						|
		/// <summary>
 | 
						|
		/// Olive green color scheme.
 | 
						|
		/// </summary>
 | 
						|
		OliveGreen,
 | 
						|
		/// <summary>
 | 
						|
		/// Silver color scheme.
 | 
						|
		/// </summary>
 | 
						|
		Silver
 | 
						|
	}
 | 
						|
 | 
						|
	/// <summary>
 | 
						|
	/// Specifies the flow of diagram layout related to the root node.
 | 
						|
	/// </summary>
 | 
						|
	public enum eDiagramFlow
 | 
						|
	{
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are positioned from left to right with root node being the left-most node.
 | 
						|
		/// </summary>
 | 
						|
		LeftToRight,
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are positioned from right to left with root node being the right-most
 | 
						|
		/// node.
 | 
						|
		/// </summary>
 | 
						|
		RightToLeft,
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are positioned from top to bottom with root node being the top node.
 | 
						|
		/// </summary>
 | 
						|
		TopToBottom,
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are positioned from bottom to top with root node being bottom node.
 | 
						|
		/// </summary>
 | 
						|
		BottomToTop
 | 
						|
	}
 | 
						|
	
 | 
						|
	/// <summary>
 | 
						|
	/// Specifies the flow of the map layout.
 | 
						|
	/// </summary>
 | 
						|
	public enum eMapFlow
 | 
						|
	{
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are arranged around the root node.
 | 
						|
		/// </summary>
 | 
						|
		Spread,
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are arranged from below the root node.
 | 
						|
		/// </summary>
 | 
						|
		TopToBottom,
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are arranged above the root node.
 | 
						|
		/// </summary>
 | 
						|
		BottomToTop,
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are arranged to the right of the root node.
 | 
						|
		/// </summary>
 | 
						|
		LeftToRight,
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are arranged to the left of the root node.
 | 
						|
		/// </summary>
 | 
						|
		RightToLeft
 | 
						|
	}
 | 
						|
 | 
						|
	/// <summary>
 | 
						|
	/// Specifies the type of the expand button.
 | 
						|
	/// </summary>
 | 
						|
	public enum eExpandButtonType
 | 
						|
	{
 | 
						|
		/// <summary>
 | 
						|
		/// Indicates elliptical expand button.
 | 
						|
		/// </summary>
 | 
						|
		Ellipse,
 | 
						|
		/// <summary>
 | 
						|
		/// Indicates rectangular expand button.
 | 
						|
		/// </summary>
 | 
						|
		Rectangle,
 | 
						|
		/// <summary>
 | 
						|
		/// Indicates that images are used for expand button. See 
 | 
						|
		/// </summary>
 | 
						|
		Image
 | 
						|
	}
 | 
						|
	
 | 
						|
	/// <summary>
 | 
						|
	/// Specifies the visual style for the tree control.
 | 
						|
	/// </summary>
 | 
						|
	public enum eVisualStyle
 | 
						|
	{
 | 
						|
		/// <summary>
 | 
						|
		/// Indicates default visual style.
 | 
						|
		/// </summary>
 | 
						|
		Default
 | 
						|
	}
 | 
						|
 | 
						|
	/// <summary>
 | 
						|
	/// Specifies the layout type for the nodes.
 | 
						|
	/// </summary>
 | 
						|
	public enum eNodeLayout
 | 
						|
	{
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are arranged arround root node in map format.
 | 
						|
		/// </summary>
 | 
						|
		Map,
 | 
						|
		/// <summary>
 | 
						|
		/// Nodes are arranged from left-to-right in diagram format.
 | 
						|
		/// </summary>
 | 
						|
		Diagram
 | 
						|
	}
 | 
						|
	
 | 
						|
	/// <summary>
 | 
						|
	/// Specifies renderer type used to render nodes.
 | 
						|
	/// </summary>
 | 
						|
	public enum eNodeRenderMode
 | 
						|
	{
 | 
						|
		
 | 
						|
		/// <summary>
 | 
						|
		/// Specifies default renderer which allows most customization through TreeGX
 | 
						|
		/// properties. Default renderer integrates with the Style architecture to provide
 | 
						|
		/// customization on renderer behavior.
 | 
						|
		/// </summary>
 | 
						|
		Default,
 | 
						|
		/// <summary>
 | 
						|
		/// 	<para>Specifies professional renderer. Professional renderer is custom renderer
 | 
						|
		///     which does not rely on Style architecture for customization of renderer appearance
 | 
						|
		///     since it provides much richer appearance than Default renderer.</para>
 | 
						|
		/// 	<para>Professional renderer colors can be controls through
 | 
						|
		///     NodeProfessionalColorTable object which is exposed by
 | 
						|
		///     NodeProfessionalRenderer.ColorTable property.</para>
 | 
						|
		/// </summary>
 | 
						|
		Professional,
 | 
						|
		/// <summary>
 | 
						|
		/// Specifies that custom renderer is used. When set you must also set NodeRenderer
 | 
						|
		/// to renderer you want to use.
 | 
						|
		/// </summary>
 | 
						|
		Custom
 | 
						|
	}
 | 
						|
}
 |