SourceCode/PROMS/DotNetBar Source Code/BubbleBarTabCollection.cs

164 lines
4.1 KiB
C#

using System;
using System.Collections;
using DevComponents.UI.ContentManager;
namespace DevComponents.DotNetBar
{
/// <summary>
/// Represents collection for BubbleBarTab objects.
/// </summary>
public class BubbleBarTabCollection:CollectionBase
{
#region Private Variables
private BubbleBar m_Owner=null;
#endregion
#region Internal Implementation
public BubbleBarTabCollection(BubbleBar owner)
{
m_Owner=owner;
}
/// <summary>
/// Adds new object to the collection.
/// </summary>
/// <param name="tab">Object to add.</param>
/// <returns>Index of newly added object.</returns>
public int Add(BubbleBarTab tab)
{
return List.Add(tab);
}
/// <summary>
/// Returns reference to the object in collection based on it's index.
/// </summary>
public BubbleBarTab this[int index]
{
get {return (BubbleBarTab)(List[index]);}
set {List[index] = value;}
}
/// <summary>
/// Inserts new object into the collection.
/// </summary>
/// <param name="index">Position of the object.</param>
/// <param name="value">Object to insert.</param>
public void Insert(int index, BubbleBarTab value)
{
List.Insert(index, value);
}
/// <summary>
/// Returns index of the object inside of the collection.
/// </summary>
/// <param name="value">Reference to the object.</param>
/// <returns>Index of the object.</returns>
public int IndexOf(BubbleBarTab value)
{
return List.IndexOf(value);
}
/// <summary>
/// Returns whether collection contains specified object.
/// </summary>
/// <param name="value">Object to look for.</param>
/// <returns>true if object is part of the collection, otherwise false.</returns>
public bool Contains(BubbleBarTab value)
{
return List.Contains(value);
}
/// <summary>
/// Removes specified object from the collection.
/// </summary>
/// <param name="value"></param>
public void Remove(BubbleBarTab value)
{
List.Remove(value);
}
protected override void OnRemoveComplete(int index,object value)
{
base.OnRemoveComplete(index,value);
BubbleBarTab item=value as BubbleBarTab;
m_Owner.OnTabRemoved(item);
item.SetParent(null);
}
protected override void OnInsertComplete(int index,object value)
{
base.OnInsertComplete(index,value);
BubbleBarTab item=value as BubbleBarTab;
item.SetParent(m_Owner);
m_Owner.OnTabAdded(item);
}
/// <summary>
/// Copies collection into the specified array.
/// </summary>
/// <param name="array">Array to copy collection to.</param>
/// <param name="index">Starting index.</param>
public void CopyTo(BubbleBarTab[] array, int index)
{
List.CopyTo(array, index);
}
/// <summary>
/// Copies contained items to the IBlock array.
/// </summary>
/// <param name="array">Array to copy to.</param>
internal void CopyTo(IBlock[] array)
{
List.CopyTo(array,0);
}
/// <summary>
/// Copies contained items to the ISimpleTab array.
/// </summary>
/// <param name="array">Array to copy to.</param>
internal void CopyTo(ISimpleTab[] array)
{
List.CopyTo(array,0);
}
protected override void OnClear()
{
m_Owner.OnTabsCleared();
base.OnClear();
}
/// <summary>
/// Returns next visible tab from the reference tab.
/// </summary>
/// <param name="tabFrom">Reference tab.</param>
/// <returns>Next visible tab or null if next visible tab cannot be determined.</returns>
internal BubbleBarTab GetNextVisibleTab(BubbleBarTab tabFrom)
{
int from=0;
if(tabFrom!=null)from=this.IndexOf(tabFrom)+1;
for(int i=from;i<this.Count;i++)
{
if(this[i].Visible)
return this[i];
}
return null;
}
/// <summary>
/// Returns previous visible tab from the reference tab.
/// </summary>
/// <param name="tabFrom">Reference tab.</param>
/// <returns>Previous visible tab or null if Previous visible tab cannot be determined.</returns>
internal BubbleBarTab GetPreviousVisibleTab(BubbleBarTab tabFrom)
{
int from=0;
if(tabFrom!=null) from=this.IndexOf(tabFrom)-1;
for(int i=from;i>=0;i--)
{
if(this[i].Visible)
return this[i];
}
return null;
}
#endregion
}
}