47 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace DevComponents.DotNetBar.Animation
{
internal class AnimationDouble : Animation
{
#region Constructor
/// <summary>
/// Initializes a new instance of the Animation class.
/// </summary>
/// <param name="target">Target object for animation</param>
/// <param name="targetPropertyName">Target property name for animation</param>
public AnimationDouble(AnimationEasing animationEasing, int animationDuration)
:
base(new AnimationRequest[0], animationEasing, animationDuration)
{
}
/// <summary>
/// Initializes a new instance of the Animation class.
/// </summary>
/// <param name="target">Target object for animation</param>
/// <param name="targetPropertyName">Target property name for animation</param>
public AnimationDouble(AnimationRequest animationRequest, AnimationEasing animationEasing, int animationDuration)
:
base(new AnimationRequest[] { animationRequest }, animationEasing, animationDuration)
{
}
/// <summary>
/// Initializes a new instance of the Animation class.
/// </summary>
/// <param name="target">Target object for animation</param>
/// <param name="targetPropertyName">Target property name for animation</param>
public AnimationDouble(AnimationRequest[] animationRequests, AnimationEasing animationEasing, int animationDuration)
:
base(animationRequests, animationEasing, animationDuration) { }
#endregion
protected override object GetPropertyValueCorrectType(double value)
{
return value;
}
}
}