61 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
 | 
						|
using System.Collections.Generic;
 | 
						|
using System.Text;
 | 
						|
using System.Drawing;
 | 
						|
 | 
						|
namespace DevComponents.DotNetBar.Rendering
 | 
						|
{
 | 
						|
    internal static class ResizeHandlePainter
 | 
						|
    {
 | 
						|
        internal static void DrawResizeHandle(Graphics g, Rectangle statusBarBounds, Color lightColor, Color color, bool rightToLeft)
 | 
						|
        {
 | 
						|
            int direction = 1;
 | 
						|
            Point startLoc = new Point(statusBarBounds.Right, statusBarBounds.Bottom);
 | 
						|
            if (rightToLeft)
 | 
						|
            {
 | 
						|
                direction = -1;
 | 
						|
                startLoc = new Point(0, statusBarBounds.Bottom - Dpi.Width2);
 | 
						|
            }
 | 
						|
 | 
						|
            using (Pen pen = new Pen(lightColor, Dpi.Width1))
 | 
						|
            {
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height2,
 | 
						|
                    startLoc.X - Dpi.Width3 * direction, startLoc.Y - Dpi.Height2);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height2,
 | 
						|
                    startLoc.X - Dpi.Width7 * direction, startLoc.Y - Dpi.Height2);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width10 * direction, startLoc.Y - Dpi.Height2,
 | 
						|
                    startLoc.X - Dpi.Width11 * direction, startLoc.Y - Dpi.Height2);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height2,
 | 
						|
                    startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height3);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height2,
 | 
						|
                    startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height3);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width10 * direction, startLoc.Y - Dpi.Height2,
 | 
						|
                    startLoc.X - Dpi.Width10 * direction, startLoc.Y - Dpi.Height3);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height6,
 | 
						|
                    startLoc.X - Dpi.Width3 * direction, startLoc.Y - Dpi.Height6);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height6,
 | 
						|
                    startLoc.X - Dpi.Width7 * direction, startLoc.Y - Dpi.Height6);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height6,
 | 
						|
                    startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height7);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height6,
 | 
						|
                    startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height7);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height10,
 | 
						|
                    startLoc.X - Dpi.Width3 * direction, startLoc.Y - Dpi.Height10);
 | 
						|
                g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height10,
 | 
						|
                    startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height11);
 | 
						|
            }
 | 
						|
 | 
						|
            // draw dark squares
 | 
						|
            using (Pen pen = new Pen(color, Dpi.Width1))
 | 
						|
            {
 | 
						|
                g.DrawRectangle(pen, startLoc.X - Dpi.Width4 * direction, startLoc.Y - Dpi.Height4, Dpi.Width1, Dpi.Width1);
 | 
						|
                g.DrawRectangle(pen, startLoc.X - Dpi.Width8 * direction, startLoc.Y - Dpi.Height4, Dpi.Width1, Dpi.Width1);
 | 
						|
                g.DrawRectangle(pen, startLoc.X - Dpi.Width12 * direction, startLoc.Y - Dpi.Height4, Dpi.Width1, Dpi.Width1);
 | 
						|
                g.DrawRectangle(pen, startLoc.X - Dpi.Width4 * direction, startLoc.Y - Dpi.Height8, Dpi.Width1, Dpi.Width1);
 | 
						|
                g.DrawRectangle(pen, startLoc.X - Dpi.Width8 * direction, startLoc.Y - Dpi.Height8, Dpi.Width1, Dpi.Width1);
 | 
						|
                g.DrawRectangle(pen, startLoc.X - Dpi.Width4 * direction, startLoc.Y - Dpi.Height12, Dpi.Width1, Dpi.Width1);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |