172 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using System.Collections;
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using System.ComponentModel;
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namespace DevComponents.Tree
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{
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	///<summary>
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	/// A strongly-typed collection of <see cref="Cell"/> objects.
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	///</summary>
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	public class CellCollection:CollectionBase 
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	{
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		#region Private Variables
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		private Node m_ParentNode=null;
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		#endregion
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		#region Internal Implementation
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		/// <summary>Creates new instance of the class.</summary>
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		public CellCollection()
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		{
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		}
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		/// <summary>
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		/// Adds new object to the collection.
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		/// </summary>
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		/// <param name="cell">Object to add.</param>
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		/// <returns>Index of newly added object.</returns>
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		public int Add(Cell cell)
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		{
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			return List.Add(cell);
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		}
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		/// <summary>
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		/// Returns reference to the object in collection based on it's index.
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		/// </summary>
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		public Cell this[int index]
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		{
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			get {return (Cell)(List[index]);}
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			set {List[index] = value;}
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		}
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		/// <summary>
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		/// Inserts new object into the collection.
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		/// </summary>
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		/// <param name="index">Position of the object.</param>
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		/// <param name="value">Object to insert.</param>
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		public void Insert(int index, Cell value) 
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		{
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			List.Insert(index, value);
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		}
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		/// <summary>
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		/// Returns index of the object inside of the collection.
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		/// </summary>
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		/// <param name="value">Reference to the object.</param>
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		/// <returns>Index of the object.</returns>
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		public int IndexOf(Cell value) 
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		{
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			return List.IndexOf(value);
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		}
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		/// <summary>
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		/// Returns whether collection contains specified object.
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		/// </summary>
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		/// <param name="value">Object to look for.</param>
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		/// <returns>true if object is part of the collection, otherwise false.</returns>
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		public bool Contains(Cell value) 
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		{
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			return List.Contains(value);
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		}
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		/// <summary>
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		/// Removes specified object from the collection.
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		/// </summary>
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		/// <param name="value"></param>
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		public void Remove(Cell value) 
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		{
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			List.Remove(value);
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		}
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		protected override void OnRemoveComplete(int index,object value)
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		{
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			base.OnRemoveComplete(index,value);
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			Cell cell=value as Cell;
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			cell.SetParent(null);
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			if(m_ParentNode!=null)
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				m_ParentNode.OnCellRemoved(cell);
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		}
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		protected override void OnInsertComplete(int index,object value)
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		{
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			base.OnInsertComplete(index,value);
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			Cell cell=value as Cell;
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			if(cell.Parent!=null && cell.Parent!=m_ParentNode)
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				cell.Parent.Cells.Remove(cell);
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			cell.SetParent(m_ParentNode);
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			if(m_ParentNode!=null)
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				m_ParentNode.OnCellInserted(cell);
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		}
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		/// <summary>
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		/// Copies collection into the specified array.
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		/// </summary>
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		/// <param name="array">Array to copy collection to.</param>
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		/// <param name="index">Starting index.</param>
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		public void CopyTo(Cell[] array, int index) 
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		{
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			List.CopyTo(array, index);
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		}
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		/// <summary>
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		/// Copies contained items to the Cell array.
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		/// </summary>
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		/// <param name="array">Array to copy to.</param>
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		internal void CopyTo(Cell[] array)
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		{
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			List.CopyTo(array,0);
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		}
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		protected override void OnClear()
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		{
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			base.OnClear();
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		}
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		/// <summary>
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		/// Gets or sets the node this collection is associated with.
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		/// </summary>
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		[Browsable(false),DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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		public Node ParentNode
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		{
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			get {return m_ParentNode;}
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		}
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		/// <summary>
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		/// Sets the node collection belongs to.
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		/// </summary>
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		/// <param name="parent">Cell that is parent of this collection.</param>
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		internal void SetParentNode(Node parent)
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		{
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			m_ParentNode=parent;
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		}
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		#endregion
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	}
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	#region CellCollectionEditor
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	/// <summary>
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	/// Support for Cell tabs design-time editor.
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	/// </summary>
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	public class CellCollectionEditor:System.ComponentModel.Design.CollectionEditor
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	{
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		/// <summary>Creates new instance of cell collection editor.</summary>
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		/// <param name="type">Type to initialize editor with.</param>
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		public CellCollectionEditor(Type type):base(type)
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		{
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		}
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		protected override Type CreateCollectionItemType()
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		{
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			return typeof(Cell);
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		}
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		protected override Type[] CreateNewItemTypes()
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		{
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			return new Type[] {typeof(Cell)};
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		}
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		protected override object CreateInstance(Type itemType)
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		{
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			object item=base.CreateInstance(itemType);
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			if(item is Cell)
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			{
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				Cell cell=item as Cell;
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				cell.Text=cell.Name;
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			}
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			return item;
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		}
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	}
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	#endregion
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}
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