566 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Text;
using DevComponents.DotNetBar.Charts.Style;
namespace DevComponents.DotNetBar.Charts
{
internal class PointMarker : IDisposable
{
#region Private variables
private List<BitmapEntry> _Bitmaps = new List<BitmapEntry>();
#endregion
#region GetMarkerBitmap
public Bitmap GetMarkerBitmap(Graphics g, PointMarkerType markerType, int markerPoints,
Size size, int markerRotation, Background background, Color borderColor, int borderWidth)
{
if (markerType == PointMarkerType.None || markerType == PointMarkerType.NotSet)
return (null);
if (markerType == PointMarkerType.Cross ||
background == null || background.IsEmpty)
{
if (borderColor.IsEmpty)
borderColor = Color.Black;
}
// Add margin to permit better antialiasing of image
size.Width++;
size.Height++;
Bitmap bitmap = null;
bitmap = FindBitmap(markerType, markerPoints,
size, markerRotation, background, borderColor, borderWidth);
if (bitmap == null)
{
size.Width = Math.Max(size.Width, 3);
size.Height = Math.Max(size.Height, 3);
Rectangle r = new Rectangle(Point.Empty, size);
using (GraphicsPath path =
GetMarkerPath(markerType, markerPoints, markerRotation, r, borderWidth))
{
if (path != null)
{
bitmap = new Bitmap(size.Width, size.Height, g);
using (Graphics gBmp = Graphics.FromImage(bitmap))
{
gBmp.SmoothingMode = SmoothingMode.AntiAlias;
FillMarkerPath(gBmp, path, r, markerType, background, borderColor, borderWidth);
if (markerRotation != 0 && markerRotation != -1)
{
Bitmap bitmap2 = RotatePic(bitmap, markerRotation);
bitmap.Dispose();
bitmap = bitmap2;
}
_Bitmaps.Add(new BitmapEntry(markerType, size, markerPoints,
markerRotation, background, borderColor, borderWidth, bitmap));
}
}
}
}
return (bitmap);
}
#endregion
#region FindBitmap
public Bitmap FindBitmap(PointMarkerType markerType, int markerPoints,
Size size, int markerRotation, Background background, Color borderColor, int borderWidth)
{
foreach (BitmapEntry entry in _Bitmaps)
{
if (entry.MarkerType == markerType &&
entry.MarkerPoints == markerPoints &&
entry.MarkerRotation == markerRotation &&
entry.MarkerSize.Equals(size) &&
entry.BorderWidth == borderWidth &&
entry.BorderColor.Equals(borderColor) &&
entry.Background.IsEqualTo(background))
{
return (entry.Bitmap);
}
}
return (null);
}
#endregion
#region GetMarkerPath
internal GraphicsPath GetMarkerPath( PointMarkerType markerType,
int markerPoints, int markerRotation, Rectangle r, int borderWidth)
{
r.Inflate(-borderWidth, -borderWidth);
if (r.Width > 0 && r.Height > 0)
{
switch (markerType)
{
case PointMarkerType.Ellipse:
return (GetCirclePath(r));
case PointMarkerType.Cross:
return (GetCrossPath(r, markerPoints));
case PointMarkerType.Diamond:
return (GetDiamondPath(r));
case PointMarkerType.Rectangle:
return (GetRectanglePath(r));
case PointMarkerType.Star:
return (GetStarPath(r, markerPoints));
case PointMarkerType.Triangle:
return (GetTrianglePath(r));
default:
return (GetPolygonPath(r, markerPoints));
}
}
return (null);
}
#region GetCirclePath
private GraphicsPath GetCirclePath(Rectangle r)
{
GraphicsPath path = new GraphicsPath();
path.AddEllipse(r);
return (path);
}
#endregion
#region GetCrossPath
private GraphicsPath GetCrossPath(Rectangle r, int points)
{
GraphicsPath path = new GraphicsPath();
PointF[] pts = new PointF[2 * points];
double rx1 = r.Width / 2;
double ry1 = r.Height / 2;
if (rx1 < 2)
rx1 = 2;
if (ry1 < 2)
ry1 = 2;
double cx = r.X + rx1;
double cy = r.Y + ry1;
double theta = MathHelper.ToRadians(270);
double dtheta = Math.PI / points;
for (int i = 0; i < 2 * points; i += 2)
{
pts[i] = new PointF(
(float)(cx + rx1 * Math.Cos(theta)),
(float)(cy + ry1 * Math.Sin(theta)));
pts[i + 1] = new PointF((float)cx, (float)cy);
theta += (dtheta * 2);
}
path.AddPolygon(pts);
path.CloseAllFigures();
return (path);
}
#endregion
#region GetDiamondPath
private GraphicsPath GetDiamondPath(Rectangle r)
{
GraphicsPath path = new GraphicsPath();
int dx = r.Width / 2;
int dy = r.Height / 2;
int mx = r.X + dx;
int my = r.Y + dy;
Point[] pts =
{
new Point(mx, my - dy),
new Point(mx + dx, my),
new Point(mx, my + dy),
new Point(mx - dx, my),
};
path.AddPolygon(pts);
path.CloseAllFigures();
return (path);
}
#endregion
#region GetPolygonPath
private GraphicsPath GetPolygonPath(Rectangle r, int sides)
{
if (sides <= 4)
return (GetRectanglePath(r));
GraphicsPath path = new GraphicsPath();
int radius = Math.Min(r.Width, r.Height);
float dx = (float)radius / 2;
float radians = (float)MathHelper.ToRadians(270);
float delta = (float)MathHelper.ToRadians((float)360 / sides);
Point[] pts = new Point[sides];
for (int i = 0; i < sides; i++)
{
pts[i] = new Point(
(int)(dx * Math.Cos(radians) + dx + r.X),
(int)(dx * Math.Sin(radians) + dx + r.Y));
radians += delta;
}
path.AddPolygon(pts);
path.CloseAllFigures();
if (r.Width != r.Height)
{
PointF[] dp =
{
new PointF(0, 0),
new PointF(r.Width, 0),
new PointF(0, r.Height),
};
path.Warp(dp, new RectangleF(0, 0, radius, radius));
}
return (path);
}
#endregion
#region GetRectanglePath
private GraphicsPath GetRectanglePath(Rectangle r)
{
GraphicsPath path = new GraphicsPath();
path.AddRectangle(r);
return (path);
}
#endregion
#region GetStarPath
private GraphicsPath GetStarPath(Rectangle r, int points)
{
if (points < 2)
points = 2;
GraphicsPath path = new GraphicsPath();
PointF[] pts = new PointF[2 * points];
double rx1 = r.Width / 2;
double ry1 = r.Height / 2;
if (rx1 < 2)
rx1 = 2;
if (ry1 < 2)
ry1 = 2;
double rx2 = rx1 / 2;
double ry2 = ry1 / 2;
double cx = r.X + rx1;
double cy = r.Y + ry1;
double theta = MathHelper.ToRadians(270);
double dtheta = Math.PI / points;
for (int i = 0; i < 2 * points; i += 2)
{
pts[i] = new PointF(
(float)(cx + rx1 * Math.Cos(theta)),
(float)(cy + ry1 * Math.Sin(theta)));
theta += dtheta;
pts[i + 1] = new PointF(
(float)(cx + rx2 * Math.Cos(theta)),
(float)(cy + ry2 * Math.Sin(theta)));
theta += dtheta;
}
path.AddPolygon(pts);
path.CloseAllFigures();
return (path);
}
#endregion
#region GetTrianglePath
private GraphicsPath GetTrianglePath(Rectangle r)
{
// Equal height and width will not be adjusted to make
// an equalaterial triangle - thus rotation will skew image.
GraphicsPath path = new GraphicsPath();
int dx = r.Width / 2;
int dy = r.Height / 2;
Point[] pts = {
new Point(r.X + dx, r.Y),
new Point(r.X , r.Y + dy * 2),
new Point(r.X + dx * 2, r.Y + dy * 2),
};
path.AddPolygon(pts);
path.CloseAllFigures();
return (path);
}
#endregion
#endregion
#region FillMarkerPath
internal void FillMarkerPath(Graphics g, GraphicsPath path, Rectangle r,
PointMarkerType markerType, Background background, Color borderColor, int borderWidth)
{
if (markerType != PointMarkerType.Cross)
{
BackFillType fillType = GetMarkerFillType(markerType, background);
using (Brush br = background.GetBrush(r, -1, fillType))
g.FillPath(br, path);
}
if (borderColor.IsEmpty == false && borderWidth > 0)
{
using (Pen pen = new Pen(borderColor, borderWidth))
g.DrawPath(pen, path);
}
}
#region GetMarkerFillType
private BackFillType GetMarkerFillType(PointMarkerType markerType, Background background)
{
if (background.Color2.IsEmpty == true)
return (BackFillType.None);
if (background.BackFillType == BackFillType.Auto)
{
switch (markerType)
{
case PointMarkerType.Ellipse:
case PointMarkerType.Star:
return (BackFillType.Center);
default:
return (BackFillType.VerticalCenter);
}
}
return (background.BackFillType);
}
#endregion
#endregion
#region RotatePic
private Bitmap RotatePic(Bitmap obmp, float angle)
{
float rad = (float)MathHelper.ToRadians(angle);
double fW = Math.Abs((Math.Cos(rad) * obmp.Width)) + Math.Abs((Math.Sin(rad) * obmp.Height));
double fH = Math.Abs((Math.Sin(rad) * obmp.Width)) + Math.Abs((Math.Cos(rad) * obmp.Height));
Bitmap nbmp = new Bitmap((int)Math.Ceiling(fW), (int)Math.Ceiling(fH));
using (Graphics g = Graphics.FromImage(nbmp))
{
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
float hw = nbmp.Width / 2f;
float hh = nbmp.Height / 2f;
Matrix m = g.Transform;
m.RotateAt(angle, new PointF(hw, hh), MatrixOrder.Append);
g.Transform = m;
g.DrawImage(obmp, new PointF((float)((nbmp.Width - obmp.Width) / 2), (float)((nbmp.Height - obmp.Height) / 2)));
}
return nbmp;
}
#endregion
#region Clear
public void Clear()
{
foreach (BitmapEntry entry in _Bitmaps)
{
entry.Background.Dispose();
entry.Bitmap.Dispose();
}
_Bitmaps.Clear();
}
#endregion
#region IDisposable Members
public void Dispose()
{
Clear();
}
#endregion
#region BitmapEntry
private class BitmapEntry
{
public PointMarkerType MarkerType;
public Size MarkerSize;
public int MarkerPoints;
public int MarkerRotation;
public Background Background;
public Color BorderColor;
public int BorderWidth;
public Bitmap Bitmap;
public BitmapEntry(PointMarkerType markerType, Size markerSize, int markerPoints,
int markerRotation, Background background, Color borderColor, int borderWidth, Bitmap bitmap)
{
MarkerType = markerType;
MarkerSize = markerSize;
MarkerPoints = markerPoints;
MarkerRotation = markerRotation;
Background = background.Copy();
BorderColor = borderColor;
BorderWidth = borderWidth;
Bitmap = bitmap;
}
}
#endregion
}
#region enums
#region PointMarkerType
public enum PointMarkerType
{
/// <summary>
/// Type not set.
/// </summary>
NotSet = -1,
/// <summary>
/// No Marker
/// </summary>
None,
/// <summary>
/// Cross
/// </summary>
Cross,
/// <summary>
/// Diamond
/// </summary>
Diamond,
/// <summary>
/// Ellipse
/// </summary>
Ellipse,
/// <summary>
/// Polygon (Pentagon, Hexagon, etc)
/// </summary>
Polygon,
/// <summary>
/// Rectangle
/// </summary>
Rectangle,
/// <summary>
/// Star
/// </summary>
Star,
/// <summary>
/// Triangle
/// </summary>
Triangle,
}
#endregion
#endregion
}