54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using System;
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using System.Drawing;
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namespace DevComponents.Tree.Display
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{
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/// <summary>
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/// Provides information for cell rendering methods and events.
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/// </summary>
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public class NodeCellRendererEventArgs:NodeRendererEventArgs
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{
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/// <summary>
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/// Gets or sets the cell being rendered.
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/// </summary>
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public Cell Cell=null;
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/// <summary>
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/// Gets or sets absolute cell bounds.
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/// </summary>
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public Rectangle CellBounds=Rectangle.Empty;
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/// <summary>
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/// Gets or sets absolute bounds for cell text.
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/// </summary>
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public Rectangle CellTextBounds = Rectangle.Empty;
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/// <summary>
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/// Gets or sets the internal cell offset.
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/// </summary>
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internal Point CellOffset=Point.Empty;
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/// <summary>
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/// Creates new instance of the class.
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/// </summary>
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public NodeCellRendererEventArgs():base(null,null,Rectangle.Empty,null)
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{
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}
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/// <summary>
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/// Creates new instance of the class and initializes it with default values.
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/// </summary>
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/// <param name="g">Reference to graphics object.</param>
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/// <param name="node">Reference to context node.</param>
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/// <param name="bounds">Reference to node bounds</param>
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/// <param name="style">Reference to cell style</param>
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/// <param name="cell">Reference to cell</param>
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/// <param name="cellBounds">Reference to cell bounds</param>
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public NodeCellRendererEventArgs(Graphics g, Node node, Rectangle bounds, ElementStyle style, Cell cell, Rectangle cellBounds):base(g,node,bounds,style)
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{
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this.Cell = cell;
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this.CellBounds = cellBounds;
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}
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}
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}
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