219 lines
4.3 KiB
C#

using System;
using System.ComponentModel;
using System.Drawing.Design;
using System.Windows.Forms.Design;
namespace DevComponents.Instrumentation.Design
{
public class RangeValueEditor : UITypeEditor
{
#region Private variables
private const float MinValue = 0;
private const float MaxValue = 1;
#endregion
#region Public properties
public virtual float Minimum
{
get { return (MinValue); }
}
public virtual float Maximum
{
get { return (MaxValue); }
}
#endregion
#region GetEditStyle
public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
{
return (UITypeEditorEditStyle.DropDown);
}
#endregion
#region GetPaintValueSupported
public override bool GetPaintValueSupported(ITypeDescriptorContext context)
{
return (false);
}
#endregion
#region EditValue
public override object EditValue(
ITypeDescriptorContext context, IServiceProvider provider, object value)
{
if (provider != null)
{
IWindowsFormsEditorService editorService =
provider.GetService(typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService;
if (editorService != null)
{
RangeValueDropDown rv = new
RangeValueDropDown((float)value, Minimum, Maximum, editorService, context);
rv.EscapePressed = false;
editorService.DropDownControl(rv);
if (rv.EscapePressed == true)
context.PropertyDescriptor.SetValue(context.Instance, value);
else
return (rv.Value);
}
}
return (base.EditValue(context, provider, value));
}
#endregion
}
#region AngleRangeValueEditor
public class AngleRangeValueEditor : RangeValueEditor
{
#region Public properties
public override float Maximum
{
get { return (360); }
}
#endregion
}
#endregion
#region RadiusRangeValueEditor
public class RadiusRangeValueEditor : RangeValueEditor
{
#region Public properties
public override float Maximum
{
get { return (.5f); }
}
#endregion
}
#endregion
#region WidthRangeValueEditor
public class WidthRangeValueEditor : RangeValueEditor
{
#region Public properties
public override float Maximum
{
get { return (.3f); }
}
#endregion
}
#endregion
#region CapWidthRangeValueEditor
public class CapWidthRangeValueEditor : RangeValueEditor
{
#region Public properties
public override float Maximum
{
get { return (1f); }
}
#endregion
}
#endregion
#region OffsetRangeValueEditor
public class OffsetRangeValueEditor : RangeValueEditor
{
#region Public properties
public override float Maximum
{
get { return (.3f); }
}
public override float Minimum
{
get { return (-.3f); }
}
#endregion
}
#endregion
#region OffsetRangeValueEditor
public class OffsetPosRangeValueEditor : RangeValueEditor
{
#region Public properties
public override float Maximum
{
get { return (.9f); }
}
public override float Minimum
{
get { return (0f); }
}
#endregion
}
#endregion
#region WidthMaxRangeValueEditor
public class WidthMaxRangeValueEditor : RangeValueEditor
{
#region Public properties
public override float Maximum
{
get { return (1f); }
}
#endregion
}
#endregion
#region HalfRadiusRangeValueEditor
public class HalfRadiusRangeValueEditor : RangeValueEditor
{
#region Public properties
public override float Maximum
{
get { return (.5f); }
}
#endregion
}
#endregion
}