54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
#if FRAMEWORK20
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace DevComponents.Editors
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{
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public class LockUpdateCheckBox : VisualCheckBox
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{
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#region Private Variables
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#endregion
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#region Events
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#endregion
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#region Constructor
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/// <summary>
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/// Initializes a new instance of the LockUpdateCheckBox class.
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/// </summary>
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public LockUpdateCheckBox()
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{
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this.Checked = true;
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}
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#endregion
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#region Internal Implementation
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public override void PerformLayout(PaintInfo pi)
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{
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base.PerformLayout(pi);
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this.Size = new System.Drawing.Size(this.Size.Width + 4, this.Size.Height);
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}
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protected override void OnCheckedChanged(EventArgs e)
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{
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if (this.Parent is VisualGroup)
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{
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VisualGroup g = this.Parent as VisualGroup;
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for (int i = 0; i < g.Items.Count; i++)
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{
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VisualItem item = g.Items[i];
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if (item == this) continue;
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item.Enabled = this.Checked;
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}
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}
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base.OnCheckedChanged(e);
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}
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#endregion
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}
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}
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#endif
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