54 lines
1.3 KiB
C#

#if FRAMEWORK20
using System;
using System.Collections.Generic;
using System.Text;
namespace DevComponents.Editors
{
public class LockUpdateCheckBox : VisualCheckBox
{
#region Private Variables
#endregion
#region Events
#endregion
#region Constructor
/// <summary>
/// Initializes a new instance of the LockUpdateCheckBox class.
/// </summary>
public LockUpdateCheckBox()
{
this.Checked = true;
}
#endregion
#region Internal Implementation
public override void PerformLayout(PaintInfo pi)
{
base.PerformLayout(pi);
this.Size = new System.Drawing.Size(this.Size.Width + 4, this.Size.Height);
}
protected override void OnCheckedChanged(EventArgs e)
{
if (this.Parent is VisualGroup)
{
VisualGroup g = this.Parent as VisualGroup;
for (int i = 0; i < g.Items.Count; i++)
{
VisualItem item = g.Items[i];
if (item == this) continue;
item.Enabled = this.Checked;
}
}
base.OnCheckedChanged(e);
}
#endregion
}
}
#endif