177 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Drawing;
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| using System.Drawing.Drawing2D;
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| using System.Drawing.Imaging;
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| 
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| namespace DevComponents.DotNetBar
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| {
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| 	/// <summary>
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| 	/// Represents class that holds User Interface static methods.
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| 	/// </summary>
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| 	internal class UIGraphics
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| 	{
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| 		private UIGraphics()
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| 		{
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| 		}
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| 
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| 		/// <summary>
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| 		/// Gets the graphics path that represents triangle.
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| 		/// </summary>
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| 		/// <param name="p">Top left position of the triangle.</param>
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| 		/// <param name="size">Size of the triangle.</param>
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| 		/// <param name="direction">Pointing direction of the triangle.</param>
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| 		/// <returns>Returns graphics path for the triangle of given size and pointing in given direction.</returns>
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| 		public static GraphicsPath GetTrianglePath(Point p, int size, eTriangleDirection direction)
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| 		{
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| 			GraphicsPath path=new GraphicsPath();
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| 			switch(direction)
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| 			{
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| 				case eTriangleDirection.Left:
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| 				{
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| 					p.X--;
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| 					path.AddLine(p.X+size/2,p.Y,p.X+size/2,p.Y+size);
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| 					path.AddLine(p.X,p.Y+size/2,p.X+size/2,p.Y);
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| 					path.CloseAllFigures();
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| 					break;
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| 				}
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| 				case eTriangleDirection.Right:
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| 				{
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| 					path.AddLine(p.X,p.Y,p.X,p.Y+size);
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| 					path.AddLine(p.X+size/2,p.Y+size/2,p.X,p.Y);
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| 					path.CloseAllFigures();
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| 					break;
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| 				}
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| 				case eTriangleDirection.Top:
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| 				{
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|                     int midY = (int)Math.Ceiling(p.Y + (float)size / 2);
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|                     int midX = (int)Math.Ceiling(p.X + (float)size / 2);
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|                     path.AddLine(p.X, midY, p.X + size, midY);
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|                     path.AddLine(midX, p.Y, p.X, midY);
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| 					path.CloseAllFigures();
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| 					break;
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| 				}
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| 				case eTriangleDirection.Bottom:
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| 				{
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|                     int midY = (int)Math.Floor(p.Y + (float)size / 2);
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|                     int midX = (int)Math.Floor(p.X + (float)size / 2);
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|                     path.AddLine(p.X, p.Y, p.X + size - 1, p.Y); // -1 hack for GDI+ FillPath bug
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|                     path.AddLine(midX, midY, p.X, p.Y);
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| 					path.CloseAllFigures();
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| 					break;
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| 				}
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| 			}
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| 
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| 			return path;
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| 		}
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| 
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|         /// <summary>
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|         /// Creates the double arrow >> collapse expand image for the collapsable controls.
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|         /// </summary>
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|         /// <param name="collapse">Indicates the direction of the arrow</param>
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|         /// <param name="color">Color for the arrows</param>
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|         /// <param name="verticalCollapse">Indicates whether image is for vertical collapse/expand</param>
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|         /// <returns></returns>
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|         public static Image CreateExpandButtonImage(bool collapse, Color color, bool verticalCollapse)
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|         {
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|             Bitmap bmp = new Bitmap(16, 16, PixelFormat.Format24bppRgb);
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|             bmp.MakeTransparent();
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|             Image img = bmp;
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|             Graphics g = Graphics.FromImage(img);
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|             g.SmoothingMode = SmoothingMode.AntiAlias;
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| 
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|             if (collapse)
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|             {
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|                 if (verticalCollapse)
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|                 {
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|                     using (Pen pen = new Pen(color, 1))
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|                     {
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|                         g.DrawLine(pen, 4, 7, 7, 4);
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|                         g.DrawLine(pen, 7, 4, 10, 7);
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|                         g.DrawLine(pen, 5, 7, 7, 5);
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|                         g.DrawLine(pen, 7, 5, 9, 7);
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| 
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|                         g.DrawLine(pen, 4, 10, 7, 7);
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|                         g.DrawLine(pen, 7, 7, 10, 10);
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|                         g.DrawLine(pen, 5, 10, 7, 8);
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|                         g.DrawLine(pen, 7, 8, 9, 10);
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|                     }
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|                 }
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|                 else
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|                 {
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|                     using (Pen pen = new Pen(color, 1))
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|                     {
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|                         g.DrawLine(pen, 7, 4, 4, 7);
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|                         g.DrawLine(pen, 4, 7, 7, 10);
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|                         g.DrawLine(pen, 7, 5, 5, 7);
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|                         g.DrawLine(pen, 5, 7, 7, 9);
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| 
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|                         g.DrawLine(pen, 10, 4, 7, 7);
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|                         g.DrawLine(pen, 7, 7, 10, 10);
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|                         g.DrawLine(pen, 10, 5, 8, 7);
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|                         g.DrawLine(pen, 8, 7, 10, 9);
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|                     }
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|                 }
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|             }
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|             else
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|             {
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|                 if (verticalCollapse)
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|                 {
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|                     using (Pen pen = new Pen(color, 1))
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|                     {
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|                         g.DrawLine(pen, 4, 4, 7, 7);
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|                         g.DrawLine(pen, 7, 7, 10, 4);
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|                         g.DrawLine(pen, 5, 4, 7, 6);
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|                         g.DrawLine(pen, 7, 6, 9, 4);
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| 
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|                         g.DrawLine(pen, 4, 7, 7, 10);
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|                         g.DrawLine(pen, 7, 10, 10, 7);
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|                         g.DrawLine(pen, 5, 7, 7, 9);
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|                         g.DrawLine(pen, 7, 9, 9, 7);
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|                     }
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|                 }
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|                 else
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|                 {
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|                     using (Pen pen = new Pen(color, 1))
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|                     {
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|                         g.DrawLine(pen, 4, 4, 7, 7);
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|                         g.DrawLine(pen, 7, 7, 4, 10);
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|                         g.DrawLine(pen, 4, 5, 6, 7);
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|                         g.DrawLine(pen, 6, 7, 4, 9);
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| 
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|                         g.DrawLine(pen, 7, 4, 10, 7);
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|                         g.DrawLine(pen, 10, 7, 7, 10);
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|                         g.DrawLine(pen, 7, 5, 9, 7);
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|                         g.DrawLine(pen, 9, 7, 7, 9);
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|                     }
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|                 }
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|             }
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|             g.Dispose();
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| 
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|             return img;
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|         }
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| 	}
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| 
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| 	/// <summary>
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| 	/// Specifies the pointing direction of triangle.
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| 	/// </summary>
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| 	internal enum eTriangleDirection
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| 	{
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| 		/// <summary>
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| 		/// Triangle point to the left.
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| 		/// </summary>
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| 		Left,
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| 		/// <summary>
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| 		/// Triangle point to the right.
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| 		/// </summary>
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| 		Right,
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| 		/// <summary>
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| 		/// Triangle point to the top.
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| 		/// </summary>
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| 		Top,
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| 		/// <summary>
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| 		/// Triangle point to the bottom.
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| 		/// </summary>
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| 		Bottom
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| 	}
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| }
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