using System;
using System.Collections;
using System.Drawing;
#if AdvTree
namespace DevComponents.Tree.TextMarkup
#elif DOTNETBAR
namespace DevComponents.UI.ContentManager
#elif SUPERGRID
namespace DevComponents.SuperGrid.TextMarkup
#elif LAYOUT
namespace DevComponents.DotNetBar.Layout.TextMarkup
#endif
{
	/// 
	/// Represents the serial content layout manager that arranges content blocks in series next to each other.
	/// 
	public class SerialContentLayoutManager:IContentLayout
    {
        #region Events
        /// 
        /// Occurs when X, Y position of next block is calcualted.
        /// 
        public event LayoutManagerPositionEventHandler NextPosition;
        /// 
        /// Occurs before new block is layed out.
        /// 
        public event LayoutManagerLayoutEventHandler BeforeNewBlockLayout;
        #endregion
        #region Private Variables
        private int m_BlockSpacing=0;
		private bool m_FitContainerOversize=false;
        private bool m_FitContainer = false;
        private bool m_VerticalFitContainerWidth = false;
        private bool m_HorizontalFitContainerHeight = false;
		private eContentOrientation m_ContentOrientation=eContentOrientation.Horizontal;
		private eContentAlignment m_ContentAlignment=eContentAlignment.Left;
		private eContentVerticalAlignment m_ContentVerticalAlignment=eContentVerticalAlignment.Middle;
        private eContentVerticalAlignment m_BlockLineAlignment = eContentVerticalAlignment.Middle;
		private bool m_EvenHeight=false;
		private bool m_MultiLine=false;
        private bool m_RightToLeft = false;
        private bool m_OversizeDistribute = false;
		#endregion
		/// 
		/// Creates new instance of the class.
		/// 
		public SerialContentLayoutManager()
		{
		}
		#region IContentLayout Members
		/// 
		/// Performs layout of the content block.
		/// 
		/// Container bounds to layout content blocks in.
		/// Content blocks to layout.
		/// Block layout manager that resizes the content blocks.
		/// The bounds of the content blocks within the container bounds.
		public virtual Rectangle Layout(Rectangle containerBounds, IBlock[] contentBlocks, BlockLayoutManager blockLayout)
		{
			Rectangle blocksBounds=Rectangle.Empty;
			Point position=containerBounds.Location;
			ArrayList lines=new ArrayList();
			lines.Add(new BlockLineInfo());
			BlockLineInfo currentLine=lines[0] as BlockLineInfo;
            bool switchToNewLine = false;
            bool canStartOnNewLine = true;
            int visibleIndex = 0;
		    bool callLayout = true;
		    if (_EqualItemSize)
		    {
		        Size largestItemSize = Size.Empty;
		        foreach (IBlock block in contentBlocks)
		        {
		            if (!block.Visible)
		            {
		                block.Bounds = Rectangle.Empty;
		                continue;
		            }
		            if (BeforeNewBlockLayout != null)
		            {
		                LayoutManagerLayoutEventArgs e = new LayoutManagerLayoutEventArgs(block, position, visibleIndex);
		                BeforeNewBlockLayout(this, e);
		                position = e.CurrentPosition;
		                if (e.CancelLayout)
		                    continue;
		            }
		            visibleIndex++;
		            Size availableSize = containerBounds.Size;
                    blockLayout.Layout(block, availableSize);
		            if (block.Bounds.Width > largestItemSize.Width)
		                largestItemSize.Width = block.Bounds.Width;
		            if (block.Bounds.Height > largestItemSize.Height)
		                largestItemSize.Height = block.Bounds.Height;
		        }
		        foreach (IBlock block in contentBlocks)
		        {
		            if (!block.Visible)
		                continue;
                    block.Bounds=new Rectangle(block.Bounds.Location, largestItemSize);
		        }
		        callLayout = false;
		    }
			foreach(IBlock block in contentBlocks)
			{
				if(!block.Visible)
                {
                    block.Bounds = Rectangle.Empty;
					continue;
                }
                if (BeforeNewBlockLayout != null)
                {
                    LayoutManagerLayoutEventArgs e = new LayoutManagerLayoutEventArgs(block, position, visibleIndex);
                    BeforeNewBlockLayout(this, e);
                    position = e.CurrentPosition;
                    if (e.CancelLayout)
                        continue;
                }
                visibleIndex++;
                Size availableSize = containerBounds.Size;
                bool isBlockElement = false;
                bool isNewLineTriggger = false;
                bool isContainer = false;
                if (block is IBlockExtended)
                {
                    IBlockExtended ex = block as IBlockExtended;
                    isBlockElement = ex.IsBlockElement;
                    isNewLineTriggger = ex.IsNewLineAfterElement;
                    canStartOnNewLine = ex.CanStartNewLine;
                    isContainer = ex.IsBlockContainer;
                }
                else
                    canStartOnNewLine = true;
                if (!isBlockElement && !isContainer)
                {
                    if (m_ContentOrientation == eContentOrientation.Horizontal)
                        availableSize.Width = (containerBounds.Right - position.X);
                    else
                        availableSize.Height = (containerBounds.Bottom - position.Y);
                }
				// Resize the content block
                if(callLayout)
                    blockLayout.Layout(block, availableSize);
				if(m_MultiLine && currentLine.Blocks.Count > 0)
				{
                    if (m_ContentOrientation == eContentOrientation.Horizontal && (position.X + block.Bounds.Width > containerBounds.Right && canStartOnNewLine || isBlockElement || switchToNewLine))
					{
						position.X=containerBounds.X;
						position.Y+=(currentLine.LineSize.Height+m_BlockSpacing);
						currentLine=new BlockLineInfo();
						currentLine.Line=lines.Count;
						lines.Add(currentLine);
					}
                    else if (m_ContentOrientation == eContentOrientation.Vertical && (position.Y + block.Bounds.Height > containerBounds.Bottom && canStartOnNewLine || isBlockElement || switchToNewLine))
					{
						position.Y=containerBounds.Y;
						position.X+=(currentLine.LineSize.Width+m_BlockSpacing);
						currentLine=new BlockLineInfo();
						currentLine.Line=lines.Count;
						lines.Add(currentLine);
					}
				}
				if(m_ContentOrientation==eContentOrientation.Horizontal)
				{
					if(block.Bounds.Height>currentLine.LineSize.Height)
						currentLine.LineSize.Height=block.Bounds.Height;
					currentLine.LineSize.Width=position.X+block.Bounds.Width-containerBounds.X;
				}
				else if(m_ContentOrientation==eContentOrientation.Vertical)
				{
					if(block.Bounds.Width>currentLine.LineSize.Width)
						currentLine.LineSize.Width=block.Bounds.Width;
					currentLine.LineSize.Height=position.Y+block.Bounds.Height-containerBounds.Y;
				}
				currentLine.Blocks.Add(block);
                if (block.Visible) currentLine.VisibleItemsCount++;
                Rectangle r = new Rectangle(position, block.Bounds.Size);
                r.X += block.Margin.Left;
                r.Y += block.Margin.Top;
                block.Bounds = r;
                if (blocksBounds.IsEmpty)
                {
                    r = block.Bounds; // Make sure that blocks bounds take in account any margin
                    r.X -= block.Margin.Left;
                    r.Y -= block.Margin.Top;
                    r.Width += block.Margin.Horizontal;
                    r.Height += block.Margin.Vertical;
                    blocksBounds = r;
                }
                else
                    blocksBounds = Rectangle.Union(blocksBounds, block.Bounds);
                switchToNewLine = isBlockElement | isNewLineTriggger;
                position = GetNextPosition(block, position, ref switchToNewLine);    
			}
			blocksBounds=AlignResizeBlocks(containerBounds, blocksBounds, lines);
            if (m_RightToLeft)
                blocksBounds = MirrorContent(containerBounds, blocksBounds, contentBlocks);
            blocksBounds = blockLayout.FinalizeLayout(containerBounds, blocksBounds, lines);
			return blocksBounds;
		}
		#endregion
		#region Internals
        private struct SizeExtended
        {
            public int Width;
            public int Height;
            public float WidthReduction;
            public float HeightReduction;
            public bool UseAbsoluteWidth;
        }
		private Rectangle AlignResizeBlocks(Rectangle containerBounds,Rectangle blocksBounds,ArrayList lines)
		{
			Rectangle newBounds=Rectangle.Empty;
			if(containerBounds.IsEmpty || blocksBounds.IsEmpty || ((BlockLineInfo)lines[0]).Blocks.Count==0)
				return newBounds;
            //Reverting to EventHeight property check so the buttons on RibbonBar are properly stretched so they consume same height. 
            // Be very careful when changing this code!
            if (m_ContentAlignment == eContentAlignment.Left && m_ContentVerticalAlignment == eContentVerticalAlignment.Top &&
                !m_FitContainer && !m_FitContainerOversize && !m_EvenHeight && m_BlockLineAlignment == eContentVerticalAlignment.Top &&
                (!(m_ContentOrientation == eContentOrientation.Vertical && (m_VerticalFitContainerWidth || m_EvenHeight)) || m_MultiLine))
                return blocksBounds;
            Point[] offset=new Point[lines.Count];
            SizeExtended[] sizeOffset = new SizeExtended[lines.Count];
			foreach(BlockLineInfo lineInfo in lines)
			{
				if(m_ContentOrientation==eContentOrientation.Horizontal)
				{
					if(m_FitContainer && containerBounds.Width>lineInfo.LineSize.Width ||
						m_FitContainerOversize && lineInfo.LineSize.Width>containerBounds.Width)
					{
                        if (m_OversizeDistribute && containerBounds.Width < lineInfo.LineSize.Width * .75)
                        {
                            sizeOffset[lineInfo.Line].Width = (int)Math.Floor((float)(containerBounds.Width - lineInfo.VisibleItemsCount * m_BlockSpacing) / (float)lineInfo.VisibleItemsCount);
                            sizeOffset[lineInfo.Line].UseAbsoluteWidth = true;
                        }
                        else
                            sizeOffset[lineInfo.Line].Width = ((containerBounds.Width - lineInfo.VisibleItemsCount * m_BlockSpacing) - lineInfo.LineSize.Width) / lineInfo.VisibleItemsCount;
                        sizeOffset[lineInfo.Line].WidthReduction = (float)(containerBounds.Width - lineInfo.VisibleItemsCount * m_BlockSpacing) / (float)lineInfo.LineSize.Width;
						blocksBounds.Width=containerBounds.Width;
					}
                    if (m_HorizontalFitContainerHeight && containerBounds.Height > blocksBounds.Height && lines.Count == 1)
                        sizeOffset[lineInfo.Line].Height = (containerBounds.Height - lineInfo.LineSize.Height) / lines.Count;
				}
				else
				{
					if(m_FitContainer && containerBounds.Height>lineInfo.LineSize.Height ||
						m_FitContainerOversize && lineInfo.LineSize.Height>containerBounds.Height)
					{
                        if (m_OversizeDistribute && containerBounds.Width < lineInfo.LineSize.Width * .75)
                        {
                            sizeOffset[lineInfo.Line].Height = (int)Math.Floor((float)(containerBounds.Height - lineInfo.VisibleItemsCount * m_BlockSpacing) / (float)lineInfo.VisibleItemsCount);
                            sizeOffset[lineInfo.Line].UseAbsoluteWidth = true;
                        }
                        else
                        sizeOffset[lineInfo.Line].Height = ((containerBounds.Height - lineInfo.VisibleItemsCount * m_BlockSpacing) - lineInfo.LineSize.Height) / lineInfo.VisibleItemsCount;
                        sizeOffset[lineInfo.Line].HeightReduction = (float)(containerBounds.Height - lineInfo.VisibleItemsCount * m_BlockSpacing) / (float)lineInfo.LineSize.Height;
						blocksBounds.Height=containerBounds.Height;
					}
                    if (m_VerticalFitContainerWidth && containerBounds.Width > blocksBounds.Width && lines.Count==1)
                        sizeOffset[lineInfo.Line].Width = (containerBounds.Width - lineInfo.LineSize.Width) / lines.Count;
				}
				if(m_ContentOrientation==eContentOrientation.Horizontal && !m_FitContainer)
				{
					if(containerBounds.Width>blocksBounds.Width && m_FitContainerOversize || !m_FitContainerOversize)
					{
						switch(m_ContentAlignment)
						{
							case eContentAlignment.Right:
                                if (containerBounds.Width > lineInfo.LineSize.Width)
                                    offset[lineInfo.Line].X = containerBounds.Width - lineInfo.LineSize.Width;
								break;
							case eContentAlignment.Center:
                                if (containerBounds.Width > lineInfo.LineSize.Width)
                                    offset[lineInfo.Line].X = (containerBounds.Width - lineInfo.LineSize.Width) / 2;
								break;
						}
					}
				}
				if(m_ContentOrientation==eContentOrientation.Vertical && !m_FitContainer)
				{
					if(containerBounds.Height>blocksBounds.Height && m_FitContainerOversize || !m_FitContainerOversize)
					{
						switch(m_ContentVerticalAlignment)
						{
							case eContentVerticalAlignment.Bottom:
                                if (containerBounds.Height > lineInfo.LineSize.Height)
                                    offset[lineInfo.Line].Y = containerBounds.Height - lineInfo.LineSize.Height;
								break;
							case eContentVerticalAlignment.Middle:
                                if (containerBounds.Height > lineInfo.LineSize.Height)
                                    offset[lineInfo.Line].Y = (containerBounds.Height - lineInfo.LineSize.Height) / 2;
								break;
						}
					}
				}
			}
            if (m_VerticalFitContainerWidth && containerBounds.Width > blocksBounds.Width && m_ContentOrientation==eContentOrientation.Vertical)
                blocksBounds.Width = containerBounds.Width;
            else if(m_HorizontalFitContainerHeight && containerBounds.Height>blocksBounds.Height && m_ContentOrientation==eContentOrientation.Horizontal)
                blocksBounds.Height = containerBounds.Height;
			if(m_ContentOrientation==eContentOrientation.Horizontal)
			{
				foreach(BlockLineInfo lineInfo in lines)
				{
					foreach(IBlock block in lineInfo.Blocks)
					{
						if(!block.Visible)
							continue;
						Rectangle r=block.Bounds;
						if(m_EvenHeight && lineInfo.LineSize.Height>0)
							r.Height=lineInfo.LineSize.Height;
						r.Offset(offset[lineInfo.Line]);
						
						if(m_ContentVerticalAlignment==eContentVerticalAlignment.Middle)
						{
							// Takes care of offset rounding error when both content is vertically centered and blocks in line are centered
							if (m_BlockLineAlignment == eContentVerticalAlignment.Middle)
								r.Offset(0,((containerBounds.Height-blocksBounds.Height)+(lineInfo.LineSize.Height-r.Height))/2);
							else
								r.Offset(0,(containerBounds.Height-blocksBounds.Height)/2);
							// Line alignment of the block
							if (m_BlockLineAlignment == eContentVerticalAlignment.Bottom)
								r.Offset(0, lineInfo.LineSize.Height - r.Height);
						}
						else if(m_ContentVerticalAlignment==eContentVerticalAlignment.Bottom)
							r.Offset(0,containerBounds.Height-blocksBounds.Height);
						
						// To avoid rounding offset errors when dividing this is split see upper part
						if(m_ContentVerticalAlignment!=eContentVerticalAlignment.Middle)
						{
							// Line alignment of the block
							if (m_BlockLineAlignment == eContentVerticalAlignment.Middle)
								r.Offset(0, (lineInfo.LineSize.Height - r.Height) / 2);
							else if (m_BlockLineAlignment == eContentVerticalAlignment.Bottom)
								r.Offset(0, lineInfo.LineSize.Height - r.Height);
						}
						if(sizeOffset[lineInfo.Line].Width!=0)
						{
                            if (m_OversizeDistribute)
                            {
                                int nw = sizeOffset[lineInfo.Line].UseAbsoluteWidth ? sizeOffset[lineInfo.Line].Width : (int)Math.Floor(r.Width * sizeOffset[lineInfo.Line].WidthReduction);
                                offset[lineInfo.Line].X += nw - r.Width;
                                r.Width = nw;
                            }
                            else
                            {
                                r.Width += sizeOffset[lineInfo.Line].Width;
                                offset[lineInfo.Line].X += sizeOffset[lineInfo.Line].Width;
                            }
						}
						r.Height+=sizeOffset[lineInfo.Line].Height;
						block.Bounds=r;
						if(newBounds.IsEmpty)
							newBounds=block.Bounds;
						else
							newBounds=Rectangle.Union(newBounds,block.Bounds);
					}
					// Adjust for left-over size adjustment for odd difference between container width and the total block width
                    if (!m_OversizeDistribute && sizeOffset[lineInfo.Line].Width != 0 && containerBounds.Width - (lineInfo.LineSize.Width + sizeOffset[lineInfo.Line].Width * lineInfo.Blocks.Count) != 0)
					{
						Rectangle r=((IBlock)lineInfo.Blocks[lineInfo.Blocks.Count-1]).Bounds;
						r.Width+=containerBounds.Width-(lineInfo.LineSize.Width+sizeOffset[lineInfo.Line].Width*lineInfo.Blocks.Count);
						((IBlock)lineInfo.Blocks[lineInfo.Blocks.Count-1]).Bounds=r;
					}
                    if (!m_FitContainer && m_ContentAlignment != eContentAlignment.Left && _ReserveLeftSpace)
                    {
                        // For block elements they should consume the space available to the left otherwise
                        // the parent is not aware that the space has been consumed
                        newBounds.Width += (newBounds.X - containerBounds.X);
                        newBounds.X = containerBounds.X;
                    }
				}
			}
			else
			{
				foreach(BlockLineInfo lineInfo in lines)
				{
					foreach(IBlock block in lineInfo.Blocks)
					{
						if(!block.Visible)
							continue;
						Rectangle r=block.Bounds;
						if(m_EvenHeight && lineInfo.LineSize.Width>0)
							r.Width=lineInfo.LineSize.Width - block.Margin.Horizontal;
						r.Offset(offset[lineInfo.Line]);
						if(m_ContentAlignment==eContentAlignment.Center)
							r.Offset(((containerBounds.Width-blocksBounds.Width)+(lineInfo.LineSize.Width-r.Width))/2,0); //r.Offset((containerBounds.Width-blocksBounds.Width)/2+(lineInfo.LineSize.Width-r.Width)/2,0);
						else if(m_ContentAlignment==eContentAlignment.Right)
							r.Offset((containerBounds.Width-blocksBounds.Width)+lineInfo.LineSize.Width-r.Width,0);
						r.Width+=sizeOffset[lineInfo.Line].Width;
						if(sizeOffset[lineInfo.Line].Height!=0)
						{
                            if (m_OversizeDistribute)
                            {
                                int nw = sizeOffset[lineInfo.Line].UseAbsoluteWidth ? sizeOffset[lineInfo.Line].Height : (int)Math.Floor(r.Height * sizeOffset[lineInfo.Line].HeightReduction);
                                offset[lineInfo.Line].Y += nw - r.Height;
                                r.Height = nw;
                            }
                            else
                            {
                                r.Height += sizeOffset[lineInfo.Line].Height;
                                offset[lineInfo.Line].Y += sizeOffset[lineInfo.Line].Height;
                            }
						}
						block.Bounds=r;
                        if (newBounds.IsEmpty)
                        {
                            r.Y -= block.Margin.Top; // Account for any margin set on first element
                            r.X -= block.Margin.Left;
                            r.Width += block.Margin.Horizontal;
                            r.Height += block.Margin.Vertical;
                            newBounds = r;
                        }
                        else
                            newBounds = Rectangle.Union(newBounds, block.Bounds);
					}
                    if (!m_OversizeDistribute && sizeOffset[lineInfo.Line].Height != 0 && containerBounds.Height - (lineInfo.LineSize.Height + sizeOffset[lineInfo.Line].Height * lineInfo.Blocks.Count) != 0)
					{
						Rectangle r=((IBlock)lineInfo.Blocks[lineInfo.Blocks.Count-1]).Bounds;
						r.Height+=containerBounds.Height-(lineInfo.LineSize.Height+sizeOffset[lineInfo.Line].Height*lineInfo.Blocks.Count);
						((IBlock)lineInfo.Blocks[lineInfo.Blocks.Count-1]).Bounds=r;
					}
				}
			}
			return newBounds;
		}
        private Point GetNextPosition(IBlock block, Point position, ref bool switchToNewLine)
		{
            if (NextPosition != null)
            {
                LayoutManagerPositionEventArgs e = new LayoutManagerPositionEventArgs();
                e.Block = block;
                e.CurrentPosition = position;
                e.SwitchToNewLine = switchToNewLine;
                NextPosition(this, e);
                switchToNewLine = e.SwitchToNewLine;
                if (e.Cancel)
                    return e.NextPosition;
            }
            if (m_ContentOrientation == eContentOrientation.Horizontal)
                position.X += block.Bounds.Width + m_BlockSpacing + block.Margin.Horizontal;
            else
                position.Y += block.Bounds.Height + m_BlockSpacing + block.Margin.Vertical;
			return position;
		}
		internal class BlockLineInfo
		{
			public BlockLineInfo() {}
			public ArrayList Blocks=new ArrayList();
			public Size LineSize=Size.Empty;
			public int Line=0;
            public int VisibleItemsCount = 0;
		}
        private Rectangle MirrorContent(Rectangle containerBounds, Rectangle blockBounds, IBlock[] contentBlocks)
        {
            int xOffset = (blockBounds.X - containerBounds.X);
            if (blockBounds.Width < containerBounds.Width)
                blockBounds.X = containerBounds.Right - ((blockBounds.X - containerBounds.X) + blockBounds.Width);
            else if (blockBounds.Width > containerBounds.Width)
                containerBounds.Width = blockBounds.Width;
            foreach (IBlock block in contentBlocks)
            {
                if (!block.Visible)
                    continue;
                Rectangle r = block.Bounds;
                block.Bounds = new Rectangle(containerBounds.Right - ((r.X - containerBounds.X) + r.Width), r.Y, r.Width, r.Height);
            }
            return blockBounds;
        }
		#endregion
		#region Properties
        private bool _ReserveLeftSpace = false;
        /// 
        /// Indicates whether space to the left of center and right aligned blocks is blocked out by stretching the block so it consumes that space.
        /// 
        public bool ReserveLeftSpace
        {
            get { return _ReserveLeftSpace; }
            set { _ReserveLeftSpace = value; }
        }
		/// 
		/// Gets or sets the spacing in pixels between content blocks. Default value is 0.
		/// 
		public virtual int BlockSpacing
		{
			get {return m_BlockSpacing;}
			set {m_BlockSpacing=value;}
		}
		/// 
		/// Gets or sets whether content blocks are forced to fit the container bounds if they 
		/// occupy more space than it is available by container. Default value is false.
		/// 
		public virtual bool FitContainerOversize
		{
			get {return m_FitContainerOversize;}
			set {m_FitContainerOversize=value;}
		}
		/// 
		/// Gets or sets whether content blocks are resized to fit the container bound if they
		/// occupy less space than it is available by container. Default value is false.
		/// 
		public virtual bool FitContainer
		{
			get {return m_FitContainer;}
			set {m_FitContainer=value;}
		}
        /// 
        /// Gets or sets whether content blocks are resized (Width) to fit container bounds if they
        /// occupy less space than the actual container width. Applies to the Vertical orientation only. Default value is false.
        /// 
        public virtual bool VerticalFitContainerWidth
        {
            get { return m_VerticalFitContainerWidth; }
            set { m_VerticalFitContainerWidth = value; }
        }
        /// 
        /// Gets or sets whether content blocks are resized (Height) to fit container bounds if they
        /// occupy less space than the actual container height. Applies to the Horizontal orientation only. Default value is false.
        /// 
        public virtual bool HorizontalFitContainerHeight
        {
            get { return m_HorizontalFitContainerHeight; }
            set { m_HorizontalFitContainerHeight = value; }
        }
		/// 
		/// Gets or sets the content orientation. Default value is Horizontal.
		/// 
		public virtual eContentOrientation ContentOrientation
		{
			get {return m_ContentOrientation;}
			set {m_ContentOrientation=value;}
		}
		/// 
		/// Gets or sets the content vertical alignment. Default value is Middle.
		/// 
		public virtual eContentVerticalAlignment ContentVerticalAlignment
		{
			get {return m_ContentVerticalAlignment;}
			set {m_ContentVerticalAlignment=value;}
		}
        /// 
        /// Gets or sets the block line vertical alignment. Default value is Middle.
        /// 
        public virtual eContentVerticalAlignment BlockLineAlignment
        {
            get { return m_BlockLineAlignment; }
            set { m_BlockLineAlignment = value; }
        }
		/// 
		/// Gets or sets the content horizontal alignment. Default value is Left.
		/// 
		public virtual eContentAlignment ContentAlignment
		{
			get {return m_ContentAlignment;}
			set {m_ContentAlignment=value;}
		}
		/// 
		/// Gets or sets whether all content blocks are resized so they have same height which is height of the tallest content block. Default value is false.
		/// 
		public virtual bool EvenHeight
		{
			get {return m_EvenHeight;}
			set {m_EvenHeight=value;}
		}
        /// 
        /// Gets or sets whether oversized blocks are resized based on the percentage reduction instead of based on equal pixel distribution. Default value is false.
        /// 
        public virtual bool OversizeDistribute
        {
            get { return m_OversizeDistribute; }
            set { m_OversizeDistribute = value; }
        }
		/// 
		/// Gets or sets whether content is wrapped into new line if it exceeds the width of the container.
		/// 
		public bool MultiLine
		{
			get {return m_MultiLine;}
			set {m_MultiLine=value;}
		}
        /// 
        /// Gets or sets whether layout is right-to-left.
        /// 
        public bool RightToLeft
        {
            get { return m_RightToLeft; }
            set { m_RightToLeft = value; }
        }
        private bool _EqualItemSize = false;
        /// 
        /// Gets or sets whether all items are equaly sized based on the size of the largest item in the list.
        /// 
        public bool EqualItemSize
        {
            get { return _EqualItemSize; }
            set { _EqualItemSize = value; }
        }
		#endregion
	}
    /// 
    /// Represents event arguments for SerialContentLayoutManager.NextPosition event.
    /// 
    public class LayoutManagerPositionEventArgs : EventArgs
    {
        /// 
        /// Gets or sets the block that is layed out.
        /// 
        public IBlock Block = null;
        /// 
        /// Gets or sets the current block position.
        /// 
        public Point CurrentPosition = Point.Empty;
        /// 
        /// Gets or sets the calculated next block position.
        /// 
        public Point NextPosition = Point.Empty;
        /// 
        /// Cancels default position calculation.
        /// 
        public bool Cancel = false;
        public bool SwitchToNewLine;
    }
    /// 
    /// Represents event arguments for the SerialContentLayoutManager layout events.
    /// 
    public class LayoutManagerLayoutEventArgs : EventArgs
    {
        /// 
        /// Gets or sets the reference block object.
        /// 
        public IBlock Block = null;
        /// 
        /// Gets or sets the position block will assume.
        /// 
        public Point CurrentPosition = Point.Empty;
        /// 
        /// Cancel the layout of the block, applies only to BeforeXXX layout event.
        /// 
        public bool CancelLayout = false;
        /// 
        /// Gets or sets the visibility index of the block.
        /// 
        public int BlockVisibleIndex = 0;
        /// 
        /// Creates new instance of the class and initializes it with default values.
        /// 
        public LayoutManagerLayoutEventArgs(IBlock block, Point currentPosition, int visibleIndex)
        {
            this.Block = block;
            this.CurrentPosition = currentPosition;
            this.BlockVisibleIndex = visibleIndex;
        }
    }
    /// 
    /// Delegate for SerialContentLayoutManager.NextPosition event.
    /// 
    public delegate void LayoutManagerPositionEventHandler(object sender, LayoutManagerPositionEventArgs e);
    /// 
    /// Delegate for the SerialContentLayoutManager layout events.
    /// 
    public delegate void LayoutManagerLayoutEventHandler(object sender, LayoutManagerLayoutEventArgs e);
    
}