using System;
using System.Collections;
using System.ComponentModel;
namespace DevComponents.DotNetBar
{
///
/// Represents the collection of WizardPage objects which determines the flow of the wizard.
///
public class WizardPageCollection : CollectionBase
{
#region Private Variables
private Wizard m_Parent=null;
[EditorBrowsable(EditorBrowsableState.Never), Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool IgnoreEvents = false;
#endregion
#region Internal Implementation
public WizardPageCollection()
{
}
///
/// Gets the parent this collection is associated with.
///
[Browsable(false),DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public Wizard Parent
{
get {return m_Parent;}
}
internal Wizard ParentWizard
{
get { return m_Parent; }
set { m_Parent = value; }
}
///
/// Adds new object to the collection.
///
/// Object to add.
/// Index of newly added object.
public int Add(WizardPage WizardPage)
{
return List.Add(WizardPage);
}
///
/// Adds an array of objects to the collection.
///
/// Array of WizardPage objects.
public void AddRange(WizardPage[] WizardPages)
{
foreach(WizardPage WizardPage in WizardPages)
List.Add(WizardPage);
}
///
/// Returns reference to the object in collection based on it's index.
///
public WizardPage this[int index]
{
get {return (WizardPage)(List[index]);}
set {List[index] = value;}
}
///
/// Returns reference to the object in collection based on it's name.
///
public WizardPage this[string name]
{
get
{
foreach(WizardPage page in this.List)
{
if (page.Name == name)
return page;
}
return null;
}
}
///
/// Inserts new object into the collection.
///
/// Position of the object.
/// Object to insert.
public void Insert(int index, WizardPage value)
{
List.Insert(index, value);
}
///
/// Returns index of the object inside of the collection.
///
/// Reference to the object.
/// Index of the object.
public int IndexOf(WizardPage value)
{
return List.IndexOf(value);
}
///
/// Returns whether collection contains specified object.
///
/// Object to look for.
/// true if object is part of the collection, otherwise false.
public bool Contains(WizardPage value)
{
return List.Contains(value);
}
///
/// Removes specified object from the collection.
///
///
public void Remove(WizardPage value)
{
List.Remove(value);
}
protected override void OnRemove(int index, object value)
{
base.OnRemove (index, value);
}
protected override void OnRemoveComplete(int index,object value)
{
base.OnRemoveComplete(index,value);
if (IgnoreEvents)
return;
if (m_Parent != null)
m_Parent.OnWizardPageRemoved(value as WizardPage);
}
protected override void OnInsertComplete(int index,object value)
{
base.OnInsertComplete(index,value);
if (IgnoreEvents)
return;
if (m_Parent != null)
m_Parent.OnWizardPageAdded(value as WizardPage);
}
///
/// Copies collection into the specified array.
///
/// Array to copy collection to.
/// Starting index.
public void CopyTo(WizardPage[] array, int index)
{
List.CopyTo(array, index);
}
///
/// Copies contained items to the WizardPage array.
///
/// Array to copy to.
[EditorBrowsable(EditorBrowsableState.Never)]
public void CopyTo(WizardPage[] array)
{
List.CopyTo(array,0);
}
///
/// Copies contained items to the WizardPage array.
///
/// Array to copy to.
[EditorBrowsable(EditorBrowsableState.Never)]
public void CopyTo(WizardPageCollection col)
{
foreach (WizardPage page in this.List)
col.Add(page);
}
protected override void OnClear()
{
if (!IgnoreEvents)
{
if (m_Parent != null)
{
foreach (WizardPage page in this.List)
{
m_Parent.OnWizardPageRemoved(page);
}
}
}
base.OnClear();
}
#endregion
}
}