using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace DevComponents.DotNetBar.Rendering { internal static class ResizeHandlePainter { internal static void DrawResizeHandle(Graphics g, Rectangle statusBarBounds, Color lightColor, Color color, bool rightToLeft) { int direction = 1; Point startLoc = new Point(statusBarBounds.Right, statusBarBounds.Bottom); if (rightToLeft) { direction = -1; startLoc = new Point(0, statusBarBounds.Bottom - Dpi.Width2); } using (Pen pen = new Pen(lightColor, Dpi.Width1)) { g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height2, startLoc.X - Dpi.Width3 * direction, startLoc.Y - Dpi.Height2); g.DrawLine(pen, startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height2, startLoc.X - Dpi.Width7 * direction, startLoc.Y - Dpi.Height2); g.DrawLine(pen, startLoc.X - Dpi.Width10 * direction, startLoc.Y - Dpi.Height2, startLoc.X - Dpi.Width11 * direction, startLoc.Y - Dpi.Height2); g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height2, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height3); g.DrawLine(pen, startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height2, startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height3); g.DrawLine(pen, startLoc.X - Dpi.Width10 * direction, startLoc.Y - Dpi.Height2, startLoc.X - Dpi.Width10 * direction, startLoc.Y - Dpi.Height3); g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height6, startLoc.X - Dpi.Width3 * direction, startLoc.Y - Dpi.Height6); g.DrawLine(pen, startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height6, startLoc.X - Dpi.Width7 * direction, startLoc.Y - Dpi.Height6); g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height6, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height7); g.DrawLine(pen, startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height6, startLoc.X - Dpi.Width6 * direction, startLoc.Y - Dpi.Height7); g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height10, startLoc.X - Dpi.Width3 * direction, startLoc.Y - Dpi.Height10); g.DrawLine(pen, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height10, startLoc.X - Dpi.Width2 * direction, startLoc.Y - Dpi.Height11); } // draw dark squares using (Pen pen = new Pen(color, Dpi.Width1)) { g.DrawRectangle(pen, startLoc.X - Dpi.Width4 * direction, startLoc.Y - Dpi.Height4, Dpi.Width1, Dpi.Width1); g.DrawRectangle(pen, startLoc.X - Dpi.Width8 * direction, startLoc.Y - Dpi.Height4, Dpi.Width1, Dpi.Width1); g.DrawRectangle(pen, startLoc.X - Dpi.Width12 * direction, startLoc.Y - Dpi.Height4, Dpi.Width1, Dpi.Width1); g.DrawRectangle(pen, startLoc.X - Dpi.Width4 * direction, startLoc.Y - Dpi.Height8, Dpi.Width1, Dpi.Width1); g.DrawRectangle(pen, startLoc.X - Dpi.Width8 * direction, startLoc.Y - Dpi.Height8, Dpi.Width1, Dpi.Width1); g.DrawRectangle(pen, startLoc.X - Dpi.Width4 * direction, startLoc.Y - Dpi.Height12, Dpi.Width1, Dpi.Width1); } } } }