using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Text;
using System.Windows.Forms;
using System.ComponentModel;
namespace DevComponents.DotNetBar
{
///
/// Represents overlay class to support bubble effects on BubbleBar control.
///
[ToolboxItem(false)]
internal class BubbleBarOverlay:Control
{
#region Private Variables
private BubbleBar m_BubbleBar=null;
private Timer m_VisibilityTimer=null;
#endregion
#region Internal Implementation
public BubbleBarOverlay(BubbleBar parent)
{
if(parent==null)
throw new InvalidOperationException("Parent BubbleBar object for BubbleBarOverlay cannot be null.");
m_BubbleBar=parent;
this.SetStyle(ControlStyles.UserPaint,true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint,true);
this.SetStyle(ControlStyles.Opaque,true);
this.SetStyle(ControlStyles.ResizeRedraw,true);
//this.SetStyle(DisplayHelp.DoubleBufferFlag,true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor,true);
this.SetStyle(ControlStyles.ContainerControl,false);
this.SetStyle(ControlStyles.Selectable,false);
this.BackColor=Color.Transparent;
}
protected override void OnPaint(PaintEventArgs e){}
internal void UpdateWindow()
{
// Create bitmap for drawing onto
Bitmap memoryBitmap = new Bitmap(this.Width, this.Height, PixelFormat.Format32bppArgb);
using(Graphics g = Graphics.FromImage(memoryBitmap))
{
// Draw the background area
g.Clear(Color.Transparent);
g.CompositingMode=System.Drawing.Drawing2D.CompositingMode.SourceCopy;
g.TextRenderingHint = DisplayHelp.AntiAliasTextRenderingHint;
g.SmoothingMode=System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
PaintEventArgs p=new PaintEventArgs(g,this.DisplayRectangle);
m_BubbleBar.OnPaintOverlay(p);
// Get hold of the screen DC
IntPtr hDC = NativeFunctions.GetDC(IntPtr.Zero);
// Create a memory based DC compatible with the screen DC
IntPtr memoryDC = WinApi.CreateCompatibleDC(hDC);
// Get access to the bitmap handle contained in the Bitmap object
IntPtr hBitmap = memoryBitmap.GetHbitmap(Color.FromArgb(0));
// Select this bitmap for updating the window presentation
IntPtr oldBitmap = WinApi.SelectObject(memoryDC, hBitmap);
// New window size
NativeFunctions.SIZE ulwsize;
ulwsize.cx = this.Width;
ulwsize.cy = this.Height;
// New window position
NativeFunctions.POINT topPos;
topPos.x = this.Left;
topPos.y = this.Top;
// Offset into memory bitmap is always zero
NativeFunctions.POINT pointSource;
pointSource.x = 0;
pointSource.y = 0;
// We want to make the entire bitmap opaque
NativeFunctions.BLENDFUNCTION blend = new NativeFunctions.BLENDFUNCTION();
blend.BlendOp = (byte)NativeFunctions.Win23AlphaFlags.AC_SRC_OVER;
blend.BlendFlags = 0;
blend.SourceConstantAlpha = 255;
blend.AlphaFormat = (byte)NativeFunctions.Win23AlphaFlags.AC_SRC_ALPHA;
// Tell operating system to use our bitmap for painting
NativeFunctions.UpdateLayeredWindow(this.Handle, hDC, ref topPos, ref ulwsize,
memoryDC, ref pointSource, 0, ref blend,
(int)NativeFunctions.Win32UpdateLayeredWindowsFlags.ULW_ALPHA);
// Put back the old bitmap handle
WinApi.SelectObject(memoryDC, oldBitmap);
// Cleanup resources
WinApi.ReleaseDC(IntPtr.Zero, hDC);
WinApi.DeleteObject(hBitmap);
WinApi.DeleteDC(memoryDC);
}
}
protected override void OnMouseEnter(EventArgs e)
{
this.Capture=true;
base.OnMouseEnter (e);
}
protected override void OnMouseMove(MouseEventArgs e)
{
if(!this.DisplayRectangle.Contains(e.X,e.Y))
this.Capture=false;
m_BubbleBar.MouseMoveMessage(e);
base.OnMouseMove (e);
}
protected override void OnMouseLeave(EventArgs e)
{
m_BubbleBar.MouseLeaveMessage(e);
base.OnMouseLeave(e);
}
protected override void OnMouseDown(MouseEventArgs e)
{
m_BubbleBar.OverlayMouseDownMessage(e);
base.OnMouseDown (e);
}
protected override void OnMouseUp(MouseEventArgs e)
{
m_BubbleBar.OverlayMouseUpMessage(e);
base.OnMouseUp(e);
}
protected override void WndProc(ref Message m)
{
const int WM_MOUSEACTIVATE = 0x21;
const int MA_NOACTIVATE = 3;
if(m.Msg==WM_MOUSEACTIVATE)
{
m.Result=new System.IntPtr(MA_NOACTIVATE);
return;
}
base.WndProc(ref m);
}
protected override CreateParams CreateParams
{
get
{
const uint WS_POPUP=0x80000000;
const uint WS_CLIPSIBLINGS=0x04000000;
const uint WS_CLIPCHILDREN=0x02000000;
const int WS_EX_LAYERED=0x00080000;
const int WS_EX_TOOLWINDOW=0x00000080;
CreateParams p=base.CreateParams;
p.ExStyle=(p.ExStyle | WS_EX_LAYERED | WS_EX_TOOLWINDOW);
p.Style=unchecked((int)(WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN));
p.Caption="";
return p;
}
}
private void CreateTimer()
{
if(m_VisibilityTimer!=null)
return;
m_VisibilityTimer=new Timer();
m_VisibilityTimer.Tick+=new EventHandler(this.CheckVisibility);
m_VisibilityTimer.Interval=500;
m_VisibilityTimer.Enabled=true;
m_VisibilityTimer.Start();
}
private void DestroyTimer()
{
if(m_VisibilityTimer==null)
return;
m_VisibilityTimer.Stop();
m_VisibilityTimer.Enabled=false;
m_VisibilityTimer.Dispose();
m_VisibilityTimer=null;
}
private void CheckVisibility(object sender,EventArgs e)
{
try
{
BubbleBar bar = m_BubbleBar;
if (bar == null || bar.IsDisposed)
{
DestroyTimer();
return;
}
Form form = bar.FindForm();
IntPtr foregroundWindow = NativeFunctions.GetForegroundWindow();
Control c = null;
if (foregroundWindow != IntPtr.Zero)
c = Control.FromHandle(foregroundWindow);
if (c == null)
{
OnOverlayInactive();
return;
}
if (form != null)
{
if (Form.ActiveForm == form)
return;
Form parentForm = form;
while (parentForm.ParentForm != null)
{
if (parentForm.ParentForm == Form.ActiveForm)
return;
parentForm = parentForm.ParentForm;
}
if (form.IsMdiChild && form.MdiParent != null)
{
if (form.MdiParent.ActiveMdiChild == form)
return;
}
}
NativeFunctions.POINT p = new NativeFunctions.POINT();
Point pm = Control.MousePosition;
p.x = pm.X;
p.x = pm.Y;
IntPtr window = IntPtr.Zero;
if (bar.Parent != null)
NativeFunctions.ChildWindowFromPoint(bar.Parent.Handle, p);
if (window == IntPtr.Zero)
{
window = NativeFunctions.WindowFromPoint(p);
}
if (window != IntPtr.Zero && window != this.Handle && window != bar.Handle && bar.Parent != null && bar.Parent.Handle != window)
{
OnOverlayInactive();
}
else
{
Point pc = this.PointToClient(pm);
if (!this.DisplayRectangle.Contains(pc))
{
bar.MouseLeaveMessage(e);
}
}
}
catch (NullReferenceException)
{
DestroyTimer();
}
}
private void OnOverlayInactive()
{
this.Capture=false;
DestroyTimer();
m_BubbleBar.OverlayInactive();
}
///
/// Called just before window is shown.
///
internal void BeforeShow()
{
CreateTimer();
}
///
/// Called after window is closed.
///
internal void AfterClose()
{
DestroyTimer();
}
#endregion
}
}