using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
namespace DevComponents.DotNetBar
{
///
/// Represents class that holds User Interface static methods.
///
internal class UIGraphics
{
private UIGraphics()
{
}
///
/// Gets the graphics path that represents triangle.
///
/// Top left position of the triangle.
/// Size of the triangle.
/// Pointing direction of the triangle.
/// Returns graphics path for the triangle of given size and pointing in given direction.
public static GraphicsPath GetTrianglePath(Point p, int size, eTriangleDirection direction)
{
GraphicsPath path=new GraphicsPath();
switch(direction)
{
case eTriangleDirection.Left:
{
p.X--;
path.AddLine(p.X+size/2,p.Y,p.X+size/2,p.Y+size);
path.AddLine(p.X,p.Y+size/2,p.X+size/2,p.Y);
path.CloseAllFigures();
break;
}
case eTriangleDirection.Right:
{
path.AddLine(p.X,p.Y,p.X,p.Y+size);
path.AddLine(p.X+size/2,p.Y+size/2,p.X,p.Y);
path.CloseAllFigures();
break;
}
case eTriangleDirection.Top:
{
int midY = (int)Math.Ceiling(p.Y + (float)size / 2);
int midX = (int)Math.Ceiling(p.X + (float)size / 2);
path.AddLine(p.X, midY, p.X + size, midY);
path.AddLine(midX, p.Y, p.X, midY);
path.CloseAllFigures();
break;
}
case eTriangleDirection.Bottom:
{
int midY = (int)Math.Floor(p.Y + (float)size / 2);
int midX = (int)Math.Floor(p.X + (float)size / 2);
path.AddLine(p.X, p.Y, p.X + size - 1, p.Y); // -1 hack for GDI+ FillPath bug
path.AddLine(midX, midY, p.X, p.Y);
path.CloseAllFigures();
break;
}
}
return path;
}
///
/// Creates the double arrow >> collapse expand image for the collapsable controls.
///
/// Indicates the direction of the arrow
/// Color for the arrows
/// Indicates whether image is for vertical collapse/expand
///
public static Image CreateExpandButtonImage(bool collapse, Color color, bool verticalCollapse)
{
Bitmap bmp = new Bitmap(16, 16, PixelFormat.Format24bppRgb);
bmp.MakeTransparent();
Image img = bmp;
Graphics g = Graphics.FromImage(img);
g.SmoothingMode = SmoothingMode.AntiAlias;
if (collapse)
{
if (verticalCollapse)
{
using (Pen pen = new Pen(color, 1))
{
g.DrawLine(pen, 4, 7, 7, 4);
g.DrawLine(pen, 7, 4, 10, 7);
g.DrawLine(pen, 5, 7, 7, 5);
g.DrawLine(pen, 7, 5, 9, 7);
g.DrawLine(pen, 4, 10, 7, 7);
g.DrawLine(pen, 7, 7, 10, 10);
g.DrawLine(pen, 5, 10, 7, 8);
g.DrawLine(pen, 7, 8, 9, 10);
}
}
else
{
using (Pen pen = new Pen(color, 1))
{
g.DrawLine(pen, 7, 4, 4, 7);
g.DrawLine(pen, 4, 7, 7, 10);
g.DrawLine(pen, 7, 5, 5, 7);
g.DrawLine(pen, 5, 7, 7, 9);
g.DrawLine(pen, 10, 4, 7, 7);
g.DrawLine(pen, 7, 7, 10, 10);
g.DrawLine(pen, 10, 5, 8, 7);
g.DrawLine(pen, 8, 7, 10, 9);
}
}
}
else
{
if (verticalCollapse)
{
using (Pen pen = new Pen(color, 1))
{
g.DrawLine(pen, 4, 4, 7, 7);
g.DrawLine(pen, 7, 7, 10, 4);
g.DrawLine(pen, 5, 4, 7, 6);
g.DrawLine(pen, 7, 6, 9, 4);
g.DrawLine(pen, 4, 7, 7, 10);
g.DrawLine(pen, 7, 10, 10, 7);
g.DrawLine(pen, 5, 7, 7, 9);
g.DrawLine(pen, 7, 9, 9, 7);
}
}
else
{
using (Pen pen = new Pen(color, 1))
{
g.DrawLine(pen, 4, 4, 7, 7);
g.DrawLine(pen, 7, 7, 4, 10);
g.DrawLine(pen, 4, 5, 6, 7);
g.DrawLine(pen, 6, 7, 4, 9);
g.DrawLine(pen, 7, 4, 10, 7);
g.DrawLine(pen, 10, 7, 7, 10);
g.DrawLine(pen, 7, 5, 9, 7);
g.DrawLine(pen, 9, 7, 7, 9);
}
}
}
g.Dispose();
return img;
}
}
///
/// Specifies the pointing direction of triangle.
///
internal enum eTriangleDirection
{
///
/// Triangle point to the left.
///
Left,
///
/// Triangle point to the right.
///
Right,
///
/// Triangle point to the top.
///
Top,
///
/// Triangle point to the bottom.
///
Bottom
}
}