using System; using System.Drawing; namespace DevComponents.Tree.Display { /// /// Provides information for cell rendering methods and events. /// public class NodeCellRendererEventArgs:NodeRendererEventArgs { /// /// Gets or sets the cell being rendered. /// public Cell Cell=null; /// /// Gets or sets absolute cell bounds. /// public Rectangle CellBounds=Rectangle.Empty; /// /// Gets or sets absolute bounds for cell text. /// public Rectangle CellTextBounds = Rectangle.Empty; /// /// Gets or sets the internal cell offset. /// internal Point CellOffset=Point.Empty; /// /// Creates new instance of the class. /// public NodeCellRendererEventArgs():base(null,null,Rectangle.Empty,null) { } /// /// Creates new instance of the class and initializes it with default values. /// /// Reference to graphics object. /// Reference to context node. /// Reference to node bounds /// Reference to cell style /// Reference to cell /// Reference to cell bounds public NodeCellRendererEventArgs(Graphics g, Node node, Rectangle bounds, ElementStyle style, Cell cell, Rectangle cellBounds):base(g,node,bounds,style) { this.Cell = cell; this.CellBounds = cellBounds; } } }