From f2f3f030be650aaa0672779395529f7e915f976e Mon Sep 17 00:00:00 2001 From: Rich Date: Tue, 2 Feb 2010 20:53:57 +0000 Subject: [PATCH] Removed unnecessary code --- PROMS/VEPROMS.CSLA.Library/VEObjects/VETreeNode.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/PROMS/VEPROMS.CSLA.Library/VEObjects/VETreeNode.cs b/PROMS/VEPROMS.CSLA.Library/VEObjects/VETreeNode.cs index 320da092..bc69d3ff 100644 --- a/PROMS/VEPROMS.CSLA.Library/VEObjects/VETreeNode.cs +++ b/PROMS/VEPROMS.CSLA.Library/VEObjects/VETreeNode.cs @@ -222,8 +222,10 @@ namespace VEPROMS.CSLA.Library tmp.ExpandChildren(o.GetChildren()); tmp._ChildrenLoaded = true; } - else - tmp.Nodes.Add(string.Format("dummy: {0}", o.GetType().Name));// Add a Dummy Node so that the item will appear to be expanable. + // OLD: RHM 20100115 : I don't think that the following lines are necessary since the "new VETreeNode(o)" + // above includes a similar function. + //else + // tmp.Nodes.Add(string.Format("dummy: {0}", o.GetType().Name));// Add a Dummy Node so that the item will appear to be expanable. } else tmp._ChildrenLoaded = true;// Reset the children loaded flag