Commit for development environment setup
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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namespace PTWin
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{
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public partial class WinPart : UserControl
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{
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public WinPart()
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{
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InitializeComponent();
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}
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protected internal virtual object GetIdValue()
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{
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return null;
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}
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public override bool Equals(object obj)
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{
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if (this.DesignMode)
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return base.Equals(obj);
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else
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{
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object id = GetIdValue();
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if (this.GetType().Equals(obj.GetType()) && id != null)
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return ((WinPart)obj).GetIdValue().Equals(id);
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else
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return false;
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}
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}
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public override int GetHashCode()
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{
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object id = GetIdValue();
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if (id != null)
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return GetIdValue().GetHashCode();
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else
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return base.GetHashCode();
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}
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public override string ToString()
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{
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object id = GetIdValue();
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if (id != null)
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return id.ToString();
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else
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return base.ToString();
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}
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#region CloseWinPart
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public event EventHandler CloseWinPart;
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protected void Close()
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{
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if (CloseWinPart != null)
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CloseWinPart(this, EventArgs.Empty);
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}
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#endregion
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#region CurrentPrincipalChanged
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public event EventHandler CurrentPrincipalChanged;
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protected internal virtual void OnCurrentPrincipalChanged(
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object sender, EventArgs e)
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{
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if (CurrentPrincipalChanged != null)
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CurrentPrincipalChanged(sender, e);
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}
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#endregion
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}
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}
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