Commit for development environment setup

This commit is contained in:
2023-06-19 16:12:33 -04:00
parent be72063a3c
commit bbce2ad0a6
2209 changed files with 1171775 additions and 625 deletions

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#include "stdafx.h"
using namespace System::Reflection;
using namespace System::Runtime::CompilerServices;
//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly:AssemblyTitleAttribute("")];
[assembly:AssemblyDescriptionAttribute("")];
[assembly:AssemblyConfigurationAttribute("")];
[assembly:AssemblyCompanyAttribute("")];
[assembly:AssemblyProductAttribute("")];
[assembly:AssemblyCopyrightAttribute("")];
[assembly:AssemblyTrademarkAttribute("")];
[assembly:AssemblyCultureAttribute("")];
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the value or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly:AssemblyVersionAttribute("1.0.*")];
//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project directory.
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly:AssemblyDelaySignAttribute(false)];
[assembly:AssemblyKeyFileAttribute("E:\\proms.net\\Public Key\\vlnkey.snk")];
[assembly:AssemblyKeyNameAttribute("")];

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// This is the main DLL file.
#include "stdafx.h"
#include "DirectoryAndFileAPI.h"
using namespace DirectoryAndFileAPI;
char *DirAndFileFuncts::StringToCharStr(String *InStr)
{
int len = (InStr->get_Length)();
char *rtnstr = new char [len+1];
ZeroMemory(rtnstr,len+1);
for (int i=0; i<len; i++)
rtnstr[i] = (InStr->get_Chars)(i);
return rtnstr;
}
String *DirAndFileFuncts::GetLongName(String *NameIn)
{
char *tmpNameIn;
char *tmpNameOut;
char *fnPtr = NULL;
int rtnval;
tmpNameIn = StringToCharStr(NameIn);
tmpNameOut = new char[1];
memset(tmpNameOut,0,1);
// This will get the buffer size we need
rtnval = GetFullPathName(tmpNameIn,1,tmpNameOut,&fnPtr);
if (rtnval > 1)
{
delete tmpNameOut;
tmpNameOut = new char[rtnval+1];
memset(tmpNameOut,0,rtnval+1);
rtnval = GetFullPathName(tmpNameIn,rtnval,tmpNameOut,&fnPtr);
}
NameOut = new String(tmpNameOut);
return NameOut;
}
String *DirAndFileFuncts::GetShortName(String *NameIn)
{
char *tmpNameIn;
char *tmpNameOut;
int rtnval;
tmpNameIn = StringToCharStr(NameIn);
tmpNameOut = new char[1];
memset(tmpNameOut,0,1);
rtnval = GetShortPathName(tmpNameIn,tmpNameOut,1);
if (rtnval > 1)
{
delete tmpNameOut;
tmpNameOut = new char[rtnval+1];
memset(tmpNameOut,0,rtnval+1);
rtnval = GetShortPathName(tmpNameIn,tmpNameOut,rtnval);
}
NameOut = new String(tmpNameOut);
return NameOut;
}

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// DirectoryAndFileAPI.h
#pragma once
#include <Windows.h>
#include <atlstr.h>
#include <string.h>
using namespace System;
namespace DirectoryAndFileAPI
{
public __gc class DirAndFileFuncts
{
public:
String *NameOut;
DirAndFileFuncts() {};
// TODO: Add your methods for this class here.
String *GetLongName(String *NameIn);
String *GetShortName(String *NameIn);
private:
char *StringToCharStr(String *InStr);
};
}

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Microsoft Visual Studio Solution File, Format Version 7.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectoryAndFileAPI", "DirectoryAndFileAPI.vcproj", "{A20EE163-393A-11D7-85C8-92B997000000}"
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
ConfigName.0 = Debug
ConfigName.1 = Release
EndGlobalSection
GlobalSection(ProjectDependencies) = postSolution
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{A20EE163-393A-11D7-85C8-92B997000000}.Debug.ActiveCfg = Debug|Win32
{A20EE163-393A-11D7-85C8-92B997000000}.Debug.Build.0 = Debug|Win32
{A20EE163-393A-11D7-85C8-92B997000000}.Release.ActiveCfg = Release|Win32
{A20EE163-393A-11D7-85C8-92B997000000}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="DirectoryAndFileAPI"
ProjectGUID="{A20EE163-393A-11D7-85C8-92B997000000}"
Keyword="ManagedCProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="E:\VE-PROMS.NET\BIN"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2"
ManagedExtensions="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG"
MinimalRebuild="FALSE"
BasicRuntimeChecks="0"
RuntimeLibrary="1"
UsePrecompiledHeader="3"
WarningLevel="3"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/DirectoryAndFileAPI.dll"
LinkIncremental="2"
GenerateDebugInformation="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
CharacterSet="2"
ManagedExtensions="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG"
MinimalRebuild="FALSE"
UsePrecompiledHeader="3"
WarningLevel="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/DirectoryAndFileAPI.dll"
LinkIncremental="1"
GenerateDebugInformation="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
<File
RelativePath="AssemblyInfo.cpp">
</File>
<File
RelativePath="DirectoryAndFileAPI.cpp">
</File>
<File
RelativePath="Stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc">
<File
RelativePath="DirectoryAndFileAPI.h">
</File>
<File
RelativePath="Stdafx.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;r">
</Filter>
<File
RelativePath="ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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========================================================================
DYNAMIC LINK LIBRARY : DirectoryAndFileAPI Project Overview
========================================================================
AppWizard has created this DirectoryAndFileAPI DLL for you.
This file contains a summary of what you will find in each of the files that
make up your DirectoryAndFileAPI application.
DirectoryAndFileAPI.vcproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
DirectoryAndFileAPI.cpp
This is the main DLL source file.
DirectoryAndFileAPI.h
This file contains a class declaration.
AssemblyInfo.cpp
Contains custom attributes for modifying assembly metadata.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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// stdafx.cpp : source file that includes just the standard includes
// DirectoryAndFileAPI.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#pragma once
#using <mscorlib.dll>