Commit for development environment setup
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232
PROMS/ReferencedObjectsOld/LibSource/VlnStatus/StatusBarFrm.cs
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232
PROMS/ReferencedObjectsOld/LibSource/VlnStatus/StatusBarFrm.cs
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/*********************************************************************************************
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* Copyright 2002 - Volian Enterprises, Inc. All rights reserved.
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* Volian Enterprises - Proprietary Information - DO NOT COPY OR DISTRIBUTE
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* ------------------------------------------------------------------------------
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* $Workfile: StatusBarFrm.cs $ $Revision: 3 $
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* $Author: Jsj $ $Date: 4/08/04 9:50a $
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*
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* $History: StatusBarFrm.cs $
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*
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* ***************** Version 3 *****************
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* User: Jsj Date: 4/08/04 Time: 9:50a
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* Updated in $/LibSource/VlnStatus
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* added profile code and try to optimize
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*
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* ***************** Version 2 *****************
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* User: Jsj Date: 11/26/02 Time: 3:38p
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* Updated in $/LibSource/VlnStatus
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* Added overbounds check
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*********************************************************************************************/
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using System;
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using System.Drawing;
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using System.Collections;
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using System.ComponentModel;
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using System.Windows.Forms;
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//using ROProfiler; //don't forget to add VlnProfiler to the reference list
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namespace VlnStatus
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{
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/// <summary>
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/// Create a status window with a progress bar
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/// </summary>
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public class StatusBarFrm : System.Windows.Forms.Form
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{
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private System.Windows.Forms.ProgressBar progressBar1;
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private System.Windows.Forms.Label lblBar;
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private System.Windows.Forms.Label StatMsg;
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// private string strLblLast="";
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.Container components = null;
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public StatusBarFrm()
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{
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//
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// Required for Windows Form Designer support
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//
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InitializeComponent();
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Text = "Status";
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}
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public StatusBarFrm(string StatusBoxTitle)
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{
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//
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// Required for Windows Form Designer support
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//
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InitializeComponent();
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Text = StatusBoxTitle;
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}
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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protected override void Dispose( bool disposing )
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{
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if( disposing )
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{
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if(components != null)
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{
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components.Dispose();
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}
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}
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base.Dispose( disposing );
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.progressBar1 = new System.Windows.Forms.ProgressBar();
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this.lblBar = new System.Windows.Forms.Label();
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this.StatMsg = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// progressBar1
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//
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this.progressBar1.Location = new System.Drawing.Point(29, 83);
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this.progressBar1.Name = "progressBar1";
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this.progressBar1.Size = new System.Drawing.Size(297, 27);
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this.progressBar1.TabIndex = 0;
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//
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// lblBar
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//
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this.lblBar.Font = new System.Drawing.Font("Tahoma", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
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this.lblBar.Location = new System.Drawing.Point(29, 136);
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this.lblBar.Name = "lblBar";
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this.lblBar.Size = new System.Drawing.Size(297, 16);
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this.lblBar.TabIndex = 1;
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this.lblBar.Text = "% Complete";
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this.lblBar.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// StatMsg
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//
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this.StatMsg.Font = new System.Drawing.Font("Tahoma", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
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this.StatMsg.Location = new System.Drawing.Point(29, 18);
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this.StatMsg.Name = "StatMsg";
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this.StatMsg.Size = new System.Drawing.Size(307, 56);
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this.StatMsg.TabIndex = 2;
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this.StatMsg.Text = "Progress Bar";
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this.StatMsg.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// StatusBarFrm
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//
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this.AutoScaleBaseSize = new System.Drawing.Size(6, 15);
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this.ClientSize = new System.Drawing.Size(350, 171);
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this.ControlBox = false;
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this.Controls.Add(this.StatMsg);
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this.Controls.Add(this.lblBar);
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this.Controls.Add(this.progressBar1);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "StatusBarFrm";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Status";
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this.TopMost = true;
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this.Load += new System.EventHandler(this.StatusBarFrm_Load);
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this.ResumeLayout(false);
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}
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#endregion
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private void StatusBarFrm_Load(object sender, System.EventArgs e)
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{
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}
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public int Value
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{
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get
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{
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return progressBar1.Value;
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}
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set
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{
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if (value >= progressBar1.Maximum)
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progressBar1.Value = progressBar1.Maximum;
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else
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progressBar1.Value = value;
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UpateLabel();
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}
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}
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public int Maximum
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{
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get
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{
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return progressBar1.Maximum;
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}
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set
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{
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progressBar1.Maximum = value;
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}
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}
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public int Step
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{
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get
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{
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return progressBar1.Step;
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}
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set
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{
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progressBar1.Step = value;
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}
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}
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public void PerformStep()
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{
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progressBar1.PerformStep();
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}
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private void UpateLabel()
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{
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lblBar.Text = (Math.Round((decimal)(progressBar1.Value * 100) / progressBar1.Maximum)).ToString();
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lblBar.Text += "% Complete";
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// if( lblBar.Text != strLblLast)
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// {
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// Profiler.Start("UpdateLabel");
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lblBar.Refresh();
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// lblBar.Update();
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// Profiler.End("UpdateLabel");
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// }
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// strLblLast = lblBar.Text;
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}
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public string StatusMessage
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{
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get
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{
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return StatMsg.Text;
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}
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set
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{
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StatMsg.Text = value;
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// Profiler.Start("StatusMessage");
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StatMsg.Refresh();
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// StatMsg.Update();
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// Profiler.End("StatusMessage");
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}
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}
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public string StatusBoxTitle
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{
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get
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{
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return Text;
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}
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set
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{
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Text = value;
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}
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}
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}
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}
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