Fixed infinite loop problem in IsDirty and IsValid

This commit is contained in:
Rich
2009-04-16 14:33:10 +00:00
parent 202b79e5a8
commit adabca0068
90 changed files with 2222 additions and 94 deletions

View File

@@ -510,11 +510,30 @@ namespace VEPROMS.CSLA.Library
}
public override bool IsDirty
{
get { return base.IsDirty || (_ItemAnnotations == null ? false : _ItemAnnotations.IsDirty) || (_ItemDocVersions == null ? false : _ItemDocVersions.IsDirty) || (_NextItems == null ? false : _NextItems.IsDirty) || (_ItemParts == null ? false : _ItemParts.IsDirty) || (_ItemTransitions_RangeID == null ? false : _ItemTransitions_RangeID.IsDirty) || (_ItemTransitions_ToID == null ? false : _ItemTransitions_ToID.IsDirty) || (_MyContent == null ? false : _MyContent.IsDirty); }
get
{
if ( base.IsDirty )
return true;
return IsDirtyList(new List<object>());
}
}
public bool IsDirtyList(List<object> list)
{
if (base.IsDirty || list.Contains(this))
return base.IsDirty;
list.Add(this);
return base.IsDirty || (_ItemAnnotations == null ? false : _ItemAnnotations.IsDirtyList(list)) || (_ItemDocVersions == null ? false : _ItemDocVersions.IsDirtyList(list)) || (_NextItems == null ? false : _NextItems.IsDirtyList(list)) || (_ItemParts == null ? false : _ItemParts.IsDirtyList(list)) || (_ItemTransitions_RangeID == null ? false : _ItemTransitions_RangeID.IsDirtyList(list)) || (_ItemTransitions_ToID == null ? false : _ItemTransitions_ToID.IsDirtyList(list)) || (_MyContent == null ? false : _MyContent.IsDirtyList(list));
}
public override bool IsValid
{
get { return (IsNew && !IsDirty ? true : base.IsValid) && (_ItemAnnotations == null ? true : _ItemAnnotations.IsValid) && (_ItemDocVersions == null ? true : _ItemDocVersions.IsValid) && (_NextItems == null ? true : _NextItems.IsValid) && (_ItemParts == null ? true : _ItemParts.IsValid) && (_ItemTransitions_RangeID == null ? true : _ItemTransitions_RangeID.IsValid) && (_ItemTransitions_ToID == null ? true : _ItemTransitions_ToID.IsValid) && (_MyContent == null ? true : _MyContent.IsValid); }
get { return IsValidList(new List<object>()); }
}
public bool IsValidList(List<object> list)
{
if(list.Contains(this))
return (IsNew && !IsDirty) ? true : base.IsValid;
list.Add(this);
return ((IsNew && !IsDirty) ? true : base.IsValid) && (_ItemAnnotations == null ? true : _ItemAnnotations.IsValid) && (_ItemDocVersions == null ? true : _ItemDocVersions.IsValid) && (_NextItems == null ? true : _NextItems.IsValid) && (_ItemParts == null ? true : _ItemParts.IsValid) && (_ItemTransitions_RangeID == null ? true : _ItemTransitions_RangeID.IsValid) && (_ItemTransitions_ToID == null ? true : _ItemTransitions_ToID.IsValid) && (_MyContent == null ? true : _MyContent.IsValid);
}
// TODO: Replace base Item.ToString function as necessary
/// <summary>