Logic to keep looking (inheritance) if a blank value is found
Dtermine font style from format xml Fixed a bug - AnnotationTypes in Annotation Search Add defaults for user configuration data
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@@ -72,7 +72,20 @@ namespace VEPROMS.CSLA.Library
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get
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{
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// TODO: eventually want styles
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if (_WindowsFont == _WindowsFont) _WindowsFont = new Font(Family, (float)Size);
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if (_WindowsFont == null)
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{
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FontStyle style = FontStyle.Regular;
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if (Style != E_Style.None)
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{
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if ((Style & E_Style.Bold) != 0)
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style |= FontStyle.Bold;
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if ((Style & E_Style.Italics) != 0)
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style |= FontStyle.Italic;
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if ((Style & E_Style.Underline) != 0)
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style |= FontStyle.Underline;
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}
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_WindowsFont = new Font(Family, (float)Size, style);
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}
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return _WindowsFont;
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}
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}
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@@ -37,9 +37,11 @@ namespace VEPROMS.CSLA.Library
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{
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XmlNode xn = null;
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if (xmlNode != null)
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{
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{
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xn = xmlNode.SelectSingleNode(path);
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if (xn != null) return xn;
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// RHM 2008-12-15 - Added logic to keep looking if a blank attribute is found
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if (xn != null && xn is XmlAttribute && (xn as XmlAttribute).Value != "") return xn;
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//if (xn != null) return xn;
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}
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else
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{
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@@ -63,7 +65,8 @@ namespace VEPROMS.CSLA.Library
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if (xmlNode == null) return null;
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XmlNode tmpNode = xmlNode;
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XmlNode xn = xmlNode.SelectSingleNode(path);
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while (xn == null)//Walk-up the format tree to find a font node
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// RHM 2008-12-15 - Added logic to keep looking if a blank attribute is found
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while (xn == null || (xn is XmlAttribute && (xn as XmlAttribute).Value == ""))//Walk-up the format tree to find a font node
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{
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if (xmlNode.NodeType == XmlNodeType.Document)
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{
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@@ -282,7 +285,7 @@ namespace VEPROMS.CSLA.Library
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if (ll == null)
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{
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XmlNode xn = SelectSingleNode(xPath);
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ll = new LazyLoad<int?>(xn != null ? (int?)int.Parse(xn.InnerText) : null);
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ll = new LazyLoad<int?>(xn != null ? (int?)int.Parse("0" + xn.InnerText) : null);
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}
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return ll.Value;
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}
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