DotNet 4.8.1 build of DotNetBar
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Design;
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using System.Globalization;
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namespace DevComponents.DotNetBar.Charts.Style
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{
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/// <summary>
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/// Represents the visual style of a DropShadow
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/// </summary>
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[ToolboxItem(false), DesignTimeVisible(false)]
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[TypeConverter(typeof(DropShadowStyleConvertor))]
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public class DropShadowVisualStyle : BaseVisualStyle
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{
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#region Private variables
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private Tbool _Enabled = Tbool.NotSet;
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private Color _ShadowColor = Color.Empty;
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#endregion
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#region Public properties
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#region ShadowColor
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/// <summary>
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/// Gets or sets the DropShadow color
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/// </summary>
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[Description("Indicates the DropShadow color")]
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public Color ShadowColor
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{
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get { return (_ShadowColor); }
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set
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{
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if (value != _ShadowColor)
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{
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_ShadowColor = value;
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OnPropertyChangedEx("ShadowColor", VisualChangeType.Render);
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}
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}
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}
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/// <summary>
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/// Gets whether property should be serialized.
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/// </summary>
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[EditorBrowsable(EditorBrowsableState.Never)]
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private bool ShouldSerializeShadowColor()
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{
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return (_ShadowColor.IsEmpty == false);
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}
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/// <summary>
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/// Resets property to its default value.
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/// </summary>
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[EditorBrowsable(EditorBrowsableState.Never)]
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private void ResetShadowColor()
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{
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_ShadowColor = Color.Empty;
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}
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#endregion
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#region Enabled
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/// <summary>
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/// Gets or sets whether drop shadow is displayed.
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/// </summary>
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[DefaultValue(Tbool.NotSet), Category("Appearance")]
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[Description("Indicates whether drop shadow is displayed.")]
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public Tbool Enabled
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{
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get { return (_Enabled); }
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set
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{
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if (value != _Enabled)
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{
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_Enabled = value;
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OnPropertyChangedEx("Enabled", VisualChangeType.Layout);
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}
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}
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}
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#endregion
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#region IsEmpty
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/// <summary>
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/// Gets whether the style is logically Empty.
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/// </summary>
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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[Description("Gets whether the style is logically Empty.")]
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public override bool IsEmpty
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{
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get
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{
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return ((_ShadowColor.IsEmpty == true) &&
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(_Enabled == Tbool.NotSet) &&
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(base.IsEmpty == true));
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}
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}
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#endregion
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#endregion
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#region RenderDropShadow
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internal virtual void RenderDropShadow(
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Graphics g, Rectangle r, bool drawBot, bool drawRight)
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{
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Color color = (_ShadowColor.IsEmpty == false) ? _ShadowColor : Color.Black;
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Point[] pts = new Point[]
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{
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new Point(r.X + 3, r.Bottom),
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new Point(r.Right, r.Bottom),
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new Point(r.Right, r.Y + 3)
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};
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using (Pen pen1 = new Pen(Color.FromArgb(100, color)))
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g.DrawLines(pen1, pts);
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IncShadowPts(pts);
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using (Pen pen2 = new Pen(Color.FromArgb(64, color)))
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g.DrawLines(pen2, pts);
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IncShadowPts(pts);
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using (Pen pen3 = new Pen(Color.FromArgb(32, color)))
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g.DrawLines(pen3, pts);
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IncShadowPts(pts);
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}
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#region IncShadowPts
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private void IncShadowPts(Point[] pts)
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{
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pts[0].X++;
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pts[0].Y++;
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pts[1].X++;
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pts[1].Y++;
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pts[2].X++;
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pts[2].Y++;
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}
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#endregion
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#endregion
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#region ApplyStyle
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/// <summary>
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/// Applies the style to instance of this style.
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/// </summary>
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/// <param name="style">Style to apply.</param>
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public void ApplyStyle(DropShadowVisualStyle style)
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{
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if (style != null)
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{
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base.ApplyStyle(style);
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if (style.ShadowColor.IsEmpty == false)
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ShadowColor = style.ShadowColor;
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if (style.Enabled != Tbool.NotSet)
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Enabled = style.Enabled;
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}
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}
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#endregion
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#region Copy
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/// <summary>
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/// Returns the copy of the style.
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/// </summary>
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/// <returns>Copy of the style.</returns>
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public new DropShadowVisualStyle Copy()
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{
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DropShadowVisualStyle style = new DropShadowVisualStyle();
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CopyTo(style);
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return (style);
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}
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#endregion
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#region CopyTo
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/// <summary>
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/// Returns the copy of the style.
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/// </summary>
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/// <returns>Copy of the style.</returns>
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public void CopyTo(DropShadowVisualStyle style)
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{
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base.CopyTo(style);
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style.Enabled = _Enabled;
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style.ShadowColor = _ShadowColor;
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}
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#endregion
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#region GetSerialData
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internal override SerialElementCollection GetSerialData(string serialName)
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{
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SerialElementCollection sec = new SerialElementCollection();
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if (serialName != null)
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{
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if (serialName.Equals("") == true)
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serialName = "DropShadowVisualStyle";
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sec.AddStartElement(serialName);
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}
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sec.AddValue("Enabled", Enabled, Tbool.NotSet);
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sec.AddValue("ShadowColor", ShadowColor, Color.Empty);
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sec.AddElement(base.GetSerialData(null));
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if (serialName != null)
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sec.AddEndElement(serialName);
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return (sec);
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}
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#endregion
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#region PutSerialData
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#region ProcessValue
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internal override void ProcessValue(SerialElement se)
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{
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switch (se.Name)
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{
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case "Enabled":
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Enabled = (Tbool)se.GetValueEnum(typeof(Tbool));
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break;
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case "ShadowColor":
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ShadowColor = se.GetValueColor();
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break;
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default:
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base.ProcessValue(se);
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break;
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}
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}
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#endregion
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#endregion
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#region IDisposable
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/// <summary>
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/// Dispose
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/// </summary>
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public override void Dispose()
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{
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base.Dispose();
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}
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#endregion
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}
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#region DropShadowStyleConvertor
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public class DropShadowStyleConvertor : ExpandableObjectConverter
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{
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public override object ConvertTo(
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ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
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{
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if (destinationType == typeof(string))
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{
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DropShadowVisualStyle dsc = value as DropShadowVisualStyle;
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if (dsc != null)
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{
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ColorConverter cvt = new ColorConverter();
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if (dsc.Enabled == Tbool.NotSet)
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return (" ");
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return ((dsc.Enabled == Tbool.True) ? "Enabled" : "Disabled");
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}
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}
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return (base.ConvertTo(context, culture, value, destinationType));
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}
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}
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#endregion
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}
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