Updates for adding custom buttons

This commit is contained in:
2024-06-07 14:17:43 -04:00
parent db4f114caf
commit 2ffab17caf
2 changed files with 120 additions and 22 deletions

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@@ -241,6 +241,21 @@ namespace JR.Utils.GUI.Forms
return FlexibleMessageBoxForm.Show(owner, text, caption, buttons, icon, defaultButton);
}
/// <summary>
/// Shows the specified message box.
/// </summary>
/// <param name="owner">The owner.</param>
/// <param name="text">The text.</param>
/// <param name="caption">The caption.</param>
/// <param name="buttons">The buttons.</param>
/// <param name="icon">The icon.</param>
/// <param name="defaultButton">The default button.</param>
/// <returns>The dialog result.</returns>
public static DialogResult ShowCustom(IWin32Window owner, string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon)
{
return FlexibleMessageBoxForm.ShowCustom(null, text, caption, buttons, icon);
}
#endregion
#region Internal form class
@@ -420,15 +435,15 @@ namespace JR.Utils.GUI.Forms
private static readonly String STANDARD_MESSAGEBOX_SEPARATOR_SPACES = " ";
//These are the possible buttons (in a standard MessageBox)
private enum ButtonID { OK = 0, CANCEL, YES, NO, ABORT, RETRY, IGNORE };
private enum ButtonID { OK = 0, CANCEL, YES, NO, ABORT, RETRY, IGNORE, OVERWRITE, RENAME };
//These are the buttons texts for different languages.
//If you want to add a new language, add it here and in the GetButtonText-Function
private enum TwoLetterISOLanguageID { en, de, es, it };
private static readonly String[] BUTTON_TEXTS_ENGLISH_EN = { "OK", "Cancel", "&Yes", "&No", "&Abort", "&Retry", "&Ignore" }; //Note: This is also the fallback language
private static readonly String[] BUTTON_TEXTS_GERMAN_DE = { "OK", "Abbrechen", "&Ja", "&Nein", "&Abbrechen", "&Wiederholen", "&Ignorieren" };
private static readonly String[] BUTTON_TEXTS_SPANISH_ES = { "Aceptar", "Cancelar", "&Sí", "&No", "&Abortar", "&Reintentar", "&Ignorar" };
private static readonly String[] BUTTON_TEXTS_ITALIAN_IT = { "OK", "Annulla", "&Sì", "&No", "&Interrompi", "&Riprova", "&Ignora" };
private static readonly String[] BUTTON_TEXTS_ENGLISH_EN = { "OK", "Cancel", "&Yes", "&No", "&Abort", "&Retry", "&Ignore", "&Overwrite", "&Rename" }; //Note: This is also the fallback language
private static readonly String[] BUTTON_TEXTS_GERMAN_DE = { "OK", "Abbrechen", "&Ja", "&Nein", "&Abbrechen", "&Wiederholen", "&Ignorieren", "&Overwrite", "&Rename" };
private static readonly String[] BUTTON_TEXTS_SPANISH_ES = { "Aceptar", "Cancelar", "&Sí", "&No", "&Abortar", "&Reintentar", "&Ignorar", "&Overwrite", "&Rename" };
private static readonly String[] BUTTON_TEXTS_ITALIAN_IT = { "OK", "Annulla", "&Sì", "&No", "&Interrompi", "&Riprova", "&Ignora", "&Overwrite", "&Rename" };
#endregion
@@ -693,6 +708,7 @@ namespace JR.Utils.GUI.Forms
flexibleMessageBoxForm.CancelButton = flexibleMessageBoxForm.button3;
break;
case MessageBoxButtons.OK:
default:
@@ -709,16 +725,38 @@ namespace JR.Utils.GUI.Forms
flexibleMessageBoxForm.defaultButton = defaultButton;
}
#endregion
private static void SetDialogButtonsCustom(FlexibleMessageBoxForm flexibleMessageBoxForm)
{
flexibleMessageBoxForm.visibleButtonsCount = 3;
#region Private event handlers
flexibleMessageBoxForm.button1.Visible = true;
flexibleMessageBoxForm.button1.Text = flexibleMessageBoxForm.GetButtonText(ButtonID.CANCEL);
flexibleMessageBoxForm.button1.DialogResult = DialogResult.Abort;
/// <summary>
/// Handles the Shown event of the FlexibleMessageBoxForm control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param>
private void FlexibleMessageBoxForm_Shown(object sender, EventArgs e)
flexibleMessageBoxForm.button2.Visible = true;
flexibleMessageBoxForm.button2.Text = flexibleMessageBoxForm.GetButtonText(ButtonID.OVERWRITE);
flexibleMessageBoxForm.button2.DialogResult = DialogResult.Retry;
flexibleMessageBoxForm.button3.Visible = true;
flexibleMessageBoxForm.button3.Text = flexibleMessageBoxForm.GetButtonText(ButtonID.RENAME);
flexibleMessageBoxForm.button3.DialogResult = DialogResult.Ignore;
flexibleMessageBoxForm.ControlBox = false;
}
#endregion
#region Private event handlers
/// <summary>
/// Handles the Shown event of the FlexibleMessageBoxForm control.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param>
private void FlexibleMessageBoxForm_Shown(object sender, EventArgs e)
{
int buttonIndexToFocus = 1;
Button buttonToFocus;
@@ -866,6 +904,46 @@ namespace JR.Utils.GUI.Forms
return flexibleMessageBoxForm.ShowDialog(owner);
}
/// <summary>
/// Shows the specified message box.
/// </summary>
/// <param name="owner">The owner.</param>
/// <param name="text">The text.</param>
/// <param name="caption">The caption.</param>
/// <param name="buttons">The buttons.</param>
/// <param name="icon">The icon.</param>
/// <param name="defaultButton">The default button.</param>
/// <returns>The dialog result.</returns>
public static DialogResult ShowCustom(IWin32Window owner, string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon)
{
//Create a new instance of the FlexibleMessageBox form
var flexibleMessageBoxForm = new FlexibleMessageBoxForm();
flexibleMessageBoxForm.ShowInTaskbar = false;
//Bind the caption and the message text
flexibleMessageBoxForm.CaptionText = caption;
flexibleMessageBoxForm.MessageText = text;
flexibleMessageBoxForm.FlexibleMessageBoxFormBindingSource.DataSource = flexibleMessageBoxForm;
//Set the buttons visibilities and texts. Also set a default button.
SetDialogButtonsCustom(flexibleMessageBoxForm);
//Set the dialogs icon. When no icon is used: Correct placement and width of rich text box.
SetDialogIcon(flexibleMessageBoxForm, icon);
//Set the font for all controls
flexibleMessageBoxForm.Font = FONT;
flexibleMessageBoxForm.richTextBoxMessage.Font = FONT;
//Calculate the dialogs start size (Try to auto-size width to show longest text row). Also set the maximum dialog size.
SetDialogSizes(flexibleMessageBoxForm, text, caption);
//Set the dialogs start position when given. Otherwise center the dialog on the current screen.
SetDialogStartPosition(flexibleMessageBoxForm, owner);
//Show the dialog
return flexibleMessageBoxForm.ShowDialog(owner);
}
#endregion
} //class FlexibleMessageBoxForm