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PROMS/ReferencedObjects/LibSource/VlnStatus/VlnStatusBar.cs
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148
PROMS/ReferencedObjects/LibSource/VlnStatus/VlnStatusBar.cs
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/*********************************************************************************************
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* Copyright 2002 - Volian Enterprises, Inc. All rights reserved.
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* Volian Enterprises - Proprietary Information - DO NOT COPY OR DISTRIBUTE
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* ------------------------------------------------------------------------------
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* $Workfile: VlnStatusBar.cs $ $Revision: 4 $
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* $Author: Jsj $ $Date: 11/26/02 4:25p $
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*
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* $History: VlnStatusBar.cs $
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*
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* ***************** Version 4 *****************
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* User: Jsj Date: 11/26/02 Time: 4:25p
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* Updated in $/LibSource/VlnStatus
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* fixed problem with counter
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*
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* ***************** Version 3 *****************
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* User: Jsj Date: 11/26/02 Time: 3:38p
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* Updated in $/LibSource/VlnStatus
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* Added overbounds check
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*********************************************************************************************/
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using System;
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namespace VlnStatus
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{
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/// <summary>
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/// Creates a Status Window with a progression bar control.
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///
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/// This class has two constructors. One allows you to pass in the title
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/// of the Status Box. The Other provides a default title of "Status".
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/// The Status Box Title can also be set/changed via the StatusBoxTitle
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/// property.
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///
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///
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/// </summary>
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public class VlnStatusBar
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{
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StatusBarFrm StatBar;
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private int Cnt;
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// Create a status window with the default title of "Status"
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public VlnStatusBar()
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{
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StatBar = new StatusBarFrm();
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StatBar.Show();
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}
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// Create a status window with the passed in title
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public VlnStatusBar(string Title)
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{
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StatBar = new StatusBarFrm(Title);
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StatBar.Show();
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}
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// Increament the the status bar by the passed in value.
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public void PerformStep(int val)
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{
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// StatBar.Value = val;
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// Cnt = val;
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BarValue = val;
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StatBar.PerformStep();
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}
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// Increament the the status bar by one
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public void PerformStep()
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{
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// StatBar.Value = StatBar.Value + 1;
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Cnt++;
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BarValue = Cnt;
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StatBar.PerformStep();
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}
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// This property gets or sets the current status bar value.
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public int BarValue
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{
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get
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{
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return StatBar.Value;
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}
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set
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{
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StatBar.Value = value;
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Cnt = value;
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}
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}
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// This property sets or gets the maximum value that the
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// BarValue property can be. i.e. when BarValue reaches this
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// number, the status bar is completely displayed.
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public int BarMax
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{
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get
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{
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return StatBar.Maximum;
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}
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set
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{
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StatBar.Maximum = value;
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}
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}
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// This property sets or gets the increamenting value used to
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// move the status bar. For example, if set to 5, each tick of
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// the status bar represents a value of 5.
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public int BarStepValue
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{
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get
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{
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return StatBar.Step;
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}
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set
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{
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StatBar.Step = value;
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}
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}
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// This property sets or gets the message above the status bar.
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public string StatMsg
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{
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get
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{
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return StatBar.StatusMessage;
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}
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set
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{
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StatBar.StatusMessage = value;
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}
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}
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// This property sets or gets the Status Window Title
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public string StatusBoxTitle
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{
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get
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{
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return StatBar.StatusBoxTitle;
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}
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set
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{
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StatBar.StatusBoxTitle = value;
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}
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}
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public void Dispose()
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{
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StatBar.Dispose();
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}
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}
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}
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