This commit is contained in:
55
PROMS/ReferencedObjects/LibSource/VlnStatus/AssemblyInfo.cs
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55
PROMS/ReferencedObjects/LibSource/VlnStatus/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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//
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||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
//
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[assembly: AssemblyTitle("")]
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||||
[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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||||
[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("")]
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||||
[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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||||
|
||||
//
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||||
// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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||||
// Revision
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||||
//
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||||
// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.1.*")]
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||||
|
||||
//
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||||
// In order to sign your assembly you must specify a key to use. Refer to the
|
||||
// Microsoft .NET Framework documentation for more information on assembly signing.
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||||
//
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||||
// Use the attributes below to control which key is used for signing.
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//
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// Notes:
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||||
// (*) If no key is specified, the assembly is not signed.
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// (*) KeyName refers to a key that has been installed in the Crypto Service
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// Provider (CSP) on your machine. KeyFile refers to a file which contains
|
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// a key.
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||||
// (*) If the KeyFile and the KeyName values are both specified, the
|
||||
// following processing occurs:
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||||
// (1) If the KeyName can be found in the CSP, that key is used.
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// (2) If the KeyName does not exist and the KeyFile does exist, the key
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// in the KeyFile is installed into the CSP and used.
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// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
|
||||
// When specifying the KeyFile, the location of the KeyFile should be
|
||||
// relative to the project output directory which is
|
||||
// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
|
||||
// located in the project directory, you would specify the AssemblyKeyFile
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// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
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// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
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// documentation for more information on this.
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//
|
232
PROMS/ReferencedObjects/LibSource/VlnStatus/StatusBarFrm.cs
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232
PROMS/ReferencedObjects/LibSource/VlnStatus/StatusBarFrm.cs
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@@ -0,0 +1,232 @@
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/*********************************************************************************************
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* Copyright 2002 - Volian Enterprises, Inc. All rights reserved.
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* Volian Enterprises - Proprietary Information - DO NOT COPY OR DISTRIBUTE
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* ------------------------------------------------------------------------------
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* $Workfile: StatusBarFrm.cs $ $Revision: 3 $
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* $Author: Jsj $ $Date: 4/08/04 9:50a $
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*
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* $History: StatusBarFrm.cs $
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*
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* ***************** Version 3 *****************
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* User: Jsj Date: 4/08/04 Time: 9:50a
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* Updated in $/LibSource/VlnStatus
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* added profile code and try to optimize
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*
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* ***************** Version 2 *****************
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* User: Jsj Date: 11/26/02 Time: 3:38p
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* Updated in $/LibSource/VlnStatus
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* Added overbounds check
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*********************************************************************************************/
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using System;
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using System.Drawing;
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using System.Collections;
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using System.ComponentModel;
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using System.Windows.Forms;
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//using ROProfiler; //don't forget to add VlnProfiler to the reference list
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namespace VlnStatus
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{
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/// <summary>
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/// Create a status window with a progress bar
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/// </summary>
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public class StatusBarFrm : System.Windows.Forms.Form
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{
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private System.Windows.Forms.ProgressBar progressBar1;
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private System.Windows.Forms.Label lblBar;
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private System.Windows.Forms.Label StatMsg;
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// private string strLblLast="";
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.Container components = null;
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public StatusBarFrm()
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{
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//
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// Required for Windows Form Designer support
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//
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InitializeComponent();
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Text = "Status";
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}
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public StatusBarFrm(string StatusBoxTitle)
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{
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//
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// Required for Windows Form Designer support
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//
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InitializeComponent();
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Text = StatusBoxTitle;
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}
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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protected override void Dispose( bool disposing )
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{
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if( disposing )
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{
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if(components != null)
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{
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components.Dispose();
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}
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}
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base.Dispose( disposing );
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}
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#region Windows Form Designer generated code
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.progressBar1 = new System.Windows.Forms.ProgressBar();
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this.lblBar = new System.Windows.Forms.Label();
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this.StatMsg = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// progressBar1
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//
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this.progressBar1.Location = new System.Drawing.Point(29, 83);
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this.progressBar1.Name = "progressBar1";
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this.progressBar1.Size = new System.Drawing.Size(297, 27);
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this.progressBar1.TabIndex = 0;
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//
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// lblBar
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//
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this.lblBar.Font = new System.Drawing.Font("Tahoma", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
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this.lblBar.Location = new System.Drawing.Point(29, 136);
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this.lblBar.Name = "lblBar";
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this.lblBar.Size = new System.Drawing.Size(297, 16);
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this.lblBar.TabIndex = 1;
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this.lblBar.Text = "% Complete";
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this.lblBar.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// StatMsg
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//
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this.StatMsg.Font = new System.Drawing.Font("Tahoma", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
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this.StatMsg.Location = new System.Drawing.Point(29, 18);
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this.StatMsg.Name = "StatMsg";
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this.StatMsg.Size = new System.Drawing.Size(307, 56);
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this.StatMsg.TabIndex = 2;
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this.StatMsg.Text = "Progress Bar";
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this.StatMsg.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// StatusBarFrm
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//
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this.AutoScaleBaseSize = new System.Drawing.Size(6, 15);
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this.ClientSize = new System.Drawing.Size(350, 171);
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this.ControlBox = false;
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this.Controls.Add(this.StatMsg);
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this.Controls.Add(this.lblBar);
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this.Controls.Add(this.progressBar1);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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||||
this.Name = "StatusBarFrm";
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||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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||||
this.Text = "Status";
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||||
this.TopMost = true;
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this.Load += new System.EventHandler(this.StatusBarFrm_Load);
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this.ResumeLayout(false);
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}
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#endregion
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||||
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private void StatusBarFrm_Load(object sender, System.EventArgs e)
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{
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}
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public int Value
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||||
{
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||||
get
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||||
{
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return progressBar1.Value;
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}
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set
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||||
{
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||||
if (value >= progressBar1.Maximum)
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progressBar1.Value = progressBar1.Maximum;
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else
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progressBar1.Value = value;
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||||
UpateLabel();
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||||
}
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||||
}
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||||
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||||
public int Maximum
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||||
{
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||||
get
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||||
{
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return progressBar1.Maximum;
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||||
}
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||||
set
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||||
{
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||||
progressBar1.Maximum = value;
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||||
}
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||||
}
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||||
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||||
public int Step
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||||
{
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||||
get
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||||
{
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return progressBar1.Step;
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||||
}
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||||
set
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||||
{
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progressBar1.Step = value;
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||||
}
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||||
}
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||||
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||||
public void PerformStep()
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{
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progressBar1.PerformStep();
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}
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||||
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private void UpateLabel()
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||||
{
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lblBar.Text = (Math.Round((decimal)(progressBar1.Value * 100) / progressBar1.Maximum)).ToString();
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lblBar.Text += "% Complete";
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// if( lblBar.Text != strLblLast)
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||||
// {
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||||
// Profiler.Start("UpdateLabel");
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||||
lblBar.Refresh();
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||||
// lblBar.Update();
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||||
// Profiler.End("UpdateLabel");
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||||
// }
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// strLblLast = lblBar.Text;
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}
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public string StatusMessage
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{
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||||
get
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{
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return StatMsg.Text;
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||||
}
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||||
set
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||||
{
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StatMsg.Text = value;
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||||
// Profiler.Start("StatusMessage");
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||||
StatMsg.Refresh();
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||||
// StatMsg.Update();
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||||
// Profiler.End("StatusMessage");
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||||
}
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||||
}
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||||
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||||
public string StatusBoxTitle
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||||
{
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||||
get
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||||
{
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||||
return Text;
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||||
}
|
||||
set
|
||||
{
|
||||
Text = value;
|
||||
}
|
||||
}
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||||
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||||
}
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||||
}
|
157
PROMS/ReferencedObjects/LibSource/VlnStatus/StatusBarFrm.resx
Normal file
157
PROMS/ReferencedObjects/LibSource/VlnStatus/StatusBarFrm.resx
Normal file
@@ -0,0 +1,157 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 1.3
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">1.3</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1">this is my long string</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
[base64 mime encoded serialized .NET Framework object]
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
[base64 mime encoded string representing a byte array form of the .NET Framework object]
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used forserialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="progressBar1.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</data>
|
||||
<data name="progressBar1.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>Private</value>
|
||||
</data>
|
||||
<data name="progressBar1.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>Private</value>
|
||||
</data>
|
||||
<data name="lblBar.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</data>
|
||||
<data name="lblBar.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>Private</value>
|
||||
</data>
|
||||
<data name="lblBar.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>Private</value>
|
||||
</data>
|
||||
<data name="StatMsg.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</data>
|
||||
<data name="StatMsg.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>Private</value>
|
||||
</data>
|
||||
<data name="StatMsg.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>Private</value>
|
||||
</data>
|
||||
<data name="$this.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</data>
|
||||
<data name="$this.Language" type="System.Globalization.CultureInfo, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>(Default)</value>
|
||||
</data>
|
||||
<data name="$this.TrayLargeIcon" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</data>
|
||||
<data name="$this.Localizable" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</data>
|
||||
<data name="$this.GridSize" type="System.Drawing.Size, System.Drawing, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>8, 8</value>
|
||||
</data>
|
||||
<data name="$this.DrawGrid" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="$this.TrayHeight" type="System.Int32, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>80</value>
|
||||
</data>
|
||||
<data name="$this.Name">
|
||||
<value>StatusBarFrm</value>
|
||||
</data>
|
||||
<data name="$this.SnapToGrid" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="$this.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>Private</value>
|
||||
</data>
|
||||
</root>
|
140
PROMS/ReferencedObjects/LibSource/VlnStatus/StatusMessageFrm.cs
Normal file
140
PROMS/ReferencedObjects/LibSource/VlnStatus/StatusMessageFrm.cs
Normal file
@@ -0,0 +1,140 @@
|
||||
/*********************************************************************************************
|
||||
* Copyright 2002 - Volian Enterprises, Inc. All rights reserved.
|
||||
* Volian Enterprises - Proprietary Information - DO NOT COPY OR DISTRIBUTE
|
||||
* ------------------------------------------------------------------------------
|
||||
* $Workfile: StatusMessageFrm.cs $ $Revision: 3 $
|
||||
* $Author: Jsj $ $Date: 5/11/04 9:30a $
|
||||
*
|
||||
* $History: StatusMessageFrm.cs $
|
||||
*
|
||||
* ***************** Version 3 *****************
|
||||
* User: Jsj Date: 5/11/04 Time: 9:30a
|
||||
* Updated in $/LibSource/VlnStatus
|
||||
*
|
||||
* ***************** Version 2 *****************
|
||||
* User: Jsj Date: 11/26/02 Time: 3:38p
|
||||
* Updated in $/LibSource/VlnStatus
|
||||
* Added overbounds check
|
||||
*********************************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Collections;
|
||||
using System.ComponentModel;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace VlnStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Create status message window.
|
||||
/// </summary>
|
||||
public class StatusMessageFrm : System.Windows.Forms.Form
|
||||
{
|
||||
private System.Windows.Forms.Label lblStatMsg;
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.Container components = null;
|
||||
|
||||
public StatusMessageFrm()
|
||||
{
|
||||
//
|
||||
// Required for Windows Form Designer support
|
||||
//
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
public StatusMessageFrm(string StatTitle)
|
||||
{
|
||||
//
|
||||
// Required for Windows Form Designer support
|
||||
//
|
||||
InitializeComponent();
|
||||
|
||||
Text = StatTitle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
protected override void Dispose( bool disposing )
|
||||
{
|
||||
if( disposing )
|
||||
{
|
||||
if(components != null)
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
}
|
||||
base.Dispose( disposing );
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.lblStatMsg = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// lblStatMsg
|
||||
//
|
||||
this.lblStatMsg.Location = new System.Drawing.Point(19, 20);
|
||||
this.lblStatMsg.Name = "lblStatMsg";
|
||||
this.lblStatMsg.Size = new System.Drawing.Size(420, 81);
|
||||
this.lblStatMsg.TabIndex = 0;
|
||||
this.lblStatMsg.Text = "Put Satus Message Here";
|
||||
this.lblStatMsg.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// StatusMessageFrm
|
||||
//
|
||||
this.AutoScaleBaseSize = new System.Drawing.Size(7, 19);
|
||||
this.ClientSize = new System.Drawing.Size(457, 117);
|
||||
this.ControlBox = false;
|
||||
this.Controls.Add(this.lblStatMsg);
|
||||
this.Font = new System.Drawing.Font("Tahoma", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "StatusMessageFrm";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "Status";
|
||||
this.TopMost = true;
|
||||
this.Load += new System.EventHandler(this.StatusMessageFrm_Load);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void StatusMessageFrm_Load(object sender, System.EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string StatusMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return lblStatMsg.Text;
|
||||
}
|
||||
set
|
||||
{
|
||||
lblStatMsg.Text = value;
|
||||
lblStatMsg.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public string StatusBoxTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
return Text;
|
||||
}
|
||||
set
|
||||
{
|
||||
Text = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,139 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 1.3
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">1.3</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1">this is my long string</data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
[base64 mime encoded serialized .NET Framework object]
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
[base64 mime encoded string representing a byte array form of the .NET Framework object]
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used forserialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="lblStatMsg.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</data>
|
||||
<data name="lblStatMsg.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>Private</value>
|
||||
</data>
|
||||
<data name="lblStatMsg.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>Private</value>
|
||||
</data>
|
||||
<data name="$this.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</data>
|
||||
<data name="$this.Language" type="System.Globalization.CultureInfo, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>(Default)</value>
|
||||
</data>
|
||||
<data name="$this.TrayLargeIcon" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</data>
|
||||
<data name="$this.Localizable" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</data>
|
||||
<data name="$this.GridSize" type="System.Drawing.Size, System.Drawing, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>8, 8</value>
|
||||
</data>
|
||||
<data name="$this.Name">
|
||||
<value>StatusMessageFrm</value>
|
||||
</data>
|
||||
<data name="$this.DrawGrid" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="$this.TrayHeight" type="System.Int32, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>80</value>
|
||||
</data>
|
||||
<data name="$this.SnapToGrid" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</data>
|
||||
<data name="$this.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>Private</value>
|
||||
</data>
|
||||
</root>
|
148
PROMS/ReferencedObjects/LibSource/VlnStatus/VlnStatus.csproj
Normal file
148
PROMS/ReferencedObjects/LibSource/VlnStatus/VlnStatus.csproj
Normal file
@@ -0,0 +1,148 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{551CB7B3-00B1-11D7-8590-482B59000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>VlnStatus</AssemblyName>
|
||||
<AssemblyOriginatorKeyFile>
|
||||
</AssemblyOriginatorKeyFile>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<RootNamespace>VlnStatus</RootNamespace>
|
||||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
<SccProjectName>SAK</SccProjectName>
|
||||
<SccLocalPath>SAK</SccLocalPath>
|
||||
<SccAuxPath>SAK</SccAuxPath>
|
||||
<SccProvider>SAK</SccProvider>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<NoStdLib>false</NoStdLib>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
<Optimize>false</Optimize>
|
||||
<RegisterForComInterop>false</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>false</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DebugType>full</DebugType>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<NoStdLib>false</NoStdLib>
|
||||
<NoWarn>
|
||||
</NoWarn>
|
||||
<Optimize>true</Optimize>
|
||||
<RegisterForComInterop>false</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>false</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DebugType>none</DebugType>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>bin\x86\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>
|
||||
</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System">
|
||||
<Name>System</Name>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<Name>System.Data</Name>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<Name>System.Drawing</Name>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows.Forms">
|
||||
<Name>System.Windows.Forms</Name>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<Name>System.XML</Name>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="StatusBarFrm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="StatusMessageFrm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="VlnStatusBar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="VlnStatusMessage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="StatusBarFrm.resx">
|
||||
<DependentUpon>StatusBarFrm.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="StatusMessageFrm.resx">
|
||||
<DependentUpon>StatusMessageFrm.cs</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@@ -0,0 +1,10 @@
|
||||
""
|
||||
{
|
||||
"FILE_VERSION" = "9237"
|
||||
"ENLISTMENT_CHOICE" = "NEVER"
|
||||
"PROJECT_FILE_RELATIVE_PATH" = "relative:LibSource\\VlnStatus"
|
||||
"NUMBER_OF_EXCLUDED_FILES" = "0"
|
||||
"ORIGINAL_PROJECT_FILE_PATH" = ""
|
||||
"NUMBER_OF_NESTED_PROJECTS" = "0"
|
||||
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER"
|
||||
}
|
148
PROMS/ReferencedObjects/LibSource/VlnStatus/VlnStatusBar.cs
Normal file
148
PROMS/ReferencedObjects/LibSource/VlnStatus/VlnStatusBar.cs
Normal file
@@ -0,0 +1,148 @@
|
||||
/*********************************************************************************************
|
||||
* Copyright 2002 - Volian Enterprises, Inc. All rights reserved.
|
||||
* Volian Enterprises - Proprietary Information - DO NOT COPY OR DISTRIBUTE
|
||||
* ------------------------------------------------------------------------------
|
||||
* $Workfile: VlnStatusBar.cs $ $Revision: 4 $
|
||||
* $Author: Jsj $ $Date: 11/26/02 4:25p $
|
||||
*
|
||||
* $History: VlnStatusBar.cs $
|
||||
*
|
||||
* ***************** Version 4 *****************
|
||||
* User: Jsj Date: 11/26/02 Time: 4:25p
|
||||
* Updated in $/LibSource/VlnStatus
|
||||
* fixed problem with counter
|
||||
*
|
||||
* ***************** Version 3 *****************
|
||||
* User: Jsj Date: 11/26/02 Time: 3:38p
|
||||
* Updated in $/LibSource/VlnStatus
|
||||
* Added overbounds check
|
||||
*********************************************************************************************/
|
||||
using System;
|
||||
|
||||
namespace VlnStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a Status Window with a progression bar control.
|
||||
///
|
||||
/// This class has two constructors. One allows you to pass in the title
|
||||
/// of the Status Box. The Other provides a default title of "Status".
|
||||
/// The Status Box Title can also be set/changed via the StatusBoxTitle
|
||||
/// property.
|
||||
///
|
||||
///
|
||||
/// </summary>
|
||||
public class VlnStatusBar
|
||||
{
|
||||
StatusBarFrm StatBar;
|
||||
private int Cnt;
|
||||
|
||||
// Create a status window with the default title of "Status"
|
||||
public VlnStatusBar()
|
||||
{
|
||||
StatBar = new StatusBarFrm();
|
||||
StatBar.Show();
|
||||
}
|
||||
|
||||
// Create a status window with the passed in title
|
||||
public VlnStatusBar(string Title)
|
||||
{
|
||||
StatBar = new StatusBarFrm(Title);
|
||||
StatBar.Show();
|
||||
}
|
||||
|
||||
// Increament the the status bar by the passed in value.
|
||||
public void PerformStep(int val)
|
||||
{
|
||||
// StatBar.Value = val;
|
||||
// Cnt = val;
|
||||
BarValue = val;
|
||||
StatBar.PerformStep();
|
||||
}
|
||||
|
||||
// Increament the the status bar by one
|
||||
public void PerformStep()
|
||||
{
|
||||
// StatBar.Value = StatBar.Value + 1;
|
||||
Cnt++;
|
||||
BarValue = Cnt;
|
||||
StatBar.PerformStep();
|
||||
}
|
||||
|
||||
// This property gets or sets the current status bar value.
|
||||
public int BarValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return StatBar.Value;
|
||||
}
|
||||
set
|
||||
{
|
||||
StatBar.Value = value;
|
||||
Cnt = value;
|
||||
}
|
||||
}
|
||||
|
||||
// This property sets or gets the maximum value that the
|
||||
// BarValue property can be. i.e. when BarValue reaches this
|
||||
// number, the status bar is completely displayed.
|
||||
public int BarMax
|
||||
{
|
||||
get
|
||||
{
|
||||
return StatBar.Maximum;
|
||||
}
|
||||
set
|
||||
{
|
||||
StatBar.Maximum = value;
|
||||
}
|
||||
}
|
||||
|
||||
// This property sets or gets the increamenting value used to
|
||||
// move the status bar. For example, if set to 5, each tick of
|
||||
// the status bar represents a value of 5.
|
||||
public int BarStepValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return StatBar.Step;
|
||||
}
|
||||
set
|
||||
{
|
||||
StatBar.Step = value;
|
||||
}
|
||||
}
|
||||
|
||||
// This property sets or gets the message above the status bar.
|
||||
public string StatMsg
|
||||
{
|
||||
get
|
||||
{
|
||||
return StatBar.StatusMessage;
|
||||
}
|
||||
set
|
||||
{
|
||||
StatBar.StatusMessage = value;
|
||||
}
|
||||
}
|
||||
|
||||
// This property sets or gets the Status Window Title
|
||||
public string StatusBoxTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
return StatBar.StatusBoxTitle;
|
||||
}
|
||||
set
|
||||
{
|
||||
StatBar.StatusBoxTitle = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
StatBar.Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -0,0 +1,79 @@
|
||||
/*********************************************************************************************
|
||||
* Copyright 2002 - Volian Enterprises, Inc. All rights reserved.
|
||||
* Volian Enterprises - Proprietary Information - DO NOT COPY OR DISTRIBUTE
|
||||
* ------------------------------------------------------------------------------
|
||||
* $Workfile: VlnStatusMessage.cs $ $Revision: 3 $
|
||||
* $Author: Jsj $ $Date: 11/26/02 3:38p $
|
||||
*
|
||||
* $History: VlnStatusMessage.cs $
|
||||
*
|
||||
* ***************** Version 3 *****************
|
||||
* User: Jsj Date: 11/26/02 Time: 3:38p
|
||||
* Updated in $/LibSource/VlnStatus
|
||||
* Added overbounds check
|
||||
*********************************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace VlnStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a Status Window to display a status message.
|
||||
///
|
||||
/// This class has two constructors. One allows you to pass in the title
|
||||
/// of the Status Box. The Other provides a default title of "Status".
|
||||
/// The Status Box Title can also be set/changed via the StatusBoxTitle
|
||||
/// property.
|
||||
///
|
||||
/// </summary>
|
||||
public class VlnStatusMessage
|
||||
{
|
||||
StatusMessageFrm StatusMessageBox;
|
||||
|
||||
// Create a status window with the default title of "Status"
|
||||
public VlnStatusMessage()
|
||||
{
|
||||
StatusMessageBox = new StatusMessageFrm();
|
||||
StatusMessageBox.Show();
|
||||
}
|
||||
|
||||
// Create a status window with the passed in title.
|
||||
public VlnStatusMessage(string StatusBoxTitle)
|
||||
{
|
||||
StatusMessageBox = new StatusMessageFrm(StatusBoxTitle);
|
||||
StatusMessageBox.Show();
|
||||
}
|
||||
|
||||
// This property gets or sets the current status message
|
||||
public string StatusMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
return StatusMessageBox.StatusMessage;
|
||||
}
|
||||
set
|
||||
{
|
||||
StatusMessageBox.StatusMessage = value;
|
||||
}
|
||||
}
|
||||
|
||||
// This property gets or sets the status box title
|
||||
public string StatusBoxTitle
|
||||
{
|
||||
get
|
||||
{
|
||||
return StatusMessageBox.StatusBoxTitle;
|
||||
}
|
||||
set
|
||||
{
|
||||
StatusMessageBox.StatusBoxTitle = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
StatusMessageBox.Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user