Bug Fix - If a node doesn't have a parent, the program will not crash
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7ab1302c84
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@ -341,11 +341,13 @@ namespace VEPROMS.CSLA.Library
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}
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}
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void myItemInfo_NewSiblingBefore(object sender, ItemInfoInsertEventArgs args)
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void myItemInfo_NewSiblingBefore(object sender, ItemInfoInsertEventArgs args)
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{
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{
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if(this.Parent != null) // Only do this if the node has a parent - RHM 20100106
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this.Parent.Nodes.Insert(Index,(new VETreeNode(args.ItemInserted)));
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this.Parent.Nodes.Insert(Index,(new VETreeNode(args.ItemInserted)));
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}
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}
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void myItemInfo_NewSiblingAfter(object sender, ItemInfoInsertEventArgs args)
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void myItemInfo_NewSiblingAfter(object sender, ItemInfoInsertEventArgs args)
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{
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{
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this.Parent.Nodes.Insert(Index+1, (new VETreeNode(args.ItemInserted)));
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if (this.Parent != null) // Only do this if the node has a parent - RHM 20100106
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this.Parent.Nodes.Insert(Index + 1, (new VETreeNode(args.ItemInserted)));
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}
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}
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void MyContent_Changed(object sender)
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void MyContent_Changed(object sender)
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{
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{
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