117 lines
4.9 KiB
C#
117 lines
4.9 KiB
C#
using System;
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using System.Collections;
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/*
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* Copyright 2004 Paulo Soares
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*
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* The contents of this file are subject to the Mozilla Public License Version 1.1
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* (the "License"); you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the License.
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*
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* The Original Code is 'iText, a free JAVA-PDF library'.
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*
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* The Initial Developer of the Original Code is Bruno Lowagie. Portions created by
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* the Initial Developer are Copyright (C) 1999, 2000, 2001, 2002 by Bruno Lowagie.
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* All Rights Reserved.
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* Co-Developer of the code is Paulo Soares. Portions created by the Co-Developer
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* are Copyright (C) 2000, 2001, 2002 by Paulo Soares. All Rights Reserved.
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*
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* Contributor(s): all the names of the contributors are added in the source code
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* where applicable.
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*
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* Alternatively, the contents of this file may be used under the terms of the
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* LGPL license (the "GNU LIBRARY GENERAL PUBLIC LICENSE"), in which case the
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* provisions of LGPL are applicable instead of those above. If you wish to
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* allow use of your version of this file only under the terms of the LGPL
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* License and not to allow others to use your version of this file under
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* the MPL, indicate your decision by deleting the provisions above and
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* replace them with the notice and other provisions required by the LGPL.
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* If you do not delete the provisions above, a recipient may use your version
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* of this file under either the MPL or the GNU LIBRARY GENERAL PUBLIC LICENSE.
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the MPL as stated above or under the terms of the GNU
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* Library General Public License as published by the Free Software Foundation;
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* either version 2 of the License, or any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Library general Public License for more
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* details.
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*
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* If you didn't download this code from the following link, you should check if
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* you aren't using an obsolete version:
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* http://www.lowagie.com/iText/
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*/
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namespace iTextSharp.text.html.simpleparser {
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public class StyleSheet {
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public Hashtable classMap = new Hashtable();
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public Hashtable tagMap = new Hashtable();
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/** Creates a new instance of StyleSheet */
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public StyleSheet() {
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}
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public void ApplyStyle(String tag, Hashtable props) {
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Hashtable map = (Hashtable)tagMap[tag.ToLower(System.Globalization.CultureInfo.InvariantCulture)];
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Hashtable temp;
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if (map != null) {
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temp = new Hashtable(map);
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foreach (DictionaryEntry dc in props)
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temp[dc.Key] = dc.Value;
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foreach (DictionaryEntry dc in temp)
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props[dc.Key] = dc.Value;
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}
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String cm = (String)props["class"];
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if (cm == null)
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return;
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map = (Hashtable)classMap[cm.ToLower(System.Globalization.CultureInfo.InvariantCulture)];
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if (map == null)
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return;
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props.Remove("class");
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temp = new Hashtable(map);
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foreach (DictionaryEntry dc in props)
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temp[dc.Key] = dc.Value;
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foreach (DictionaryEntry dc in temp)
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props[dc.Key] = dc.Value;
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}
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private void ApplyMap(Hashtable map, Hashtable props) {
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}
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public void LoadStyle(String style, Hashtable props) {
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classMap[style.ToLower(System.Globalization.CultureInfo.InvariantCulture)] = props;
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}
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public void LoadStyle(String style, String key, String value) {
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style = style.ToLower(System.Globalization.CultureInfo.InvariantCulture);
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Hashtable props = (Hashtable)classMap[style];
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if (props == null) {
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props = new Hashtable();
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classMap[style] = props;
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}
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props[key] = value;
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}
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public void LoadTagStyle(String tag, Hashtable props) {
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tagMap[tag.ToLower(System.Globalization.CultureInfo.InvariantCulture)] = props;
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}
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public void LoadTagStyle(String tag, String key, String value) {
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tag = tag.ToLower(System.Globalization.CultureInfo.InvariantCulture);
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Hashtable props = (Hashtable)tagMap[tag];
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if (props == null) {
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props = new Hashtable();
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tagMap[tag] = props;
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}
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props[key] = value;
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}
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}
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} |