2023-06-21 12:46:23 -04:00

58 lines
1.1 KiB
C#

using System;
using System.IO;
namespace Org.BouncyCastle.Utilities.IO
{
public sealed class Streams
{
private const int BufferSize = 512;
private Streams()
{
}
public static void Drain(Stream inStr)
{
byte[] bs = new byte[BufferSize];
while (inStr.Read(bs, 0, bs.Length) > 0)
{
}
}
public static byte[] ReadAll(Stream inStr)
{
MemoryStream buf = new MemoryStream();
PipeAll(inStr, buf);
return buf.ToArray();
}
public static int ReadFully(Stream inStr, byte[] buf)
{
return ReadFully(inStr, buf, 0, buf.Length);
}
public static int ReadFully(Stream inStr, byte[] buf, int off, int len)
{
int totalRead = 0;
while (totalRead < len)
{
int numRead = inStr.Read(buf, off + totalRead, len - totalRead);
if (numRead < 1)
break;
totalRead += numRead;
}
return totalRead;
}
public static void PipeAll(Stream inStr, Stream outStr)
{
byte[] bs = new byte[BufferSize];
int numRead;
while ((numRead = inStr.Read(bs, 0, bs.Length)) > 0)
{
outStr.Write(bs, 0, numRead);
}
}
}
}