312 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			312 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| // IntHashtable - a Hashtable that uses ints as the keys
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| //
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| // This is 90% based on JavaSoft's java.util.Hashtable.
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| //
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| // Visit the ACME Labs Java page for up-to-date versions of this and other
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| // fine Java utilities: http://www.acme.com/java/
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| 
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| namespace iTextSharp.text.pdf {
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| 
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|     /// A Hashtable that uses ints as the keys.
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|     // <P>
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|     // Use just like java.util.Hashtable, except that the keys must be ints.
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|     // This is much faster than creating a new int for each access.
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|     // <P>
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|     // <A HREF="/resources/classes/Acme/IntHashtable.java">Fetch the software.</A><BR>
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|     // <A HREF="/resources/classes/Acme.tar.gz">Fetch the entire Acme package.</A>
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|     // <P>
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|     // @see java.util.Hashtable
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| 
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|     public class IntHashtable {
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|         /// The hash table data.
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|         private IntHashtableEntry[] table;
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|     
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|         /// The total number of entries in the hash table.
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|         private int count;
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|     
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|         /// Rehashes the table when count exceeds this threshold.
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|         private int threshold;
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|     
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|         /// The load factor for the hashtable.
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|         private float loadFactor;
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|     
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|         /// Constructs a new, empty hashtable with the specified initial
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|         // capacity and the specified load factor.
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|         // @param initialCapacity the initial number of buckets
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|         // @param loadFactor a number between 0.0 and 1.0, it defines
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|         //      the threshold for rehashing the hashtable into
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|         //      a bigger one.
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|         // @exception IllegalArgumentException If the initial capacity
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|         // is less than or equal to zero.
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|         // @exception IllegalArgumentException If the load factor is
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|         // less than or equal to zero.
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|         public IntHashtable( int initialCapacity, float loadFactor ) {
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|             if ( initialCapacity <= 0 || loadFactor <= 0.0 )
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|                 throw new ArgumentException();
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|             this.loadFactor = loadFactor;
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|             table = new IntHashtableEntry[initialCapacity];
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|             threshold = (int) ( initialCapacity * loadFactor );
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|         }
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|     
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|         /// Constructs a new, empty hashtable with the specified initial
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|         // capacity.
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|         // @param initialCapacity the initial number of buckets
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|         public IntHashtable( int initialCapacity ) : this( initialCapacity, 0.75f ) {}
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|     
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|         /// Constructs a new, empty hashtable. A default capacity and load factor
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|         // is used. Note that the hashtable will automatically grow when it gets
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|         // full.
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|         public IntHashtable() : this( 101, 0.75f ) {}
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|     
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|         /// Returns the number of elements contained in the hashtable.
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|         public int Size {
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|             get {
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|                 return count;
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|             }
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|         }
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|     
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|         /// Returns true if the hashtable contains no elements.
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|         public bool IsEmpty() {
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|             return count == 0;
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|         }
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|     
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|         /// Returns true if the specified object is an element of the hashtable.
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|         // This operation is more expensive than the ContainsKey() method.
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|         // @param value the value that we are looking for
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|         // @exception NullPointerException If the value being searched
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|         // for is equal to null.
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|         // @see IntHashtable#containsKey
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|         public bool Contains( int value ) {
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|             IntHashtableEntry[] tab = table;
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|             for ( int i = tab.Length ; i-- > 0 ; ) {
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|                 for ( IntHashtableEntry e = tab[i] ; e != null ; e = e.next ) {
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|                     if ( e.value == value )
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|                         return true;
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|                 }
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|             }
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|             return false;
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|         }
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|     
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|         /// Returns true if the collection contains an element for the key.
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|         // @param key the key that we are looking for
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|         // @see IntHashtable#contains
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|         public bool ContainsKey( int key ) {
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|             IntHashtableEntry[] tab = table;
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|             int hash = key;
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|             int index = ( hash & 0x7FFFFFFF ) % tab.Length;
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|             for ( IntHashtableEntry e = tab[index] ; e != null ; e = e.next ) {
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|                 if ( e.hash == hash && e.key == key )
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|                     return true;
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|             }
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|             return false;
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|         }
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|     
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|         /// Gets the object associated with the specified key in the
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|         // hashtable.
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|         // @param key the specified key
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|         // @returns the element for the key or null if the key
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|         //      is not defined in the hash table.
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|         // @see IntHashtable#put
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|         public int this[int key] {
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|             get {
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|                 IntHashtableEntry[] tab = table;
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|                 int hash = key;
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|                 int index = ( hash & 0x7FFFFFFF ) % tab.Length;
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|                 for ( IntHashtableEntry e = tab[index] ; e != null ; e = e.next ) {
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|                     if ( e.hash == hash && e.key == key )
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|                         return e.value;
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|                 }
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|                 return 0;
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|             }
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| 
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|             set {
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|                 // Makes sure the key is not already in the hashtable.
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|                 IntHashtableEntry[] tab = table;
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|                 int hash = key;
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|                 int index = ( hash & 0x7FFFFFFF ) % tab.Length;
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|                 for ( IntHashtableEntry e = tab[index] ; e != null ; e = e.next ) {
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|                     if ( e.hash == hash && e.key == key ) {
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|                         e.value = value;
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|                         return;
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|                     }
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|                 }
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|         
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|                 if ( count >= threshold ) {
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|                     // Rehash the table if the threshold is exceeded.
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|                     Rehash();
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|                     this[key] = value;
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|                     return;
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|                 }
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|         
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|                 // Creates the new entry.
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|                 IntHashtableEntry en = new IntHashtableEntry();
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|                 en.hash = hash;
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|                 en.key = key;
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|                 en.value = value;
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|                 en.next = tab[index];
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|                 tab[index] = en;
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|                 ++count;
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|             }
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|         }
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|     
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|         /// Rehashes the content of the table into a bigger table.
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|         // This method is called automatically when the hashtable's
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|         // size exceeds the threshold.
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|         protected void Rehash() {
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|             int oldCapacity = table.Length;
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|             IntHashtableEntry[] oldTable = table;
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|         
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|             int newCapacity = oldCapacity * 2 + 1;
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|             IntHashtableEntry[] newTable = new IntHashtableEntry[newCapacity];
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|         
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|             threshold = (int) ( newCapacity * loadFactor );
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|             table = newTable;
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|         
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|             for ( int i = oldCapacity ; i-- > 0 ; ) {
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|                 for ( IntHashtableEntry old = oldTable[i] ; old != null ; ) {
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|                     IntHashtableEntry e = old;
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|                     old = old.next;
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|                 
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|                     int index = ( e.hash & 0x7FFFFFFF ) % newCapacity;
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|                     e.next = newTable[index];
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|                     newTable[index] = e;
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|                 }
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|             }
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|         }
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|     
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|         /// Removes the element corresponding to the key. Does nothing if the
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|         // key is not present.
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|         // @param key the key that needs to be removed
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|         // @return the value of key, or null if the key was not found.
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|         public int Remove( int key ) {
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|             IntHashtableEntry[] tab = table;
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|                 int hash = key;
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|             int index = ( hash & 0x7FFFFFFF ) % tab.Length;
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|             for ( IntHashtableEntry e = tab[index], prev = null ; e != null ; prev = e, e = e.next ) {
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|                 if ( e.hash == hash && e.key == key ) {
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|                     if ( prev != null )
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|                         prev.next = e.next;
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|                     else
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|                         tab[index] = e.next;
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|                     --count;
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|                     return e.value;
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|                 }
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|             }
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|             return 0;
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|         }
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|     
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|         /// Clears the hash table so that it has no more elements in it.
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|         public void Clear() {
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|             IntHashtableEntry[] tab = table;
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|             for ( int index = tab.Length; --index >= 0; )
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|                 tab[index] = null;
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|             count = 0;
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|         }
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|     
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|         public IntHashtable Clone() {
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|             IntHashtable t = new IntHashtable();
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|             t.count = count;
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|             t.loadFactor = loadFactor;
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|             t.threshold = threshold;
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|             t.table = new IntHashtableEntry[table.Length];
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|             for (int i = table.Length ; i-- > 0 ; ) {
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|                 t.table[i] = (table[i] != null)
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|                 ? (IntHashtableEntry)table[i].Clone() : null;
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|             }
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|             return t;
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|         }
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| 
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|         public int[] ToOrderedKeys() {
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|             int[] res = GetKeys();
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|             Array.Sort(res);
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|             return res;
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|         }
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|         
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|         public int[] GetKeys() {
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|             int[] res = new int[count];
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|             int ptr = 0;
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|             int index = table.Length;
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|             IntHashtableEntry entry = null;
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|             while (true) {
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|                 if (entry == null)
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|                     while ((index-- > 0) && ((entry = table[index]) == null));
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|                 if (entry == null)
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|                     break;
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|                 IntHashtableEntry e = entry;
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|                 entry = e.next;
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|                 res[ptr++] = e.key;
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|             }
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|             return res;
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|         }
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|     
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|         public class IntHashtableEntry {
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|             internal int hash;
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|             internal int key;
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|             internal int value;
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|             internal IntHashtableEntry next;
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|             
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|             public int Key {
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|                 get {
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|                     return key;
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|                 }
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|             }
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|             
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|             public int Value {
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|                 get {
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|                     return value;
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|                 }
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|             }
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|             
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|             protected internal IntHashtableEntry Clone() {
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|                 IntHashtableEntry entry = new IntHashtableEntry();
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|                 entry.hash = hash;
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|                 entry.key = key;
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|                 entry.value = value;
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|                 entry.next = (next != null) ? next.Clone() : null;
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|                 return entry;
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|             }
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|         }    
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| 
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|         public IntHashtableIterator GetEntryIterator() {
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|             return new IntHashtableIterator(table);
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|         }
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|         
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|         public class IntHashtableIterator {
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|             //    boolean keys;
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|             int index;
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|             IntHashtableEntry[] table;
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|             IntHashtableEntry entry;
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|             
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|             internal IntHashtableIterator(IntHashtableEntry[] table) {
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|                 this.table = table;
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|                 this.index = table.Length;
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|             }
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|             
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|             public bool HasNext() {
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|                 if (entry != null) {
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|                     return true;
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|                 }
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|                 while (index-- > 0) {
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|                     if ((entry = table[index]) != null) {
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|                         return true;
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|                     }
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|                 }
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|                 return false;
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|             }
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|             
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|             public IntHashtableEntry Next() {
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|                 if (entry == null) {
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|                     while ((index-- > 0) && ((entry = table[index]) == null));
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|                 }
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|                 if (entry != null) {
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|                     IntHashtableEntry e = entry;
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|                     entry = e.next;
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|                     return e;
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|                 }
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|                 throw new InvalidOperationException("IntHashtableIterator");
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|             }
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|         }        
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|     }
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| } |