2023-06-21 12:46:23 -04:00

142 lines
3.3 KiB
C#

using System;
using System.Collections;
using Org.BouncyCastle.Crypto;
using Org.BouncyCastle.Crypto.Parameters;
namespace Org.BouncyCastle.Crypto.Macs
{
/**
* HMAC implementation based on RFC2104
*
* H(K XOR opad, H(K XOR ipad, text))
*/
public class HMac : IMac
{
private const byte IPAD = (byte)0x36;
private const byte OPAD = (byte)0x5C;
private readonly IDigest digest;
private readonly int digestSize;
private readonly int blockLength;
private byte[] inputPad;
private byte[] outputPad;
public HMac(
IDigest digest)
{
this.digest = digest;
digestSize = digest.GetDigestSize();
blockLength = digest.GetByteLength();
inputPad = new byte[blockLength];
outputPad = new byte[blockLength];
}
public string AlgorithmName
{
get { return digest.AlgorithmName + "/HMAC"; }
}
public IDigest GetUnderlyingDigest()
{
return digest;
}
public void Init(
ICipherParameters parameters)
{
digest.Reset();
byte[] key = ((KeyParameter)parameters).GetKey();
if (key.Length > blockLength)
{
digest.BlockUpdate(key, 0, key.Length);
digest.DoFinal(inputPad, 0);
for (int i = digestSize; i < inputPad.Length; i++)
{
inputPad[i] = 0;
}
}
else
{
Array.Copy(key, 0, inputPad, 0, key.Length);
for (int i = key.Length; i < inputPad.Length; i++)
{
inputPad[i] = 0;
}
}
outputPad = new byte[inputPad.Length];
Array.Copy(inputPad, 0, outputPad, 0, inputPad.Length);
for (int i = 0; i < inputPad.Length; i++)
{
inputPad[i] ^= IPAD;
}
for (int i = 0; i < outputPad.Length; i++)
{
outputPad[i] ^= OPAD;
}
digest.BlockUpdate(inputPad, 0, inputPad.Length);
}
public int GetMacSize()
{
return digestSize;
}
public void Update(
byte input)
{
digest.Update(input);
}
public void BlockUpdate(
byte[] input,
int inOff,
int len)
{
digest.BlockUpdate(input, inOff, len);
}
public int DoFinal(
byte[] output,
int outOff)
{
byte[] tmp = new byte[digestSize];
digest.DoFinal(tmp, 0);
digest.BlockUpdate(outputPad, 0, outputPad.Length);
digest.BlockUpdate(tmp, 0, tmp.Length);
int len = digest.DoFinal(output, outOff);
Reset();
return len;
}
/**
* Reset the mac generator.
*/
public void Reset()
{
/*
* reset the underlying digest.
*/
digest.Reset();
/*
* reinitialize the digest.
*/
digest.BlockUpdate(inputPad, 0, inputPad.Length);
}
}
}