286 lines
7.0 KiB
C#
286 lines
7.0 KiB
C#
using System;
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namespace Org.BouncyCastle.Crypto.Digests
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{
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/**
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* implementation of SHA-1 as outlined in "Handbook of Applied Cryptography", pages 346 - 349.
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*
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* It is interesting to ponder why the, apart from the extra IV, the other difference here from MD5
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* is the "endienness" of the word processing!
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*/
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public class Sha1Digest
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: GeneralDigest
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{
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private const int DigestLength = 20;
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private int H1, H2, H3, H4, H5;
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private int[] X = new int[80];
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private int xOff;
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public Sha1Digest()
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{
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Reset();
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}
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/**
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* Copy constructor. This will copy the state of the provided
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* message digest.
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*/
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public Sha1Digest(Sha1Digest t)
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: base(t)
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{
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H1 = t.H1;
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H2 = t.H2;
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H3 = t.H3;
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H4 = t.H4;
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H5 = t.H5;
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Array.Copy(t.X, 0, X, 0, t.X.Length);
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xOff = t.xOff;
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}
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public override string AlgorithmName
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{
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get { return "SHA-1"; }
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}
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public override int GetDigestSize()
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{
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return DigestLength;
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}
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internal override void ProcessWord(
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byte[] input,
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int inOff)
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{
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X[xOff++] = ((input[inOff] & 0xff) << 24) | ((input[inOff + 1] & 0xff) << 16)
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| ((input[inOff + 2] & 0xff) << 8) | ((input[inOff + 3] & 0xff));
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if (xOff == 16)
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{
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ProcessBlock();
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}
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}
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private static void UnpackWord(
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int word,
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byte[] outBytes,
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int outOff)
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{
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outBytes[outOff++] = (byte)((uint)word >> 24);
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outBytes[outOff++] = (byte)((uint)word >> 16);
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outBytes[outOff++] = (byte)((uint)word >> 8);
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outBytes[outOff++] = (byte)word;
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}
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internal override void ProcessLength(long bitLength)
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{
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if (xOff > 14)
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{
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ProcessBlock();
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}
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X[14] = (int)((ulong) bitLength >> 32);
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X[15] = (int)(bitLength & 0xffffffff);
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}
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public override int DoFinal(
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byte[] output,
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int outOff)
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{
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Finish();
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UnpackWord(H1, output, outOff);
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UnpackWord(H2, output, outOff + 4);
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UnpackWord(H3, output, outOff + 8);
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UnpackWord(H4, output, outOff + 12);
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UnpackWord(H5, output, outOff + 16);
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Reset();
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return DigestLength;
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}
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/**
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* reset the chaining variables
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*/
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public override void Reset()
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{
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base.Reset();
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H1 = unchecked( (int) 0x67452301 );
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H2 = unchecked( (int) 0xefcdab89 );
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H3 = unchecked( (int) 0x98badcfe );
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H4 = unchecked( (int) 0x10325476 );
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H5 = unchecked( (int) 0xc3d2e1f0 );
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xOff = 0;
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for (int i = 0; i != X.Length; i++) X[i] = 0;
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}
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//
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// Additive constants
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//
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private const int Y1 = unchecked( (int) 0x5a827999);
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private const int Y2 = unchecked( (int) 0x6ed9eba1);
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private const int Y3 = unchecked( (int) 0x8f1bbcdc);
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private const int Y4 = unchecked( (int) 0xca62c1d6);
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private static int F(
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int u,
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int v,
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int w)
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{
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return ((u & v) | ((~u) & w));
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}
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private static int H(
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int u,
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int v,
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int w)
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{
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return (u ^ v ^ w);
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}
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private static int G(
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int u,
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int v,
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int w)
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{
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return ((u & v) | (u & w) | (v & w));
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}
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internal override void ProcessBlock()
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{
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//
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// expand 16 word block into 80 word block.
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//
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for (int i = 16; i < 80; i++)
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{
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int t = X[i - 3] ^ X[i - 8] ^ X[i - 14] ^ X[i - 16];
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X[i] = t << 1 | (int)((uint)t >> 31);
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}
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//
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// set up working variables.
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//
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int A = H1;
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int B = H2;
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int C = H3;
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int D = H4;
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int E = H5;
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//
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// round 1
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//
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int idx = 0;
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for (int j = 0; j < 4; j++)
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{
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// E = rotateLeft(A, 5) + F(B, C, D) + E + X[idx++] + Y1
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// B = rotateLeft(B, 30)
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E += (A << 5 | (int)((uint)A >> 27)) + F(B, C, D) + X[idx++] + Y1;
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B = B << 30 | (int)((uint)B >> 2);
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D += (E << 5 | (int)((uint)E >> 27)) + F(A, B, C) + X[idx++] + Y1;
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A = A << 30 | (int)((uint)A >> 2);
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C += (D << 5 | (int)((uint)D >> 27)) + F(E, A, B) + X[idx++] + Y1;
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E = E << 30 | (int)((uint)E >> 2);
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B += (C << 5 | (int)((uint)C >> 27)) + F(D, E, A) + X[idx++] + Y1;
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D = D << 30 | (int)((uint)D >> 2);
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A += (B << 5 | (int)((uint)B >> 27)) + F(C, D, E) + X[idx++] + Y1;
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C = C << 30 | (int)((uint)C >> 2);
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}
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//
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// round 2
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//
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for (int j = 0; j < 4; j++)
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{
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// E = rotateLeft(A, 5) + H(B, C, D) + E + X[idx++] + Y2
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// B = rotateLeft(B, 30)
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E += (A << 5 | (int)((uint)A >> 27)) + H(B, C, D) + X[idx++] + Y2;
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B = B << 30 | (int)((uint)B >> 2);
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D += (E << 5 | (int)((uint)E >> 27)) + H(A, B, C) + X[idx++] + Y2;
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A = A << 30 | (int)((uint)A >> 2);
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C += (D << 5 | (int)((uint)D >> 27)) + H(E, A, B) + X[idx++] + Y2;
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E = E << 30 | (int)((uint)E >> 2);
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B += (C << 5 | (int)((uint)C >> 27)) + H(D, E, A) + X[idx++] + Y2;
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D = D << 30 | (int)((uint)D >> 2);
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A += (B << 5 | (int)((uint)B >> 27)) + H(C, D, E) + X[idx++] + Y2;
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C = C << 30 | (int)((uint)C >> 2);
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}
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//
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// round 3
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//
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for (int j = 0; j < 4; j++)
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{
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// E = rotateLeft(A, 5) + G(B, C, D) + E + X[idx++] + Y3
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// B = rotateLeft(B, 30)
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E += (A << 5 | (int)((uint)A >> 27)) + G(B, C, D) + X[idx++] + Y3;
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B = B << 30 | (int)((uint)B >> 2);
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D += (E << 5 | (int)((uint)E >> 27)) + G(A, B, C) + X[idx++] + Y3;
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A = A << 30 | (int)((uint)A >> 2);
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C += (D << 5 | (int)((uint)D >> 27)) + G(E, A, B) + X[idx++] + Y3;
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E = E << 30 | (int)((uint)E >> 2);
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B += (C << 5 | (int)((uint)C >> 27)) + G(D, E, A) + X[idx++] + Y3;
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D = D << 30 | (int)((uint)D >> 2);
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A += (B << 5 | (int)((uint)B >> 27)) + G(C, D, E) + X[idx++] + Y3;
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C = C << 30 | (int)((uint)C >> 2);
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}
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//
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// round 4
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//
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for (int j = 0; j <= 3; j++)
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{
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// E = rotateLeft(A, 5) + H(B, C, D) + E + X[idx++] + Y4
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// B = rotateLeft(B, 30)
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E += (A << 5 | (int)((uint)A >> 27)) + H(B, C, D) + X[idx++] + Y4;
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B = B << 30 | (int)((uint)B >> 2);
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D += (E << 5 | (int)((uint)E >> 27)) + H(A, B, C) + X[idx++] + Y4;
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A = A << 30 | (int)((uint)A >> 2);
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C += (D << 5 | (int)((uint)D >> 27)) + H(E, A, B) + X[idx++] + Y4;
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E = E << 30 | (int)((uint)E >> 2);
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B += (C << 5 | (int)((uint)C >> 27)) + H(D, E, A) + X[idx++] + Y4;
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D = D << 30 | (int)((uint)D >> 2);
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A += (B << 5 | (int)((uint)B >> 27)) + H(C, D, E) + X[idx++] + Y4;
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C = C << 30 | (int)((uint)C >> 2);
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}
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H1 += A;
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H2 += B;
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H3 += C;
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H4 += D;
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H5 += E;
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//
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// reset start of the buffer.
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//
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xOff = 0;
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for (int i = 0; i < 16; i++)
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{
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X[i] = 0;
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}
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}
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}
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}
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