using System; using Org.BouncyCastle.Crypto.Parameters; namespace Org.BouncyCastle.Crypto.Engines { /** * Implementation of Bob Jenkin's ISAAC (Indirection Shift Accumulate Add and Count). * see: http://www.burtleburtle.net/bob/rand/isaacafa.html */ public class IsaacEngine : IStreamCipher { // Constants private static readonly int sizeL = 8, stateArraySize = sizeL<<5; // 256 // Cipher's internal state private uint[] engineState = null, // mm results = null; // randrsl private uint a = 0, b = 0, c = 0; // Engine state private int index = 0; private byte[] keyStream = new byte[stateArraySize<<2], // results expanded into bytes workingKey = null; private bool initialised = false; /** * initialise an ISAAC cipher. * * @param forEncryption whether or not we are for encryption. * @param params the parameters required to set up the cipher. * @exception ArgumentException if the params argument is * inappropriate. */ public void Init( bool forEncryption, ICipherParameters parameters) { if (!(parameters is KeyParameter)) throw new ArgumentException( "invalid parameter passed to ISAAC Init - " + parameters.GetType().Name, "parameters"); /* * ISAAC encryption and decryption is completely * symmetrical, so the 'forEncryption' is * irrelevant. */ KeyParameter p = (KeyParameter) parameters; setKey(p.GetKey()); } public byte ReturnByte( byte input) { if (index == 0) { isaac(); keyStream = intToByteLittle(results); } byte output = (byte)(keyStream[index]^input); index = (index + 1) & 1023; return output; } public void ProcessBytes( byte[] input, int inOff, int len, byte[] output, int outOff) { if (!initialised) throw new InvalidOperationException(AlgorithmName + " not initialised"); if ((inOff + len) > input.Length) throw new DataLengthException("input buffer too short"); if ((outOff + len) > output.Length) throw new DataLengthException("output buffer too short"); for (int i = 0; i < len; i++) { if (index == 0) { isaac(); keyStream = intToByteLittle(results); } output[i+outOff] = (byte)(keyStream[index]^input[i+inOff]); index = (index + 1) & 1023; } } public string AlgorithmName { get { return "ISAAC"; } } public void Reset() { setKey(workingKey); } // Private implementation private void setKey( byte[] keyBytes) { workingKey = keyBytes; if (engineState == null) { engineState = new uint[stateArraySize]; } if (results == null) { results = new uint[stateArraySize]; } int i, j, k; // Reset state for (i = 0; i < stateArraySize; i++) { engineState[i] = results[i] = 0; } a = b = c = 0; // Reset index counter for output index = 0; // Convert the key bytes to ints and put them into results[] for initialization byte[] t = new byte[keyBytes.Length + (keyBytes.Length & 3)]; Array.Copy(keyBytes, 0, t, 0, keyBytes.Length); for (i = 0; i < t.Length; i+=4) { results[i>>2] = byteToIntLittle(t, i); } // It has begun? uint[] abcdefgh = new uint[sizeL]; for (i = 0; i < sizeL; i++) { abcdefgh[i] = 0x9e3779b9; // Phi (golden ratio) } for (i = 0; i < 4; i++) { mix(abcdefgh); } for (i = 0; i < 2; i++) { for (j = 0; j < stateArraySize; j+=sizeL) { for (k = 0; k < sizeL; k++) { abcdefgh[k] += (i<1) ? results[j+k] : engineState[j+k]; } mix(abcdefgh); for (k = 0; k < sizeL; k++) { engineState[j+k] = abcdefgh[k]; } } } isaac(); initialised = true; } private void isaac() { uint x, y; b += ++c; for (int i = 0; i < stateArraySize; i++) { x = engineState[i]; switch (i & 3) { case 0: a ^= (a << 13); break; case 1: a ^= (a >> 6); break; case 2: a ^= (a << 2); break; case 3: a ^= (a >> 16); break; } a += engineState[(i+128) & 0xFF]; engineState[i] = y = engineState[(int)((uint)x >> 2) & 0xFF] + a + b; results[i] = b = engineState[(int)((uint)y >> 10) & 0xFF] + x; } } private void mix(uint[] x) { // x[0]^=x[1]<< 11; x[3]+=x[0]; x[1]+=x[2]; // x[1]^=x[2]>>> 2; x[4]+=x[1]; x[2]+=x[3]; // x[2]^=x[3]<< 8; x[5]+=x[2]; x[3]+=x[4]; // x[3]^=x[4]>>>16; x[6]+=x[3]; x[4]+=x[5]; // x[4]^=x[5]<< 10; x[7]+=x[4]; x[5]+=x[6]; // x[5]^=x[6]>>> 4; x[0]+=x[5]; x[6]+=x[7]; // x[6]^=x[7]<< 8; x[1]+=x[6]; x[7]+=x[0]; // x[7]^=x[0]>>> 9; x[2]+=x[7]; x[0]+=x[1]; x[0]^=x[1]<< 11; x[3]+=x[0]; x[1]+=x[2]; x[1]^=x[2]>> 2; x[4]+=x[1]; x[2]+=x[3]; x[2]^=x[3]<< 8; x[5]+=x[2]; x[3]+=x[4]; x[3]^=x[4]>> 16; x[6]+=x[3]; x[4]+=x[5]; x[4]^=x[5]<< 10; x[7]+=x[4]; x[5]+=x[6]; x[5]^=x[6]>> 4; x[0]+=x[5]; x[6]+=x[7]; x[6]^=x[7]<< 8; x[1]+=x[6]; x[7]+=x[0]; x[7]^=x[0]>> 9; x[2]+=x[7]; x[0]+=x[1]; } private uint byteToIntLittle( byte[] x, int offset) { uint result = (byte) x[offset + 3]; result = (result << 8) | x[offset + 2]; result = (result << 8) | x[offset + 1]; result = (result << 8) | x[offset + 0]; return result; } private byte[] intToByteLittle( uint x) { byte[] output = new byte[4]; output[3] = (byte)x; output[2] = (byte)(x >> 8); output[1] = (byte)(x >> 16); output[0] = (byte)(x >> 24); return output; } private byte[] intToByteLittle( uint[] x) { byte[] output = new byte[4*x.Length]; for (int i = 0, j = 0; i < x.Length; i++,j+=4) { Array.Copy(intToByteLittle(x[i]), 0, output, j, 4); } return output; } } }