Initial Commit
This commit is contained in:
115
iTechSharp/srcbc/util/encoders/Base64.cs
Normal file
115
iTechSharp/srcbc/util/encoders/Base64.cs
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@@ -0,0 +1,115 @@
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using System;
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using System.IO;
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using System.Text;
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namespace Org.BouncyCastle.Utilities.Encoders
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{
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public sealed class Base64
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{
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// private static readonly IEncoder encoder = new Base64Encoder();
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private Base64()
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{
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}
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/**
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* encode the input data producing a base 64 encoded byte array.
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*
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* @return a byte array containing the base 64 encoded data.
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*/
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public static byte[] Encode(
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byte[] data)
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{
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string s = Convert.ToBase64String(data, 0, data.Length);
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return Encoding.ASCII.GetBytes(s);
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// MemoryStream bOut = new MemoryStream();
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// encoder.Encode(data, 0, data.Length, bOut);
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// return bOut.ToArray();
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}
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/**
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* Encode the byte data to base 64 writing it to the given output stream.
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*
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* @return the number of bytes produced.
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*/
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public static int Encode(
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byte[] data,
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Stream outStream)
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{
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string s = Convert.ToBase64String(data, 0, data.Length);
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byte[] encoded = Encoding.ASCII.GetBytes(s);
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outStream.Write(encoded, 0, encoded.Length);
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return encoded.Length;
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// return encoder.Encode(data, 0, data.Length, outStream);
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}
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/**
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* Encode the byte data to base 64 writing it to the given output stream.
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*
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* @return the number of bytes produced.
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*/
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public static int Encode(
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byte[] data,
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int off,
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int length,
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Stream outStream)
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{
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string s = Convert.ToBase64String(data, off, length);
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byte[] encoded = Encoding.ASCII.GetBytes(s);
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outStream.Write(encoded, 0, encoded.Length);
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return encoded.Length;
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// return encoder.Encode(data, off, length, outStream);
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}
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/**
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* decode the base 64 encoded input data. It is assumed the input data is valid.
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*
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* @return a byte array representing the decoded data.
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*/
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public static byte[] Decode(
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byte[] data)
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{
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string s = Encoding.ASCII.GetString(data, 0, data.Length);
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return Convert.FromBase64String(s);
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// MemoryStream bOut = new MemoryStream();
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// encoder.Decode(data, 0, data.Length, bOut);
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// return bOut.ToArray();
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}
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/**
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* decode the base 64 encoded string data - whitespace will be ignored.
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*
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* @return a byte array representing the decoded data.
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*/
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public static byte[] Decode(
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string data)
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{
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return Convert.FromBase64String(data);
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// MemoryStream bOut = new MemoryStream();
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// encoder.DecodeString(data, bOut);
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// return bOut.ToArray();
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}
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/**
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* decode the base 64 encoded string data writing it to the given output stream,
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* whitespace characters will be ignored.
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*
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* @return the number of bytes produced.
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*/
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public static int Decode(
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string data,
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Stream outStream)
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{
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byte[] decoded = Decode(data);
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outStream.Write(decoded, 0, decoded.Length);
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return decoded.Length;
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// return encoder.DecodeString(data, outStream);
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}
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}
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}
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307
iTechSharp/srcbc/util/encoders/Base64Encoder.cs
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307
iTechSharp/srcbc/util/encoders/Base64Encoder.cs
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@@ -0,0 +1,307 @@
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using System;
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using System.IO;
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namespace Org.BouncyCastle.Utilities.Encoders
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{
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public class Base64Encoder
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: IEncoder
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{
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protected readonly byte[] encodingTable =
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{
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(byte)'A', (byte)'B', (byte)'C', (byte)'D', (byte)'E', (byte)'F', (byte)'G',
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(byte)'H', (byte)'I', (byte)'J', (byte)'K', (byte)'L', (byte)'M', (byte)'N',
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(byte)'O', (byte)'P', (byte)'Q', (byte)'R', (byte)'S', (byte)'T', (byte)'U',
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(byte)'V', (byte)'W', (byte)'X', (byte)'Y', (byte)'Z',
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(byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f', (byte)'g',
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(byte)'h', (byte)'i', (byte)'j', (byte)'k', (byte)'l', (byte)'m', (byte)'n',
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(byte)'o', (byte)'p', (byte)'q', (byte)'r', (byte)'s', (byte)'t', (byte)'u',
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(byte)'v',
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(byte)'w', (byte)'x', (byte)'y', (byte)'z',
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(byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6',
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(byte)'7', (byte)'8', (byte)'9',
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(byte)'+', (byte)'/'
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};
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protected byte padding = (byte)'=';
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/*
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* set up the decoding table.
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*/
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protected readonly byte[] decodingTable = new byte[128];
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protected void InitialiseDecodingTable()
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{
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for (int i = 0; i < encodingTable.Length; i++)
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{
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decodingTable[encodingTable[i]] = (byte)i;
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}
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}
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public Base64Encoder()
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{
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InitialiseDecodingTable();
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}
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/**
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* encode the input data producing a base 64 output stream.
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*
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* @return the number of bytes produced.
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*/
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public int Encode(
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byte[] data,
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int off,
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int length,
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Stream outStream)
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{
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int modulus = length % 3;
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int dataLength = (length - modulus);
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int a1, a2, a3;
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for (int i = off; i < off + dataLength; i += 3)
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{
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a1 = data[i] & 0xff;
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a2 = data[i + 1] & 0xff;
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a3 = data[i + 2] & 0xff;
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outStream.WriteByte(encodingTable[(int) ((uint) a1 >> 2) & 0x3f]);
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outStream.WriteByte(encodingTable[((a1 << 4) | (int) ((uint) a2 >> 4)) & 0x3f]);
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outStream.WriteByte(encodingTable[((a2 << 2) | (int) ((uint) a3 >> 6)) & 0x3f]);
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outStream.WriteByte(encodingTable[a3 & 0x3f]);
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}
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/*
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* process the tail end.
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*/
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int b1, b2, b3;
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int d1, d2;
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switch (modulus)
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{
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case 0: /* nothing left to do */
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break;
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case 1:
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d1 = data[off + dataLength] & 0xff;
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b1 = (d1 >> 2) & 0x3f;
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b2 = (d1 << 4) & 0x3f;
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outStream.WriteByte(encodingTable[b1]);
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outStream.WriteByte(encodingTable[b2]);
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outStream.WriteByte(padding);
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outStream.WriteByte(padding);
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break;
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case 2:
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d1 = data[off + dataLength] & 0xff;
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d2 = data[off + dataLength + 1] & 0xff;
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b1 = (d1 >> 2) & 0x3f;
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b2 = ((d1 << 4) | (d2 >> 4)) & 0x3f;
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b3 = (d2 << 2) & 0x3f;
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outStream.WriteByte(encodingTable[b1]);
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outStream.WriteByte(encodingTable[b2]);
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outStream.WriteByte(encodingTable[b3]);
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outStream.WriteByte(padding);
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break;
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}
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return (dataLength / 3) * 4 + ((modulus == 0) ? 0 : 4);
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}
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private bool ignore(
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char c)
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{
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return (c == '\n' || c =='\r' || c == '\t' || c == ' ');
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}
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/**
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* decode the base 64 encoded byte data writing it to the given output stream,
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* whitespace characters will be ignored.
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*
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* @return the number of bytes produced.
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*/
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public int Decode(
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byte[] data,
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int off,
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int length,
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Stream outStream)
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{
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byte b1, b2, b3, b4;
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int outLen = 0;
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int end = off + length;
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while (end > off)
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{
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if (!ignore((char)data[end - 1]))
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{
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break;
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}
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end--;
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}
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int i = off;
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int finish = end - 4;
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i = nextI(data, i, finish);
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while (i < finish)
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{
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b1 = decodingTable[data[i++]];
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i = nextI(data, i, finish);
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b2 = decodingTable[data[i++]];
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i = nextI(data, i, finish);
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b3 = decodingTable[data[i++]];
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i = nextI(data, i, finish);
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b4 = decodingTable[data[i++]];
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outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
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outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
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outStream.WriteByte((byte)((b3 << 6) | b4));
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outLen += 3;
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i = nextI(data, i, finish);
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}
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outLen += decodeLastBlock(outStream, (char)data[end - 4], (char)data[end - 3], (char)data[end - 2], (char)data[end - 1]);
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return outLen;
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}
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private int nextI(
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byte[] data,
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int i,
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int finish)
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{
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while ((i < finish) && ignore((char)data[i]))
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{
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i++;
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}
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return i;
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}
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/**
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* decode the base 64 encoded string data writing it to the given output stream,
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* whitespace characters will be ignored.
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*
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* @return the number of bytes produced.
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*/
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public int DecodeString(
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string data,
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Stream outStream)
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{
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// Platform Implementation
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// byte[] bytes = Convert.FromBase64String(data);
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// outStream.Write(bytes, 0, bytes.Length);
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// return bytes.Length;
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byte b1, b2, b3, b4;
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int length = 0;
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int end = data.Length;
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while (end > 0)
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{
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if (!ignore(data[end - 1]))
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{
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break;
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}
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end--;
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}
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int i = 0;
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int finish = end - 4;
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i = nextI(data, i, finish);
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while (i < finish)
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{
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b1 = decodingTable[data[i++]];
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i = nextI(data, i, finish);
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b2 = decodingTable[data[i++]];
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i = nextI(data, i, finish);
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b3 = decodingTable[data[i++]];
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i = nextI(data, i, finish);
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b4 = decodingTable[data[i++]];
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outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
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outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
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outStream.WriteByte((byte)((b3 << 6) | b4));
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length += 3;
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i = nextI(data, i, finish);
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}
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length += decodeLastBlock(outStream, data[end - 4], data[end - 3], data[end - 2], data[end - 1]);
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return length;
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}
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private int decodeLastBlock(
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Stream outStream,
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char c1,
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char c2,
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char c3,
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char c4)
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{
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if (c3 == padding)
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{
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byte b1 = decodingTable[c1];
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byte b2 = decodingTable[c2];
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outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
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return 1;
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}
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if (c4 == padding)
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{
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byte b1 = decodingTable[c1];
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byte b2 = decodingTable[c2];
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byte b3 = decodingTable[c3];
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outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
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outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
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return 2;
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}
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|
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{
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byte b1 = decodingTable[c1];
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byte b2 = decodingTable[c2];
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byte b3 = decodingTable[c3];
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byte b4 = decodingTable[c4];
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outStream.WriteByte((byte)((b1 << 2) | (b2 >> 4)));
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outStream.WriteByte((byte)((b2 << 4) | (b3 >> 2)));
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outStream.WriteByte((byte)((b3 << 6) | b4));
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return 3;
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}
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}
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private int nextI(string data, int i, int finish)
|
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{
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while ((i < finish) && ignore(data[i]))
|
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{
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i++;
|
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}
|
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return i;
|
||||
}
|
||||
}
|
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}
|
117
iTechSharp/srcbc/util/encoders/BufferedDecoder.cs
Normal file
117
iTechSharp/srcbc/util/encoders/BufferedDecoder.cs
Normal file
@@ -0,0 +1,117 @@
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using System;
|
||||
|
||||
namespace Org.BouncyCastle.Utilities.Encoders
|
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{
|
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/// <summary>
|
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/// A buffering class to allow translation from one format to another to
|
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/// be done in discrete chunks.
|
||||
/// </summary>
|
||||
public class BufferedDecoder
|
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{
|
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internal byte[] buffer;
|
||||
internal int bufOff;
|
||||
|
||||
internal ITranslator translator;
|
||||
|
||||
/// <summary>
|
||||
/// Create a buffered Decoder.
|
||||
/// </summary>
|
||||
/// <param name="translator">The translater to use.</param>
|
||||
/// <param name="bufferSize">The size of the buffer.</param>
|
||||
public BufferedDecoder(
|
||||
ITranslator translator,
|
||||
int bufferSize)
|
||||
{
|
||||
this.translator = translator;
|
||||
|
||||
if ((bufferSize % translator.GetEncodedBlockSize()) != 0)
|
||||
{
|
||||
throw new ArgumentException("buffer size not multiple of input block size");
|
||||
}
|
||||
|
||||
buffer = new byte[bufferSize];
|
||||
// bufOff = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process one byte of data.
|
||||
/// </summary>
|
||||
/// <param name="input">Data in.</param>
|
||||
/// <param name="output">Byte array for the output.</param>
|
||||
/// <param name="outOff">The offset in the output byte array to start writing from.</param>
|
||||
/// <returns>The amount of output bytes.</returns>
|
||||
public int ProcessByte(
|
||||
byte input,
|
||||
byte[] output,
|
||||
int outOff)
|
||||
{
|
||||
int resultLen = 0;
|
||||
|
||||
buffer[bufOff++] = input;
|
||||
|
||||
if (bufOff == buffer.Length)
|
||||
{
|
||||
resultLen = translator.Decode(buffer, 0, buffer.Length, output, outOff);
|
||||
bufOff = 0;
|
||||
}
|
||||
|
||||
return resultLen;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Process data from a byte array.
|
||||
/// </summary>
|
||||
/// <param name="input">The input data.</param>
|
||||
/// <param name="inOff">Start position within input data array.</param>
|
||||
/// <param name="len">Amount of data to process from input data array.</param>
|
||||
/// <param name="outBytes">Array to store output.</param>
|
||||
/// <param name="outOff">Position in output array to start writing from.</param>
|
||||
/// <returns>The amount of output bytes.</returns>
|
||||
public int ProcessBytes(
|
||||
byte[] input,
|
||||
int inOff,
|
||||
int len,
|
||||
byte[] outBytes,
|
||||
int outOff)
|
||||
{
|
||||
if (len < 0)
|
||||
{
|
||||
throw new ArgumentException("Can't have a negative input length!");
|
||||
}
|
||||
|
||||
int resultLen = 0;
|
||||
int gapLen = buffer.Length - bufOff;
|
||||
|
||||
if (len > gapLen)
|
||||
{
|
||||
Array.Copy(input, inOff, buffer, bufOff, gapLen);
|
||||
|
||||
resultLen += translator.Decode(buffer, 0, buffer.Length, outBytes, outOff);
|
||||
|
||||
bufOff = 0;
|
||||
|
||||
len -= gapLen;
|
||||
inOff += gapLen;
|
||||
outOff += resultLen;
|
||||
|
||||
int chunkSize = len - (len % buffer.Length);
|
||||
|
||||
resultLen += translator.Decode(input, inOff, chunkSize, outBytes, outOff);
|
||||
|
||||
len -= chunkSize;
|
||||
inOff += chunkSize;
|
||||
}
|
||||
|
||||
if (len != 0)
|
||||
{
|
||||
Array.Copy(input, inOff, buffer, bufOff, len);
|
||||
|
||||
bufOff += len;
|
||||
}
|
||||
|
||||
return resultLen;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
117
iTechSharp/srcbc/util/encoders/BufferedEncoder.cs
Normal file
117
iTechSharp/srcbc/util/encoders/BufferedEncoder.cs
Normal file
@@ -0,0 +1,117 @@
|
||||
using System;
|
||||
|
||||
namespace Org.BouncyCastle.Utilities.Encoders
|
||||
{
|
||||
/// <summary>
|
||||
/// A class that allows encoding of data using a specific encoder to be processed in chunks.
|
||||
/// </summary>
|
||||
public class BufferedEncoder
|
||||
{
|
||||
internal byte[] Buffer;
|
||||
internal int bufOff;
|
||||
|
||||
internal ITranslator translator;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create.
|
||||
/// </summary>
|
||||
/// <param name="translator">The translator to use.</param>
|
||||
/// <param name="bufferSize">Size of the chunks.</param>
|
||||
public BufferedEncoder(
|
||||
ITranslator translator,
|
||||
int bufferSize)
|
||||
{
|
||||
this.translator = translator;
|
||||
|
||||
if ((bufferSize % translator.GetEncodedBlockSize()) != 0)
|
||||
{
|
||||
throw new ArgumentException("buffer size not multiple of input block size");
|
||||
}
|
||||
|
||||
Buffer = new byte[bufferSize];
|
||||
// bufOff = 0;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Process one byte of data.
|
||||
/// </summary>
|
||||
/// <param name="input">The byte.</param>
|
||||
/// <param name="outBytes">An array to store output in.</param>
|
||||
/// <param name="outOff">Offset within output array to start writing from.</param>
|
||||
/// <returns></returns>
|
||||
public int ProcessByte(
|
||||
byte input,
|
||||
byte[] outBytes,
|
||||
int outOff)
|
||||
{
|
||||
int resultLen = 0;
|
||||
|
||||
Buffer[bufOff++] = input;
|
||||
|
||||
if (bufOff == Buffer.Length)
|
||||
{
|
||||
resultLen = translator.Encode(Buffer, 0, Buffer.Length, outBytes, outOff);
|
||||
bufOff = 0;
|
||||
}
|
||||
|
||||
return resultLen;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process data from a byte array.
|
||||
/// </summary>
|
||||
/// <param name="input">Input data Byte array containing data to be processed.</param>
|
||||
/// <param name="inOff">Start position within input data array.</param>
|
||||
/// <param name="len">Amount of input data to be processed.</param>
|
||||
/// <param name="outBytes">Output data array.</param>
|
||||
/// <param name="outOff">Offset within output data array to start writing to.</param>
|
||||
/// <returns>The amount of data written.</returns>
|
||||
public int ProcessBytes(
|
||||
byte[] input,
|
||||
int inOff,
|
||||
int len,
|
||||
byte[] outBytes,
|
||||
int outOff)
|
||||
{
|
||||
if (len < 0)
|
||||
{
|
||||
throw new ArgumentException("Can't have a negative input length!");
|
||||
}
|
||||
|
||||
int resultLen = 0;
|
||||
int gapLen = Buffer.Length - bufOff;
|
||||
|
||||
if (len > gapLen)
|
||||
{
|
||||
Array.Copy(input, inOff, Buffer, bufOff, gapLen);
|
||||
|
||||
resultLen += translator.Encode(Buffer, 0, Buffer.Length, outBytes, outOff);
|
||||
|
||||
bufOff = 0;
|
||||
|
||||
len -= gapLen;
|
||||
inOff += gapLen;
|
||||
outOff += resultLen;
|
||||
|
||||
int chunkSize = len - (len % Buffer.Length);
|
||||
|
||||
resultLen += translator.Encode(input, inOff, chunkSize, outBytes, outOff);
|
||||
|
||||
len -= chunkSize;
|
||||
inOff += chunkSize;
|
||||
}
|
||||
|
||||
if (len != 0)
|
||||
{
|
||||
Array.Copy(input, inOff, Buffer, bufOff, len);
|
||||
|
||||
bufOff += len;
|
||||
}
|
||||
|
||||
return resultLen;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
114
iTechSharp/srcbc/util/encoders/Hex.cs
Normal file
114
iTechSharp/srcbc/util/encoders/Hex.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Org.BouncyCastle.Utilities.Encoders
|
||||
{
|
||||
/// <summary>
|
||||
/// Class to decode and encode Hex.
|
||||
/// </summary>
|
||||
public sealed class Hex
|
||||
{
|
||||
private static readonly IEncoder encoder = new HexEncoder();
|
||||
|
||||
private Hex()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* encode the input data producing a Hex encoded byte array.
|
||||
*
|
||||
* @return a byte array containing the Hex encoded data.
|
||||
*/
|
||||
public static byte[] Encode(
|
||||
byte[] data)
|
||||
{
|
||||
return Encode(data, 0, data.Length);
|
||||
}
|
||||
|
||||
/**
|
||||
* encode the input data producing a Hex encoded byte array.
|
||||
*
|
||||
* @return a byte array containing the Hex encoded data.
|
||||
*/
|
||||
public static byte[] Encode(
|
||||
byte[] data,
|
||||
int off,
|
||||
int length)
|
||||
{
|
||||
MemoryStream bOut = new MemoryStream(length * 2);
|
||||
|
||||
encoder.Encode(data, off, length, bOut);
|
||||
|
||||
return bOut.ToArray();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hex encode the byte data writing it to the given output stream.
|
||||
*
|
||||
* @return the number of bytes produced.
|
||||
*/
|
||||
public static int Encode(
|
||||
byte[] data,
|
||||
Stream outStream)
|
||||
{
|
||||
return encoder.Encode(data, 0, data.Length, outStream);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hex encode the byte data writing it to the given output stream.
|
||||
*
|
||||
* @return the number of bytes produced.
|
||||
*/
|
||||
public static int Encode(
|
||||
byte[] data,
|
||||
int off,
|
||||
int length,
|
||||
Stream outStream)
|
||||
{
|
||||
return encoder.Encode(data, off, length, outStream);
|
||||
}
|
||||
|
||||
/**
|
||||
* decode the Hex encoded input data. It is assumed the input data is valid.
|
||||
*
|
||||
* @return a byte array representing the decoded data.
|
||||
*/
|
||||
public static byte[] Decode(
|
||||
byte[] data)
|
||||
{
|
||||
MemoryStream bOut = new MemoryStream((data.Length + 1) / 2);
|
||||
|
||||
encoder.Decode(data, 0, data.Length, bOut);
|
||||
|
||||
return bOut.ToArray();
|
||||
}
|
||||
|
||||
/**
|
||||
* decode the Hex encoded string data - whitespace will be ignored.
|
||||
*
|
||||
* @return a byte array representing the decoded data.
|
||||
*/
|
||||
public static byte[] Decode(
|
||||
string data)
|
||||
{
|
||||
MemoryStream bOut = new MemoryStream((data.Length + 1) / 2);
|
||||
|
||||
encoder.DecodeString(data, bOut);
|
||||
|
||||
return bOut.ToArray();
|
||||
}
|
||||
|
||||
/**
|
||||
* decode the Hex encoded string data writing it to the given output stream,
|
||||
* whitespace characters will be ignored.
|
||||
*
|
||||
* @return the number of bytes produced.
|
||||
*/
|
||||
public static int Decode(
|
||||
string data,
|
||||
Stream outStream)
|
||||
{
|
||||
return encoder.DecodeString(data, outStream);
|
||||
}
|
||||
}
|
||||
}
|
164
iTechSharp/srcbc/util/encoders/HexEncoder.cs
Normal file
164
iTechSharp/srcbc/util/encoders/HexEncoder.cs
Normal file
@@ -0,0 +1,164 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Org.BouncyCastle.Utilities.Encoders
|
||||
{
|
||||
public class HexEncoder
|
||||
: IEncoder
|
||||
{
|
||||
private static readonly byte[] encodingTable =
|
||||
{
|
||||
(byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6', (byte)'7',
|
||||
(byte)'8', (byte)'9', (byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f'
|
||||
};
|
||||
|
||||
/*
|
||||
* set up the decoding table.
|
||||
*/
|
||||
internal static readonly byte[] decodingTable = new byte[128];
|
||||
|
||||
static HexEncoder()
|
||||
{
|
||||
for (int i = 0; i < encodingTable.Length; i++)
|
||||
{
|
||||
decodingTable[encodingTable[i]] = (byte)i;
|
||||
}
|
||||
|
||||
decodingTable['A'] = decodingTable['a'];
|
||||
decodingTable['B'] = decodingTable['b'];
|
||||
decodingTable['C'] = decodingTable['c'];
|
||||
decodingTable['D'] = decodingTable['d'];
|
||||
decodingTable['E'] = decodingTable['e'];
|
||||
decodingTable['F'] = decodingTable['f'];
|
||||
}
|
||||
|
||||
/**
|
||||
* encode the input data producing a Hex output stream.
|
||||
*
|
||||
* @return the number of bytes produced.
|
||||
*/
|
||||
public int Encode(
|
||||
byte[] data,
|
||||
int off,
|
||||
int length,
|
||||
Stream outStream)
|
||||
{
|
||||
for (int i = off; i < (off + length); i++)
|
||||
{
|
||||
int v = data[i];
|
||||
|
||||
outStream.WriteByte(encodingTable[v >> 4]);
|
||||
outStream.WriteByte(encodingTable[v & 0xf]);
|
||||
}
|
||||
|
||||
return length * 2;
|
||||
}
|
||||
|
||||
private bool ignore(
|
||||
char c)
|
||||
{
|
||||
return (c == '\n' || c =='\r' || c == '\t' || c == ' ');
|
||||
}
|
||||
|
||||
/**
|
||||
* decode the Hex encoded byte data writing it to the given output stream,
|
||||
* whitespace characters will be ignored.
|
||||
*
|
||||
* @return the number of bytes produced.
|
||||
*/
|
||||
public int Decode(
|
||||
byte[] data,
|
||||
int off,
|
||||
int length,
|
||||
Stream outStream)
|
||||
{
|
||||
byte b1, b2;
|
||||
int outLen = 0;
|
||||
int end = off + length;
|
||||
|
||||
while (end > off)
|
||||
{
|
||||
if (!ignore((char)data[end - 1]))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
end--;
|
||||
}
|
||||
|
||||
int i = off;
|
||||
while (i < end)
|
||||
{
|
||||
while (i < end && ignore((char)data[i]))
|
||||
{
|
||||
i++;
|
||||
}
|
||||
|
||||
b1 = decodingTable[data[i++]];
|
||||
|
||||
while (i < end && ignore((char)data[i]))
|
||||
{
|
||||
i++;
|
||||
}
|
||||
|
||||
b2 = decodingTable[data[i++]];
|
||||
|
||||
outStream.WriteByte((byte)((b1 << 4) | b2));
|
||||
|
||||
outLen++;
|
||||
}
|
||||
|
||||
return outLen;
|
||||
}
|
||||
|
||||
/**
|
||||
* decode the Hex encoded string data writing it to the given output stream,
|
||||
* whitespace characters will be ignored.
|
||||
*
|
||||
* @return the number of bytes produced.
|
||||
*/
|
||||
public int DecodeString(
|
||||
string data,
|
||||
Stream outStream)
|
||||
{
|
||||
byte b1, b2;
|
||||
int length = 0;
|
||||
|
||||
int end = data.Length;
|
||||
|
||||
while (end > 0)
|
||||
{
|
||||
if (!ignore(data[end - 1]))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
end--;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
while (i < end)
|
||||
{
|
||||
while (i < end && ignore(data[i]))
|
||||
{
|
||||
i++;
|
||||
}
|
||||
|
||||
b1 = decodingTable[data[i++]];
|
||||
|
||||
while (i < end && ignore(data[i]))
|
||||
{
|
||||
i++;
|
||||
}
|
||||
|
||||
b2 = decodingTable[data[i++]];
|
||||
|
||||
outStream.WriteByte((byte)((b1 << 4) | b2));
|
||||
|
||||
length++;
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
}
|
||||
}
|
108
iTechSharp/srcbc/util/encoders/HexTranslator.cs
Normal file
108
iTechSharp/srcbc/util/encoders/HexTranslator.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using System;
|
||||
|
||||
namespace Org.BouncyCastle.Utilities.Encoders
|
||||
{
|
||||
/// <summary>
|
||||
/// A hex translator.
|
||||
/// </summary>
|
||||
public class HexTranslator : ITranslator
|
||||
{
|
||||
private static readonly byte[] hexTable =
|
||||
{
|
||||
(byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6', (byte)'7',
|
||||
(byte)'8', (byte)'9', (byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f'
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Return encoded block size.
|
||||
/// </summary>
|
||||
/// <returns>2</returns>
|
||||
public int GetEncodedBlockSize()
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encode some data.
|
||||
/// </summary>
|
||||
/// <param name="input">Input data array.</param>
|
||||
/// <param name="inOff">Start position within input data array.</param>
|
||||
/// <param name="length">The amount of data to process.</param>
|
||||
/// <param name="outBytes">The output data array.</param>
|
||||
/// <param name="outOff">The offset within the output data array to start writing from.</param>
|
||||
/// <returns>Amount of data encoded.</returns>
|
||||
public int Encode(
|
||||
byte[] input,
|
||||
int inOff,
|
||||
int length,
|
||||
byte[] outBytes,
|
||||
int outOff)
|
||||
{
|
||||
for (int i = 0, j = 0; i < length; i++, j += 2)
|
||||
{
|
||||
outBytes[outOff + j] = hexTable[(input[inOff] >> 4) & 0x0f];
|
||||
outBytes[outOff + j + 1] = hexTable[input[inOff] & 0x0f];
|
||||
|
||||
inOff++;
|
||||
}
|
||||
|
||||
return length * 2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the decoded block size.
|
||||
/// </summary>
|
||||
/// <returns>1</returns>
|
||||
public int GetDecodedBlockSize()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decode data from a byte array.
|
||||
/// </summary>
|
||||
/// <param name="input">The input data array.</param>
|
||||
/// <param name="inOff">Start position within input data array.</param>
|
||||
/// <param name="length">The amounty of data to process.</param>
|
||||
/// <param name="outBytes">The output data array.</param>
|
||||
/// <param name="outOff">The position within the output data array to start writing from.</param>
|
||||
/// <returns>The amount of data written.</returns>
|
||||
public int Decode(
|
||||
byte[] input,
|
||||
int inOff,
|
||||
int length,
|
||||
byte[] outBytes,
|
||||
int outOff)
|
||||
{
|
||||
int halfLength = length / 2;
|
||||
byte left, right;
|
||||
for (int i = 0; i < halfLength; i++)
|
||||
{
|
||||
left = input[inOff + i * 2];
|
||||
right = input[inOff + i * 2 + 1];
|
||||
|
||||
if (left < (byte)'a')
|
||||
{
|
||||
outBytes[outOff] = (byte)((left - '0') << 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
outBytes[outOff] = (byte)((left - 'a' + 10) << 4);
|
||||
}
|
||||
if (right < (byte)'a')
|
||||
{
|
||||
outBytes[outOff] += (byte)(right - '0');
|
||||
}
|
||||
else
|
||||
{
|
||||
outBytes[outOff] += (byte)(right - 'a' + 10);
|
||||
}
|
||||
|
||||
outOff++;
|
||||
}
|
||||
|
||||
return halfLength;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
18
iTechSharp/srcbc/util/encoders/IEncoder.cs
Normal file
18
iTechSharp/srcbc/util/encoders/IEncoder.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Org.BouncyCastle.Utilities.Encoders
|
||||
{
|
||||
/**
|
||||
* Encode and decode byte arrays (typically from binary to 7-bit ASCII
|
||||
* encodings).
|
||||
*/
|
||||
public interface IEncoder
|
||||
{
|
||||
int Encode(byte[] data, int off, int length, Stream outStream);
|
||||
|
||||
int Decode(byte[] data, int off, int length, Stream outStream);
|
||||
|
||||
int DecodeString(string data, Stream outStream);
|
||||
}
|
||||
}
|
19
iTechSharp/srcbc/util/encoders/Translator.cs
Normal file
19
iTechSharp/srcbc/util/encoders/Translator.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
|
||||
namespace Org.BouncyCastle.Utilities.Encoders
|
||||
{
|
||||
/// <summary>
|
||||
/// Translator interface.
|
||||
/// </summary>
|
||||
public interface ITranslator
|
||||
{
|
||||
int GetEncodedBlockSize();
|
||||
|
||||
int Encode(byte[] input, int inOff, int length, byte[] outBytes, int outOff);
|
||||
|
||||
int GetDecodedBlockSize();
|
||||
|
||||
int Decode(byte[] input, int inOff, int length, byte[] outBytes, int outOff);
|
||||
}
|
||||
|
||||
}
|
127
iTechSharp/srcbc/util/encoders/UrlBase64.cs
Normal file
127
iTechSharp/srcbc/util/encoders/UrlBase64.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Org.BouncyCastle.Utilities.Encoders
|
||||
{
|
||||
/**
|
||||
* Convert binary data to and from UrlBase64 encoding. This is identical to
|
||||
* Base64 encoding, except that the padding character is "." and the other
|
||||
* non-alphanumeric characters are "-" and "_" instead of "+" and "/".
|
||||
* <p>
|
||||
* The purpose of UrlBase64 encoding is to provide a compact encoding of binary
|
||||
* data that is safe for use as an URL parameter. Base64 encoding does not
|
||||
* produce encoded values that are safe for use in URLs, since "/" can be
|
||||
* interpreted as a path delimiter; "+" is the encoded form of a space; and
|
||||
* "=" is used to separate a name from the corresponding value in an URL
|
||||
* parameter.
|
||||
* </p>
|
||||
*/
|
||||
public class UrlBase64
|
||||
{
|
||||
private static readonly IEncoder encoder = new UrlBase64Encoder();
|
||||
|
||||
/**
|
||||
* Encode the input data producing a URL safe base 64 encoded byte array.
|
||||
*
|
||||
* @return a byte array containing the URL safe base 64 encoded data.
|
||||
*/
|
||||
public static byte[] Encode(
|
||||
byte[] data)
|
||||
{
|
||||
MemoryStream bOut = new MemoryStream();
|
||||
|
||||
try
|
||||
{
|
||||
encoder.Encode(data, 0, data.Length, bOut);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
throw new Exception("exception encoding URL safe base64 string: " + e.Message, e);
|
||||
}
|
||||
|
||||
return bOut.ToArray();
|
||||
}
|
||||
|
||||
/**
|
||||
* Encode the byte data writing it to the given output stream.
|
||||
*
|
||||
* @return the number of bytes produced.
|
||||
*/
|
||||
public static int Encode(
|
||||
byte[] data,
|
||||
Stream outStr)
|
||||
{
|
||||
return encoder.Encode(data, 0, data.Length, outStr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode the URL safe base 64 encoded input data - white space will be ignored.
|
||||
*
|
||||
* @return a byte array representing the decoded data.
|
||||
*/
|
||||
public static byte[] Decode(
|
||||
byte[] data)
|
||||
{
|
||||
MemoryStream bOut = new MemoryStream();
|
||||
|
||||
try
|
||||
{
|
||||
encoder.Decode(data, 0, data.Length, bOut);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
throw new Exception("exception decoding URL safe base64 string: " + e.Message, e);
|
||||
}
|
||||
|
||||
return bOut.ToArray();
|
||||
}
|
||||
|
||||
/**
|
||||
* decode the URL safe base 64 encoded byte data writing it to the given output stream,
|
||||
* whitespace characters will be ignored.
|
||||
*
|
||||
* @return the number of bytes produced.
|
||||
*/
|
||||
public static int Decode(
|
||||
byte[] data,
|
||||
Stream outStr)
|
||||
{
|
||||
return encoder.Decode(data, 0, data.Length, outStr);
|
||||
}
|
||||
|
||||
/**
|
||||
* decode the URL safe base 64 encoded string data - whitespace will be ignored.
|
||||
*
|
||||
* @return a byte array representing the decoded data.
|
||||
*/
|
||||
public static byte[] Decode(
|
||||
string data)
|
||||
{
|
||||
MemoryStream bOut = new MemoryStream();
|
||||
|
||||
try
|
||||
{
|
||||
encoder.DecodeString(data, bOut);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
throw new Exception("exception decoding URL safe base64 string: " + e.Message, e);
|
||||
}
|
||||
|
||||
return bOut.ToArray();
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode the URL safe base 64 encoded string data writing it to the given output stream,
|
||||
* whitespace characters will be ignored.
|
||||
*
|
||||
* @return the number of bytes produced.
|
||||
*/
|
||||
public static int Decode(
|
||||
string data,
|
||||
Stream outStr)
|
||||
{
|
||||
return encoder.DecodeString(data, outStr);
|
||||
}
|
||||
}
|
||||
}
|
31
iTechSharp/srcbc/util/encoders/UrlBase64Encoder.cs
Normal file
31
iTechSharp/srcbc/util/encoders/UrlBase64Encoder.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Org.BouncyCastle.Utilities.Encoders
|
||||
{
|
||||
/**
|
||||
* Convert binary data to and from UrlBase64 encoding. This is identical to
|
||||
* Base64 encoding, except that the padding character is "." and the other
|
||||
* non-alphanumeric characters are "-" and "_" instead of "+" and "/".
|
||||
* <p>
|
||||
* The purpose of UrlBase64 encoding is to provide a compact encoding of binary
|
||||
* data that is safe for use as an URL parameter. Base64 encoding does not
|
||||
* produce encoded values that are safe for use in URLs, since "/" can be
|
||||
* interpreted as a path delimiter; "+" is the encoded form of a space; and
|
||||
* "=" is used to separate a name from the corresponding value in an URL
|
||||
* parameter.
|
||||
* </p>
|
||||
*/
|
||||
public class UrlBase64Encoder
|
||||
: Base64Encoder
|
||||
{
|
||||
public UrlBase64Encoder()
|
||||
{
|
||||
encodingTable[encodingTable.Length - 2] = (byte) '-';
|
||||
encodingTable[encodingTable.Length - 1] = (byte) '_';
|
||||
padding = (byte) '.';
|
||||
// we must re-create the decoding table with the new encoded values.
|
||||
InitialiseDecodingTable();
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user