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26
iTechSharp/srcbc/crypto/prng/IRandomGenerator.cs
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26
iTechSharp/srcbc/crypto/prng/IRandomGenerator.cs
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using System;
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namespace Org.BouncyCastle.Crypto.Prng
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{
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/// <remarks>Generic interface for objects generating random bytes.</remarks>
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public interface IRandomGenerator
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{
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/// <summary>Add more seed material to the generator.</summary>
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/// <param name="seed">A byte array to be mixed into the generator's state.</param>
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void AddSeedMaterial(byte[] seed);
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/// <summary>Add more seed material to the generator.</summary>
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/// <param name="seed">A long value to be mixed into the generator's state.</param>
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void AddSeedMaterial(long seed);
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/// <summary>Fill byte array with random values.</summary>
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/// <param name="bytes">Array to be filled.</param>
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void NextBytes(byte[] bytes);
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/// <summary>Fill byte array with random values.</summary>
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/// <param name="bytes">Array to receive bytes.</param>
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/// <param name="start">Index to start filling at.</param>
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/// <param name="len">Length of segment to fill.</param>
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void NextBytes(byte[] bytes, int start, int len);
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}
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}
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