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68
iTechSharp/srcbc/crypto/paddings/ZeroBytePadding.cs
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68
iTechSharp/srcbc/crypto/paddings/ZeroBytePadding.cs
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using System;
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using Org.BouncyCastle.Crypto;
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using Org.BouncyCastle.Security;
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namespace Org.BouncyCastle.Crypto.Paddings
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{
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/// <summary> A padder that adds Null byte padding to a block.</summary>
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public class ZeroBytePadding : IBlockCipherPadding
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{
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/// <summary> Return the name of the algorithm the cipher implements.
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///
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/// </summary>
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/// <returns> the name of the algorithm the cipher implements.
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/// </returns>
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public string PaddingName
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{
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get { return "ZeroBytePadding"; }
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}
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/// <summary> Initialise the padder.
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///
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/// </summary>
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/// <param name="random">- a SecureRandom if available.
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/// </param>
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public void Init(SecureRandom random)
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{
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// nothing to do.
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}
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/// <summary> add the pad bytes to the passed in block, returning the
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/// number of bytes added.
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/// </summary>
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public int AddPadding(
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byte[] input,
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int inOff)
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{
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int added = (input.Length - inOff);
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while (inOff < input.Length)
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{
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input[inOff] = (byte) 0;
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inOff++;
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}
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return added;
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}
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/// <summary> return the number of pad bytes present in the block.</summary>
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public int PadCount(
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byte[] input)
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{
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int count = input.Length;
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while (count > 0)
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{
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if (input[count - 1] != 0)
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{
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break;
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}
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count--;
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}
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return input.Length - count;
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}
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}
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}
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