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79
iTechSharp/srcbc/crypto/paddings/TbcPadding.cs
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79
iTechSharp/srcbc/crypto/paddings/TbcPadding.cs
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using System;
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using Org.BouncyCastle.Crypto;
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using Org.BouncyCastle.Security;
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namespace Org.BouncyCastle.Crypto.Paddings
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{
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/// <summary> A padder that adds Trailing-Bit-Compliment padding to a block.
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/// <p>
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/// This padding pads the block out compliment of the last bit
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/// of the plain text.
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/// </p>
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/// </summary>
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public class TbcPadding
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: IBlockCipherPadding
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{
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/// <summary> Return the name of the algorithm the cipher implements.</summary>
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/// <returns> the name of the algorithm the cipher implements.
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/// </returns>
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public string PaddingName
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{
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get { return "TBC"; }
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}
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/// <summary> Initialise the padder.</summary>
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/// <param name="random">- a SecureRandom if available.
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/// </param>
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public virtual void Init(SecureRandom random)
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{
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// nothing to do.
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}
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/// <summary> add the pad bytes to the passed in block, returning the
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/// number of bytes added.
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/// <p>
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/// Note: this assumes that the last block of plain text is always
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/// passed to it inside in. i.e. if inOff is zero, indicating the
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/// entire block is to be overwritten with padding the value of in
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/// should be the same as the last block of plain text.
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/// </p>
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/// </summary>
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public virtual int AddPadding(byte[] input, int inOff)
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{
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int count = input.Length - inOff;
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byte code;
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if (inOff > 0)
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{
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code = (byte)((input[inOff - 1] & 0x01) == 0?0xff:0x00);
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}
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else
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{
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code = (byte)((input[input.Length - 1] & 0x01) == 0?0xff:0x00);
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}
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while (inOff < input.Length)
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{
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input[inOff] = code;
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inOff++;
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}
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return count;
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}
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/// <summary> return the number of pad bytes present in the block.</summary>
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public virtual int PadCount(byte[] input)
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{
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byte code = input[input.Length - 1];
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int index = input.Length - 1;
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while (index > 0 && input[index - 1] == code)
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{
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index--;
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}
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return input.Length - index;
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}
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}
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}
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