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iTechSharp/iTextSharp/text/pdf/IntHashtable.cs
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312
iTechSharp/iTextSharp/text/pdf/IntHashtable.cs
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using System;
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// IntHashtable - a Hashtable that uses ints as the keys
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//
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// This is 90% based on JavaSoft's java.util.Hashtable.
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//
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// Visit the ACME Labs Java page for up-to-date versions of this and other
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// fine Java utilities: http://www.acme.com/java/
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namespace iTextSharp.text.pdf {
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/// A Hashtable that uses ints as the keys.
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// <P>
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// Use just like java.util.Hashtable, except that the keys must be ints.
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// This is much faster than creating a new int for each access.
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// <P>
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// <A HREF="/resources/classes/Acme/IntHashtable.java">Fetch the software.</A><BR>
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// <A HREF="/resources/classes/Acme.tar.gz">Fetch the entire Acme package.</A>
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// <P>
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// @see java.util.Hashtable
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public class IntHashtable {
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/// The hash table data.
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private IntHashtableEntry[] table;
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/// The total number of entries in the hash table.
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private int count;
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/// Rehashes the table when count exceeds this threshold.
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private int threshold;
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/// The load factor for the hashtable.
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private float loadFactor;
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/// Constructs a new, empty hashtable with the specified initial
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// capacity and the specified load factor.
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// @param initialCapacity the initial number of buckets
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// @param loadFactor a number between 0.0 and 1.0, it defines
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// the threshold for rehashing the hashtable into
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// a bigger one.
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// @exception IllegalArgumentException If the initial capacity
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// is less than or equal to zero.
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// @exception IllegalArgumentException If the load factor is
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// less than or equal to zero.
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public IntHashtable( int initialCapacity, float loadFactor ) {
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if ( initialCapacity <= 0 || loadFactor <= 0.0 )
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throw new ArgumentException();
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this.loadFactor = loadFactor;
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table = new IntHashtableEntry[initialCapacity];
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threshold = (int) ( initialCapacity * loadFactor );
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}
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/// Constructs a new, empty hashtable with the specified initial
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// capacity.
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// @param initialCapacity the initial number of buckets
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public IntHashtable( int initialCapacity ) : this( initialCapacity, 0.75f ) {}
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/// Constructs a new, empty hashtable. A default capacity and load factor
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// is used. Note that the hashtable will automatically grow when it gets
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// full.
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public IntHashtable() : this( 101, 0.75f ) {}
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/// Returns the number of elements contained in the hashtable.
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public int Size {
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get {
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return count;
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}
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}
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/// Returns true if the hashtable contains no elements.
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public bool IsEmpty() {
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return count == 0;
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}
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/// Returns true if the specified object is an element of the hashtable.
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// This operation is more expensive than the ContainsKey() method.
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// @param value the value that we are looking for
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// @exception NullPointerException If the value being searched
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// for is equal to null.
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// @see IntHashtable#containsKey
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public bool Contains( int value ) {
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IntHashtableEntry[] tab = table;
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for ( int i = tab.Length ; i-- > 0 ; ) {
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for ( IntHashtableEntry e = tab[i] ; e != null ; e = e.next ) {
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if ( e.value == value )
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return true;
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}
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}
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return false;
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}
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/// Returns true if the collection contains an element for the key.
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// @param key the key that we are looking for
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// @see IntHashtable#contains
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public bool ContainsKey( int key ) {
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IntHashtableEntry[] tab = table;
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int hash = key;
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int index = ( hash & 0x7FFFFFFF ) % tab.Length;
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for ( IntHashtableEntry e = tab[index] ; e != null ; e = e.next ) {
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if ( e.hash == hash && e.key == key )
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return true;
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}
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return false;
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}
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/// Gets the object associated with the specified key in the
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// hashtable.
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// @param key the specified key
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// @returns the element for the key or null if the key
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// is not defined in the hash table.
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// @see IntHashtable#put
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public int this[int key] {
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get {
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IntHashtableEntry[] tab = table;
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int hash = key;
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int index = ( hash & 0x7FFFFFFF ) % tab.Length;
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for ( IntHashtableEntry e = tab[index] ; e != null ; e = e.next ) {
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if ( e.hash == hash && e.key == key )
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return e.value;
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}
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return 0;
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}
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set {
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// Makes sure the key is not already in the hashtable.
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IntHashtableEntry[] tab = table;
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int hash = key;
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int index = ( hash & 0x7FFFFFFF ) % tab.Length;
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for ( IntHashtableEntry e = tab[index] ; e != null ; e = e.next ) {
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if ( e.hash == hash && e.key == key ) {
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e.value = value;
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return;
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}
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}
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if ( count >= threshold ) {
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// Rehash the table if the threshold is exceeded.
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Rehash();
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this[key] = value;
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return;
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}
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// Creates the new entry.
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IntHashtableEntry en = new IntHashtableEntry();
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en.hash = hash;
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en.key = key;
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en.value = value;
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en.next = tab[index];
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tab[index] = en;
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++count;
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}
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}
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/// Rehashes the content of the table into a bigger table.
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// This method is called automatically when the hashtable's
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// size exceeds the threshold.
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protected void Rehash() {
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int oldCapacity = table.Length;
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IntHashtableEntry[] oldTable = table;
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int newCapacity = oldCapacity * 2 + 1;
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IntHashtableEntry[] newTable = new IntHashtableEntry[newCapacity];
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threshold = (int) ( newCapacity * loadFactor );
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table = newTable;
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for ( int i = oldCapacity ; i-- > 0 ; ) {
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for ( IntHashtableEntry old = oldTable[i] ; old != null ; ) {
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IntHashtableEntry e = old;
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old = old.next;
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int index = ( e.hash & 0x7FFFFFFF ) % newCapacity;
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e.next = newTable[index];
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newTable[index] = e;
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}
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}
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}
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/// Removes the element corresponding to the key. Does nothing if the
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// key is not present.
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// @param key the key that needs to be removed
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// @return the value of key, or null if the key was not found.
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public int Remove( int key ) {
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IntHashtableEntry[] tab = table;
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int hash = key;
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int index = ( hash & 0x7FFFFFFF ) % tab.Length;
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for ( IntHashtableEntry e = tab[index], prev = null ; e != null ; prev = e, e = e.next ) {
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if ( e.hash == hash && e.key == key ) {
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if ( prev != null )
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prev.next = e.next;
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else
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tab[index] = e.next;
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--count;
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return e.value;
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}
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}
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return 0;
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}
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/// Clears the hash table so that it has no more elements in it.
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public void Clear() {
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IntHashtableEntry[] tab = table;
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for ( int index = tab.Length; --index >= 0; )
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tab[index] = null;
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count = 0;
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}
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public IntHashtable Clone() {
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IntHashtable t = new IntHashtable();
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t.count = count;
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t.loadFactor = loadFactor;
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t.threshold = threshold;
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t.table = new IntHashtableEntry[table.Length];
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for (int i = table.Length ; i-- > 0 ; ) {
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t.table[i] = (table[i] != null)
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? (IntHashtableEntry)table[i].Clone() : null;
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}
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return t;
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}
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public int[] ToOrderedKeys() {
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int[] res = GetKeys();
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Array.Sort(res);
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return res;
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}
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public int[] GetKeys() {
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int[] res = new int[count];
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int ptr = 0;
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int index = table.Length;
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IntHashtableEntry entry = null;
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while (true) {
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if (entry == null)
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while ((index-- > 0) && ((entry = table[index]) == null));
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if (entry == null)
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break;
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IntHashtableEntry e = entry;
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entry = e.next;
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res[ptr++] = e.key;
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}
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return res;
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}
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public class IntHashtableEntry {
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internal int hash;
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internal int key;
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internal int value;
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internal IntHashtableEntry next;
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public int Key {
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get {
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return key;
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}
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}
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public int Value {
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get {
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return value;
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}
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}
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protected internal IntHashtableEntry Clone() {
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IntHashtableEntry entry = new IntHashtableEntry();
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entry.hash = hash;
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entry.key = key;
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entry.value = value;
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entry.next = (next != null) ? next.Clone() : null;
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return entry;
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}
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}
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public IntHashtableIterator GetEntryIterator() {
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return new IntHashtableIterator(table);
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}
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public class IntHashtableIterator {
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// boolean keys;
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int index;
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IntHashtableEntry[] table;
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IntHashtableEntry entry;
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internal IntHashtableIterator(IntHashtableEntry[] table) {
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this.table = table;
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this.index = table.Length;
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}
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public bool HasNext() {
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if (entry != null) {
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return true;
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}
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while (index-- > 0) {
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if ((entry = table[index]) != null) {
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return true;
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}
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}
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return false;
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}
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public IntHashtableEntry Next() {
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if (entry == null) {
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while ((index-- > 0) && ((entry = table[index]) == null));
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}
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if (entry != null) {
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IntHashtableEntry e = entry;
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entry = e.next;
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return e;
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}
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throw new InvalidOperationException("IntHashtableIterator");
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}
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}
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}
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}
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